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Novem99

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Posts posted by Novem99

  1. I'm also going to assume since the enchantment itself is edited, that placing that enchantment on other weapons in-game will also have zero cost as well. That's right. If you don't want this you would have to create an unique enchantment. Simply duplicate the enchantment, set the cost to zero and then assign the enchantment to the weapon you like.

     

    Now a couple follow up questions. After making edits with CK it saves to an esp in the data folder. Then I opened Vortex and went to plugins and activated it. Opened the game and it works as I'd hoped. Is this correct? That is indeed correct. As long as you don't edit an existing .esp you have to save your editing to a new plugin (.esp) otherwise it cannot work.

     

    Also, just out of curiosity, is there a somewhat simple method of actually editing the mods files to achieve these same results without adding more esp's? As said you can of course edit existing plugins as long as the mod has it's own plugin.

     

    Also (just a side note I guess) I had two of the weapons I modified in my inventory and when I went in game, the modification worked without having to respawn them. Ah interesting to know. Maybe this "bug" was fixed with the Special Edition (I just play Oldrim).

     

    And one more question, can sseedit be used to do the same thing or is this strictly a CK type edit? I did use sseedit to change the enchantment amount on the weapon to zero to get rid of the charge meter (I forgot about it until after I was already out of CK). No I'm pretty sure you can use TESVEdit or SSEEdit for this aswell but I always think the CK is here way more comfortable.

  2.  

    So my question is, is there a relatively simple way of modifying a weapons enchantment cost to zero?

    Yes. You do this by simply setting the enchantment cost to zero.

     

     

    But there is a kind of a bug. When you are doing this with a weapon that's already in your inventory it shows no effect so you have to respawn it.

     

    If you want to have the charge bar shown up you must set the enchantment value in the weapon record to 3000. If the bar shall not show up (not necessary since the charge stays at its maximum) simply set it to "0".

  3. Hello!

     

    After upgrading my whole PC hardware and updating from Windows 7 to Windows 10 everything works fine except one thing: I can't load the Dragonborn.esm or any plugin that has Dragonborn as a master.

     

    Dawnguard still works fine. What I tried so far...

     

    - fresh install of the Creation Kit

     

    - adding the known command lines to the Skyrimeditor.ini:

    bAllowMultipleMasterLoads=1

    bAllowMultipleMasterFiles=1

    SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

    SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

     

    Has anybody an idea?

  4. I know I know never touch a running system but I can't be true to Windows 7 forever.

     

    So I upgraded Windows 7 to Windows 10 (I did no fresh install!) since I didn't want to reinstall all of my software and do the tweaking stuff.

     

    So far everything works and Skyrim starts as well BUT!!! all of my save games are gone. The files are still in the proper folder (C:\Users\Username\Documents\my games\skyrim\saves) but the LOAD button in the main menu is grayed out. I cannot click on this.

     

    Does anybody know what causes this and how to solve it?

     

    edit:

    I've noticed something. All savegames have the suffix .skse but shouldn't it be .ess? Also all files are about 5kb but they should be around 20mb.

    02.jpg

  5. I don't have a folder data/scripts/source either but yeah it's possible that I said "no" but then I must have said "not" the very first time back in 2015 when I installed it for the first time. In the meantime I must have spend hundreds of hours in the CK without any problem so would you say I can just leave it like that or should I install these files manually? I still play Oldrim with the old Creation Kit.

  6. Hello!

     

    I've noticed Inside the data a container file named "Scripts":

     

    01.jpg

     

    I don't know for sure but I think it was created when I did a fresh install of the Creation Kit in November 2020. The content of this file looks like this:

     

    02.jpg

     

    It has only .psc files but no .pex files at all.

     

    My question is: do I have to unzip this archive? I already have the directory C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts\source but none of the .psc files inside the container are also in this directory.

     

    I don't have any problems in Skyrim but I have to mention that I didn't really play since then. I mainly test mods for my next playthrough.

     

    Thanks for any help!

  7. Changing outfits is a litte bit tricky...

     

    Your problem is that Bijin is changing the appearance of Njada. Your new .esp changes the outfit for Njada but this .esp has the vanilla settings for Njada as a basis. So your .esp overwirtes every change for Njada that is made by Bijin.

     

    So you could do this:

    1. You directly edit the .esp of Bijin and give Njada the new outfit

    2. You set up the Bijin. esp as a Master for your own .esp and change Njada's Outfit in your .esp.

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