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SentiOnikawa

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  1. Hey, so I've had a weird ordeal with Skyrim since I did a certain something. Prior to uninstalling a mod, my game worked fine. I've run FNIS and tes5edit to see if the issue can be resolved, but to no avail. I'm at the point where I'm tempted to send someone a finely-worded email about NOT posting their junk mods unless a) they're complete, or b) they can assure users who *may* use it that no conflicts will occur in the possible scenario they don't like it and want to remove it. Suffice it to say, I've no interest in sparing feelings right now. So, here are the two mods: http://www.nexusmods.com/skyrim/mods/33247/? -Finally real boats http://www.nexusmods.com/skyrim/mods/29526/? -Pilotable rowboats BETA The beta is unfinished and after some checking around, the guy seems to have given up with the whole "I can't script, so I'm done trying" explanation. Well, that's fine and dandy, but in the situation that someone decides it's too undeveloped after testing it, what happens when their game stops working? Okay, I might be going a bit too far at this point. I'll post a cap of my installed mods with the hopes of someone seeing this and giving some advice. Just to recap, the known steps I've taken: -Generated FNIS with PCEA and XP32 only coming up with 1 warning. Has never caused an issue before -Ran Tes5edit. No issue detected there -Ran BOSS. Again, load order doesn't seem to recognize an issue Main reason I ragged on the BETA mod is because prior to this, my game worked fine. So it can't be a coincidence that the same mod I go to uninstall basically mucks up my game.
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