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fingolduin

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    Mass Effect 3
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    Skyrim

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  1. This mod is really fun if you're ever standing around bored. Save your game before you use it though. :thumbsup: http://www.tesnexus.com/downloads/file.php?id=3821
  2. First off you need to patch the game to version 1.2.0416. If you're installing Shivering Isles as well, install the 1.2.0416 patch for Shivering Isles. There is an Oblivion Mod Manager, which can be found here: http://www.tesnexus.com/downloads/file.php?id=2097 It's quite a handy (and necessary) tool for installing mods and changing load orders for esps. Most mods require the latest patch, 1.2.0416, and if you look in the mod's description the author will also list what other mods or programs are required to run that particular mod. It varies. Alot of mods require a program called Oblivion Script Extender, or OBSE. Don't ask me what it does, but alot of mods need it to work properly. You can find OBSE here: http://obse.silverlock.org/ Downloading mods usually goes like this: Save the files downloaded from TES Nexus (or elsewhere) to a temporary folder (you could name it Oblivion Mods or something). Most mods come downloaded in compressed zip format. You will need an unzipper such as Win RAR to open them. Once you've opened the zip file and extracted the folders inside, look for a readme. The readme will help explain where the files go for that mod. If there's no readme, look for folders titled 'data', textures', 'meshes', or 'sounds'. These are the most common folders. 'Textures', 'meshes', or 'sounds' go into your 'data' folder, usually: C:/program files/bethesda softworks/oblivion/data. Likewise, if the folder is called 'data', it goes into the 'oblivion' folder. You will also encounter 'esp' or 'esm' files. These always go into the data folder. They are the files that tell the game what to do with that mod. Lastly, once you've moved all of the files you extracted from the zip, you need to open the oblivion launcher and select 'data files'. This will list all of the esps or esms you have in your data folder. Check one to activate that mod in your game. You can also activate mods through Oblivion Mod Manager, and also change the load order there. I hope that helped a little. :) Cheers, Fin
  3. I want some of what Glarthir's on. But yeah, more drug mods would be fun. :tongue:
  4. I still play BF1942... *goes and sits in corner...*
  5. Hmm, I'll try using TAI. The only worry I have is that poses won't work if the AI is turned off. I'll just have to test it. Thanks! Cheers, Fin
  6. I've never spent alot of time worrying about names in Oblivion, because I never see my name spoken or anything. However, for companions I usually pick simple human sounding names like Sofia, or River.
  7. Does anyone know of a way to pause the game, besides pressing the ` key? I was just thinking it would be pretty handy for taking screenshots.
  8. As long as there is still creative energy in the community, I think people will be playing Oblivion for a while. Though personally, I can't wait for a TES V, hopefully there will be one.
  9. There's also this one: http://www.tesnexus.com/downloads/file.php?id=4520 But you could always improve on those. Like your idea about a chance of getting attacked on the road is a pretty cool idea. Or different travel options for the ships.
  10. I think I understand what you're getting at. It would be nice to have a 'beginner's package' with all of the most popular and useful mods in OMOD format, so someone starting out, or returning to the game wouldn't have to spend hours perusing and installing mods. Those mods look good, most of them deal with game fixes.
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