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Strokend

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  1. Is this exclusive to non-companion allies? I hit my followers/companions all the time while in a shootout. Even hit one with a grenade because they decided to walk right in front of me as I was throwing it. The companions voice displeasure at being hit, but not blame.
  2. If it were run like in Skyrim but using the engine in place, what I imagine is that you have every skill, and doing the "challenges" would only unlock the option to spend a point on the skill's perks. It would be interesting to see progress tracked for it even after you reach the goal of it.
  3. You're thinking of Heretic Va'ruun Writings, which is a stack of papers. Va'ruun scriptures are a magazine you can find just like all the others.
  4. While it's possible I simply haven't found them, some bonuses seem to be missing. Merchant default funds +x% (Will counter Commerce emptying pockets faster)Damage while looking through a scope increased by +x% (Nothing for snipers?)Equipment noise decreased by x% (Pairs well with Va'ruun scriptures)Explosive damage dealt increased by x%, received reduced y% (For those that go grenade crazy)I imagine it won't be possible to add more in until the CK arrives, but figured I'd get the ideas out there.
  5. Agreed. More towns, and a few of them maybe bumped up in size? Big list of systems:
  6. And then you get contradictory comments, like supporting a decision as it's being made but then questioning it afterwards. Andreja on the Aceles, supports them because they "look like serpents", but then says you should have gone with the Microbe.
  7. Finally going around and talking to all the members of Constellation before I jump into Unity, apparently they've got a lot to say over a lot of decisions you'd made. Something I dislike is the fact that you can lose affinity in these conversations. Affinity should only be lost during the actual event, not when talking about opinions and decisions afterwards, so I'd like it if these conversations didn't lessen affinity.
  8. As far as I've seen, it's only allowed if the quest requires it or else only recommends a non-lethal approach. During the Vanguard events, you encounter enthralled citizens and are told to EMP them; during Ryujin events you're told to sneak and simply told to use EMP if all else fails. Use off-site links?
  9. +1. Kind of silly that some structures can remove the rocks while others are prevented from being placed by them. Just let us remove rocks and otherwise have them block everything.
  10. Also throw in a taxidermized/stuffed Aceles as a reference to the big T-Rex. That stands out even more to me than the penny.
  11. This might be possible through the script extender? Other Bethesda games added new hotkeys. I'd like to see such a thing added for social abilities, but maybe a separate list than just favorites. Could even make your own cross out of it, throw on a few Powers that you can favorite to that one instead, but the inner four slots default to the social actions: Diplomacy, Instigate, Intimidate, Manipulate. However it's handled, got my +1.
  12. Something that's surprisingly lacking is the ability to mod melee weapons. The most you can do right now is if you use the Legendary Modifications mod, you can mod Rare/Epic/Legendary traits, but not add new ones. Here's a few ideas: Slot 1: Attack traitsSharpened edge: Slight weight decrease, slight damage upGyro-slammer?: Weight increase, big damage up (Idea is something that throws its weight into the swing to make it hit harder)Aerodynamic grooves: Attack speed upSlot 2: Elements!Flame emitter: Set your enemies on fire!Cryo blaster: Attack speed down, but slow/freeze enemiesEM Conversion: To knock your enemies outLoose wires: Electric damage, slow enemiesSlot 3: DefenseHand guard: Reduces odds of being staggeredShield: Big sheet to block stuff on the back of the weapon. Blocking with weapon reduces damage even further.EM Disrupter: Simply equipping weapon raises EM resistance.Slot 4: MiscNanotrackers: Mark struck enemy (in case they try to flee)Gravimetric Alloys: Weight decrease, quiet swingsErgonomic grip: Increases weapon ready/holstering speed and attack speedCredit snatcher: Every time you strike a valid target, obtain single-digit sum of credits (Not huge, but if you're single handedly "dueling" an entire army, that adds up)
  13. Semi-silly idea: Add a conference hall (2x2 hab?) with a big red Emergency Meeting button ala Among Us. Either make everybody come running, or spawn them all in that room.
  14. You're allowed to own so many different ships, and yet you can't do anything with them except leave them in some pocketspace hangar to swap out with your current one. I would like to be able to send my crewmates to pilot those other ships, with their own crews, able to help out when it comes to space fights or extra cargo, but then stay in orbit whenever you land.
  15. There are a bunch of other points where it would be reasonable to EMP the enemy and simply have them arrested, so if modders take this on, I hope they'll also be willing to at the very least leave open framework for other modders to add to the other missions as solutions.
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