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MonkeyMakesBrain

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About MonkeyMakesBrain

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    Skyrim, FF6, Half life, Dragon Age

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  1. In response to post #47527035. Yeah. I'm pretty sure that Fallout 4's "Thoughts?" was directly inspired by Inigo who introduced the topic "Any thoughts?" back in 2013 in his first release. Of course Inigo has over a thousand 'thoughts' and over 7000 lines in total now, so it still feels way more fleshed out than what Bethesda did, but it still added a certain something to the new set of companions. I was really hoping they would add a single domestic cat named Inigo in Fallout 4, but if they did I've yet to find it. :)
  2. In response to post #47507230. Well wherever it is it certainly looks expansive and we all know SBC never does anything by halves. I really like the wooden support structure, hand rail thing added to the side of the dwemer ruin. Gives a nice impression of time.
  3. Amazing interview... but to have the line "The screenshot below shows one of the new area's you'll be visiting." and no image there is just cruel!!! :D
  4. I can't believe it! Wow! :) You're right on the money, I just tested it myself. I was trying out the method of emptying a working cell then pasting in my old cell assets. Of course it only worked because the owner faction was being inherited. Well done, sir. :) Why is THAT the answer though? No! I don't want to know. My brain is fried. Take the night off. You've earned it. :) M
  5. Hey Gary! :) You as well eh? No one seems to have a clue about this. Let me know if you find an answer. It's driving me crazy.
  6. Ok, it really seems to have zero to do with lighting in any way. I just took the Heartwood Mill cell and ripped all the lighting out of it, then turned the ambient down to almost zero. My followers still put their torches away when we entered. Soooooo, what defines when an NPC uses a torch in a certain cell? Answers on a postcard.
  7. Hey! I'm making a player home and NPCs wont stop using their torches indoors even though the light level is above 70 in most areas. The funny thing is if they enter the cell without a torch they wont take it out, but if they enter using a torch they don't put it away. After running about Skyrim checking light levels with player.getlightlevel I can see that light level doesn't really seem to govern when an NPC uses their torch at all So what's the deal? It's a real pain when my followers whip out a torch destroying my beautiful lighting work in an instant. :D Any ideas would be much appreciated. It's frustrating as hell! :smile: [EDIT] Ok, it really seems to have zero to do with lighting in any way. I just took the Heartwood Mill cell and ripped all the lighting out of it, then turned the ambient down to almost zero. My followers still put their torches away when we entered. Soooooo, what defines when an NPC uses a torch in a certain cell? Answers on a postcard.
  8. I have the opposite problem. I'm making a player home and NPCs wont stop using their torches indoors even though the light level is above 70 in most areas. The funny thing is if they enter the cell without a torch they wont take it out, but if they enter using a torch they don't put it away. After running about Skyrim checking light levels with player.getlightlevel I can see that light level doesn't really seem to govern when an NPC uses their torch at all [As you rightly seem to suggest, weather and such?] so what's the deal? It's a real pain when my followers whip out a torch destroying my beautiful lighting work in an instant. :D Any ideas would be much appreciated. It's frustrating as hell! :smile:
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