Jump to content

ThanksNex1

Members
  • Posts

    25
  • Joined

  • Last visited

Nexus Mods Profile

About ThanksNex1

Profile Fields

  • Country
    Uzbekistan

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ThanksNex1's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. This is the script I used. Scriptname FirstHelpQuestscript extends ObjectReference Quest Property FirstHelpQuestProperty Auto Event OnRead() FirstHelpQuest.SetObjectiveDisplayed FirstHelpQuest.Setstage(10)EndEvent If the player has not read the letter nothing will happen. as far as I told you, I will not touch these stupid NPCs and other quests. You need recordings in English, but my game is in Russian. So I need time to translate into English. And see what I have in the mod. I told you before maybe reduce the quest to one rather than have several. Choosing the optimal stages of quests.
  2. Of course for SLE. Don't worry about clean saves. I have several copies of these saves :thumbsup: Well, if you understand, can we start? :smile:
  3. Take a look at these screenshots. Although this may help you understand https://yadi.sk/i/DRN0qjzlodiEpQ https://yadi.sk/i/SI-wuAgAUGvfeg https://yadi.sk/i/ZHf2XosvsruDtA https://yadi.sk/i/oH5X3I-Ul1YoLA https://yadi.sk/i/Y7VKG-8ejVlwmQ https://yadi.sk/i/F5xczhnJTkKHFg https://yadi.sk/i/5BeHaWMrTZJ9Jg
  4. Quest-10-Empty05-Player enters Honning Meadery, finds a letter on the table and reads it. Activation Quest 1.Map marker is activated. Shors Stone target.10-Player Go to Shors Stone. The player got there and witnessed the battle.20-Journal updated. Markers removed.The player joins the battle. The faction he attacks becomes hostile.The faction he is helping becomes friendly.30-Kill all enemies. Markers activated. Log updated.40-Talk to a surviving NPC of a friendly faction. Marker removed. The marker is activated. The magazine has been updated.50-Get to Dragon Bridge. The marker has been removed. The marker is activated. The magazine has been updated.The player made it to Dragon Bridge. Markers removed. The quest is complete. Quest-20-empty05-The player witnesses the attack. The log is updated. Quest activation 2.10-Player helps allies. Markers activated. The magazine has been updated.20-Talk to the leader of the faction. Markers removed. The marker is activated. The magazine has been updated.30-Destroy targets in Dawnstar. The marker has been removed. Markers activated. The magazine has been updated.40-Destroys targets in Winterhold. The marker has been removed. Markers activated. The magazine has been updated.50-Destroy targets in the NighGateTavern. The marker has been removed. Markers activated. The magazine has been updated.60-Return to the leader and talk. Markers removed. The magazine has been updated.70-Receives an award. The quest is complete. Quest-30-Empty05-Marker activated. Talk to the leader of the faction about the task.10-Activation quest 3. The marker is removed. Markers updated. Destroys targets in Whitetun, Rorikstead, RiverwoodThe marker has been removed. Markers activated. The magazine has been updated.20-Destroy targets in Windhelm, Riften, Ivarstead. The marker has been removed. Markers activated. The magazine has been updated.30-Destroy targets in Reach, OldHroldon, Karthwasten. The marker has been removed. Markers activated. The magazine has been updated.40-Destroy targets in Morthal, StoneHill, Falkreath, Solitude. The marker has been removed. Markers activated. The magazine has been updated.50-Destroy targets, enemies in these locations Reachwind Eyrie, Frostflow Lighthouse, Mixwater Mill will be available if the player is the Penitus Oculatus. Magazine updated60-Destroy targets, enemies in these locations Heartwood Mill, Half-Moon Mill, Mixwater Mill, Anga's Mill will be available if the player is for the Dark Brotherhood. Magazine updated70-Markers removed. Log updated to search the body and find the letter in Mixwater Mill. Markers activated. Log updated. (PO body or DB)80-Return to the leader of the faction and give the letter. The marker has been removed. The magazine has been updated.90-Receives an award. The quest is complete. Quest-40-Empty05-Dialogue with the leader of the faction. The magazine has been updated. Markers activated.10-Get to the camp or the altar of the enemy. The marker has been removed. The magazine has been updated. The marker is activated.20-The player has reached the goal. The player is attacked by an enemy. The marker has been removed. The marker is activated. The magazine has been updated.30-Return to the leader of the faction and tell about the enemy. Markers removed. The magazine has been updated.40-Receives an award. The quest is complete. Quest-50-Empty05-Marker activated. Talk to the General or Assassin Leader. Magazine updated10-Markers removed. The task is to wait for the enemy's attack. Magazine updated (if player is Penitus Oculatus)20-Markers removed. The task is to attack the camp and destroy the Penitus Oculatus. Wait for the attack.The magazine has been updated. The marker is activated. (If the player is a Dark Brotherhood)30-Markers activated. Destroy the enemy and protect the General or Boss. Magazine updated40-Markers removed. The marker is activated. Talk to the General or Assassin Leader.50-Receives an award. The quest is complete. About the incident:Phase-1The player left Helgen and talked about the dragon blah blah blah in Riverwood.The player simply logs into Honning Meadery. The player sees a letter on the table. Reads and learns that the Dark Brotherhoodattempts to destroy all agents of the Penitus Oculatus. Quest 1 begins.The player goes to Shors Stone. He will witness the battle.Player attacks ... (player's choice)Point 1For Penitus Oculatus:After the battle, the player will talk to the surviving agent. He will suspect the player first. But seeing that the player has killed the killers, will changehis opinion. The agent will tell the player that there will be an attack on the agents on Dragon Bridge.The agent will ask for help from the player. The player must go Dragon Bridge.Point 2For the Dark Brotherhood:After the battle, the player will talk to the surviving killer. He will be glad for your help. The assassin will tell the player that there will be an attack soonon Dragon Bridge. The killer will ask for help from the player. The player must go Dragon Bridge.Point 3The player made it to Dragon Bridge. The quest is complete. Phase-2The player will witness the assassins attack the Penitus Oculatus agents. Quest-2 beginsParagraph 1For Penitus Oculatus:The player helps the agents and kills the assassins. After the battle, the player will talk to the commander.The commander will tell the player that there will be new attacks on agents. And the player must help them.The player will go to the location that the commander said. The player kills all assassins.After all the assassins are killed, the player returns to the commander and says that his agents are alive.The commander gives a reward for helping.Point 2For the Dark BrotherhoodThe player helps assassins and kills agents. After the battle, the player will talk to the leader of the assassins.The leader will say that soon other assassins will attack other agents. And the player must join the attack.The player will go to the location that the leader of the assassins said. The player kills all agents.After all the agents are killed, the player returns to the leader of the assassins and says that all the agents have been killed.The leader gives a reward for helping.Point 3The quest is complete. Phase-3The player will speak to the commander or leader of the assassins. Quest 3 begins.Point 1For Penitus Oculatus:The commander will say that new assassins have invaded the cities and will attack the agents. And the player also learns that some agentsdid not return. The commander will ask the player to go there and check, but only after all the assassins in the cities have been killed.The commander gave assignments. The player must go through the cities and kill all the assassins.The player must check the last locations and destroy the assassins. the player will check the body and accidentally find a letter.The player returns to the commander and gives the letter.The commander gives a reward.Point 2For the Dark Brotherhood:The leader of the assassins will say that other assassins have made their way into the cities and there will be an attack on the agents. And the player also learns that somethe assassins did not return. The leader will ask the player to go there and check, but only after all the agents in the cities have been killed.The leader gave assignments. The player must go through the cities and kill all agents.The player must check the last locations and destroy the agents. the player will check the body and accidentally find a letter.The player returns to the leader and returns the letter.the leader gives a reward.Point 3The quest is complete. Phase-4The Commander or Leader of the Assassins will tell the player to scout. Quest 4 begins.Paragraph 1For Penitus Oculatus:The player will travel west of Falkreath. The player will find the Altar. And then the assassins with the boss attack the player.The player returns to the commander and says that there were many assassins. The commander will tell the player to go to their camp and talkwith the General. The commander gives a reward.Point 2For the Dark Brotherhood:The player will go to a camp not far from Rorikstead. The player will find the Penitus Oculatus camp. And then the agents with the General attack the player.The player returns to the leader and says that there were many agents. The leader will tell the player to go to their Altar and talkwith the Boss. The leader gives a reward.Point 3The quest is complete. Phase-5The player will talk to the General or Boss. Quest 5 begins.Paragraph 1For Penitus Oculatus:The general will say that he is waiting for the attack of the Dark Brotherhood. The general will tell the player to also wait for the attack.In five minutes (after the dialogue) there will be an attack. The player must protect the general and kill all assassins and the Boss.The player will kill all assassins. The general will speak to the player and give a reward.Point 2For the Dark Brotherhood:The boss will tell you that they will soon be attacking the Penitus Oculatus camp. The player will go with the Assassins.The player and the assassins with the boss got to the camp.The boss will be waiting. Five minutes later (after the player has reached the camp, but not close) there will be an attack on the camp.The player must defend the Boss and kill all agents and the General. The boss will speak to the player and give a rewardPoint 3The quest is complete. I try so much to explain to you, just don't tell me again you don't understand. How can you explain this my first case with the quest. As I said before, I don't want to do a complicated quest and touch DB quests. At least this time is it clear? Or still nothing you can understand so far?
  5. What does it look like? The player reads the letter and further battle - dialogue. Dialogue - battle - dialogue. Dialogue - battle - dialogue. I don't want to make a very complex mod yet. It seems we still have a problem with communication through translators
  6. Tell me why the quest starts even if the player hasn't read the letter? but I wrote the same Event OnRead () namequest.setobjectivedisplayed () namequest.setstage EndEvent or do you need to write something else? getowningquest ().setstage () and setobjectivedisplayed () setobjectivecompleted () correct order i.e 10, 20, 30, 40, 50, etc. The most important thing is for you to know in my mod, there are no special secrets, basically it will be a battle
  7. Made aliases with markers but they cannot be hidden after the player kills the assassins. And the dialogue window still does not start after the battle
  8. Okay. Let's say the letter is inside the Honning Mead brewery. The player reads the letter that the agents found out, soon the Assassins will destroy other agents of Penitus Oculatus. As I said before, I do not want to touch the quests and the Dark Brotherhood faction. I would like the player to be able to join the Penitus Oculatus. I have already done the initial quest, but it starts up without reading the letter. But the player must read the letter. And markers from the body of killed assassins do not disappear. And the next stage of the quest not does start after the death of the assassins.
  9. Don't worry about this. There will be a letter on the ground near the entrance near the HonningBrew Meadery door, the player reads the letter and learns that something is happening on the Shors Stone. Quest-1(5) The player will go to Shors Stone.(10) Scene of the battle of agents and assassins (3 by 3)(20) Help someone (the player helps anyone he wants).After attacking agents or assassins of their faction, become the enemy of the player.Example: The player has attacked the agent and the Penitus Oculatus faction will be the enemy of the player. The Dark Brotherhood will be an ally.Or the Player attacks the assassin and the Dark Brotherhood faction will be the player's enemy. Penitus Oculatus will be an ally.(30) After the battle, dialogue with the agent or assassin.The agent will say that there will be an attack on the Dragon Bridge and he should warn the commander. If the player for Pentitus OculatusThe assassin will say that there will be an attack on the Dragon Bridge and it is necessary to help the assassins. If the player is for the Dark Brotherhood(40) Go to the Dragon Bridge.(50) The player has reached the Dragon Bridge and the quest is complete. Quest-2(5) Find the commander of agents or assassins.(10) Assassins attack agents.(20) Player helps friendsIf the player selected Penitus Oculatus, he must kill the assassinsIf the player chooses the Dark Brotherhood, he must kill the agents(30) Talk to the commander or the assassin and receive a task, go to the location.(40) Targets in Dawnstar, Winterhold, NightGateTavern.If the player is a Penitus Oculatus, he must kill the assassins in these locations.If the player is for the Dark Brotherhood, he must kill the agents in these locations.(50) Return to Commander, Commander Dialoguethe player reports that the enemy has been destroyed(100) Received a reward. Quest completed. Quest-3(10) Talk to the commander and receive a task(20) Find and destroy enemies in locations Windhelm,Darkwater Crossing,Rift,Ivarstad,Riverwood,Falkreath,Whiterun,Rorikstead,Stonehill,Morthal,Solitude,Karthwasten,OldHroldan,Markarth(enemies in these locations Heartwood Mill, Half-Moon Mill, Anga's Mill will be available if the player is for the Dark Brotherhood)(enemies in these locations Reachwind Eyrie, Frostflow Lighthouse, Mixwater Mill will be available if the player is the Penitus Oculatus)(30) Find and read the letter (should appear on the mapCamp Penitus Oculatus and the Dark Brotherhood)(40) Return to the commander and give the letter(50) Go scouting to the enemy camp(100) The player has reached the enemy camp and the quest is completed. Quest-4(10) Approach the Dark Brotherhood camp If the player is PО.Approach the Penitus Oculatus camp if the player is with DB.(20) The player will be attacked by the enemy(30) Defend or Retreat(40) Return to the commander, the player will tell you that the enemy can attack soon. The quest is completed Quest-5(10) Dialogue with the General or the Boss killer and get the task(20) Defend the Lager (If the player is Penitus Oculatus)Attack the camp (If the player is a Dark Brotherhood)There will be an attack on the camp(30) Defeat the enemy. Do not give a chance to kill the enemy General or the Boss of the player.(40) Dialogue with the General or the Assassin Boss. Will receive a reward. Quest completed. I realized that I want to make a very complex mod.BUT SOME THINGS MAKE CHANGE A LOT. Let's start over.Instead of doing a lot of quests, maybe can do one. choosing only the Penitus Oculatus faction. It depends on what I wrote above.It is possible to take only suitable parts for one quest.But with some waiting time in the mod.1-. That is, the player will go the first day to Dawnstar, Winterhold, NightGateTavern.2-. Second day will go to Mixwater Mill,Windhelm,DarkWater Crossing,Shors Stone,Riften,Ivarsted.3-. the third day the player will go to Markarth, Karthwasten, OldHroldon, Morthal, StoneHill.4-. the 4th day the player will go to Rorikstead, Whiterun, Riverwood, Falkreath.5-. On the fifth day, the player will go to Dragon Bridge, Solitude.After all, there will be a final battle with the Assassins at the Penitus Oculatus camp. Assassins will attack the camp when the player returns from Solitude. Defeat the enemies and talk to the General and receive the reward. The quest is completed.No scenes and no letters. The player is just walking down the road to Rorikstead.He will find a camp near the road. The player will talk to the general and he asks for help to kill the assassins Is it possible to do this? But NPCs in other locations should initially be hidden until the desired stage.Can you imagine the mod now?If not, see what I wrote above. And which parts can be used correctly.I know you are going to say "What's wrong with this guy?"the reason for the changes is:That without knowing the simple quest system, you will not be able to do a lot of the quest.As I said before, I have about 240 npc. This is a lot. For this reason, I came up with a waiting time in the mod. let's start over? I lit a fire, (launching the creation kit), took and put the pan on the fire (launch skyrim.esm with the mod), took the scrambled eggs and wait for the moment to fry it(Launching the Quest window and waiting where to write)Except - Quest name and Dialogues.Just don't say that it was not clear againHere I ask for a simpler option for creating a quest. But I have a lot of NPCs.That's all. I know I asked a lot earlier. But your words made me think about it. So at first I decided to make a simpler quest, only a lot of NPCs.Can you help with this? I will deal with scripts from time to time.help at least a simple quest but with a lot of NPCs
  10. After the player gets to the Shors Stone, make players choice. Then everything will be as I wrote before
  11. The player finds the agent's lost letter near Honning's tavern. The letter for the quest has already been made. The place where the agent is located will be indicated there
  12. Hopefully my native language won't get in the way of mod creation. Sorry again for communication errors. it was awkward :wallbash: :D
  13. Yes Uzbek and now I use Russian. I haven't spoken the Kyrgyz language for a long time, I think for a very long time that much has been forgotten
  14. Ah, thank you, that makes much more sense! :D Can you help me now? What should I write? Like - Event Start Scene () if (???) namequest. ??? namequest. ??? endif EndEvent The problem is I don't know what to write. I'm not sure, but I will try to explain again - Event OnRead () if (???) namequest. ??? namequest. ??? endif EndEvent Event (wait time ???) namequest. ??? namequest. ??? endif EndEvent ??? I'm not sure yet where to write what I hope you can help what to write and where :D
×
×
  • Create New...