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Strokend

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Everything posted by Strokend

  1. Is this exclusive to non-companion allies? I hit my followers/companions all the time while in a shootout. Even hit one with a grenade because they decided to walk right in front of me as I was throwing it. The companions voice displeasure at being hit, but not blame.
  2. If it were run like in Skyrim but using the engine in place, what I imagine is that you have every skill, and doing the "challenges" would only unlock the option to spend a point on the skill's perks. It would be interesting to see progress tracked for it even after you reach the goal of it.
  3. You're thinking of Heretic Va'ruun Writings, which is a stack of papers. Va'ruun scriptures are a magazine you can find just like all the others.
  4. While it's possible I simply haven't found them, some bonuses seem to be missing. Merchant default funds +x% (Will counter Commerce emptying pockets faster)Damage while looking through a scope increased by +x% (Nothing for snipers?)Equipment noise decreased by x% (Pairs well with Va'ruun scriptures)Explosive damage dealt increased by x%, received reduced y% (For those that go grenade crazy)I imagine it won't be possible to add more in until the CK arrives, but figured I'd get the ideas out there.
  5. Agreed. More towns, and a few of them maybe bumped up in size? Big list of systems:
  6. And then you get contradictory comments, like supporting a decision as it's being made but then questioning it afterwards. Andreja on the Aceles, supports them because they "look like serpents", but then says you should have gone with the Microbe.
  7. Finally going around and talking to all the members of Constellation before I jump into Unity, apparently they've got a lot to say over a lot of decisions you'd made. Something I dislike is the fact that you can lose affinity in these conversations. Affinity should only be lost during the actual event, not when talking about opinions and decisions afterwards, so I'd like it if these conversations didn't lessen affinity.
  8. As far as I've seen, it's only allowed if the quest requires it or else only recommends a non-lethal approach. During the Vanguard events, you encounter enthralled citizens and are told to EMP them; during Ryujin events you're told to sneak and simply told to use EMP if all else fails. Use off-site links?
  9. +1. Kind of silly that some structures can remove the rocks while others are prevented from being placed by them. Just let us remove rocks and otherwise have them block everything.
  10. Also throw in a taxidermized/stuffed Aceles as a reference to the big T-Rex. That stands out even more to me than the penny.
  11. This might be possible through the script extender? Other Bethesda games added new hotkeys. I'd like to see such a thing added for social abilities, but maybe a separate list than just favorites. Could even make your own cross out of it, throw on a few Powers that you can favorite to that one instead, but the inner four slots default to the social actions: Diplomacy, Instigate, Intimidate, Manipulate. However it's handled, got my +1.
  12. Something that's surprisingly lacking is the ability to mod melee weapons. The most you can do right now is if you use the Legendary Modifications mod, you can mod Rare/Epic/Legendary traits, but not add new ones. Here's a few ideas: Slot 1: Attack traitsSharpened edge: Slight weight decrease, slight damage upGyro-slammer?: Weight increase, big damage up (Idea is something that throws its weight into the swing to make it hit harder)Aerodynamic grooves: Attack speed upSlot 2: Elements!Flame emitter: Set your enemies on fire!Cryo blaster: Attack speed down, but slow/freeze enemiesEM Conversion: To knock your enemies outLoose wires: Electric damage, slow enemiesSlot 3: DefenseHand guard: Reduces odds of being staggeredShield: Big sheet to block stuff on the back of the weapon. Blocking with weapon reduces damage even further.EM Disrupter: Simply equipping weapon raises EM resistance.Slot 4: MiscNanotrackers: Mark struck enemy (in case they try to flee)Gravimetric Alloys: Weight decrease, quiet swingsErgonomic grip: Increases weapon ready/holstering speed and attack speedCredit snatcher: Every time you strike a valid target, obtain single-digit sum of credits (Not huge, but if you're single handedly "dueling" an entire army, that adds up)
  13. Semi-silly idea: Add a conference hall (2x2 hab?) with a big red Emergency Meeting button ala Among Us. Either make everybody come running, or spawn them all in that room.
  14. You're allowed to own so many different ships, and yet you can't do anything with them except leave them in some pocketspace hangar to swap out with your current one. I would like to be able to send my crewmates to pilot those other ships, with their own crews, able to help out when it comes to space fights or extra cargo, but then stay in orbit whenever you land.
  15. There are a bunch of other points where it would be reasonable to EMP the enemy and simply have them arrested, so if modders take this on, I hope they'll also be willing to at the very least leave open framework for other modders to add to the other missions as solutions.
  16. At the very least, the gun should render the current mag/clip/chamber to 0 half way through reloading, then when you resume again after the interruption, you skip straight to putting in the next one rather than starting all over.
  17. Ryujin also has the fitted suit, though characters just say "Hey, nice suit!" and not actually recognize you as Ryujin. If this is done, can we also reduce the likelihood of being recognized for being a faction unless wearing the proper attire?
  18. Makes sense though. Rather than tweaking code that's there, something would probably need to be added to make the technician remember parts between ships. We can wait to see if anybody makes it work through the script extender, but it doesn't sound like something somebody working out of a set understanding would be able to accomplish.
  19. Could be useful. Currently I use a customized Pik Up with three times the storage, but if I could throw everything into the storage chest and have it work for the set home (Constellation's basement, any home you build your own stations and storage) or just nearby stations, I could save on ship weight.
  20. For some dumb reason they decided to remove the stealth meter while scanning unless you're aiming at an item, but I like to keep the scanner active to find more items, so I'm not always looking at one.
  21. If you mean their visibility, that's already in the game; check your spacesuit and helmet inventories and hit T while in them to toggle if it gets hidden or not. Actually swapping what's equipped is another matter though.
  22. +1. Even just linking a fabricator to the booth would allow you to produce and immediately sell parts for passive, endless income.
  23. Definitely like this idea. Feedback/ideas from me: Bounty evasion: Could work off the scan-jammers? A chance that your ship isn't recognized--both when attacking and when entering the system again.Mission rewards: I feel like simply doubling them could be useful, countered by them being penalized if you accrued a bounty doing it (in exchange for paying off that bounty immediately), make it similar to the Ryujin quests.Chop shop: Absolutely. Let me just sell ships there.Better crew: Good even outside of piracy. If you use mods to make oversized ships, you can especially build up a city on your ship.Crew size: Maybe have Ship Command simply unlock a percent of your crew stations or "at least" so many (in case you don't have that many stations to start with)?For example: Ship Command could grant 40/60/80/100, and you get 20% without it, or at least 3/4/5/6/8 if that's all the slots you have. 50 stations would then be 10/20/30/40/50.Otherwise: More expensive "Crew Unlocked" modules that boost your permissable crew.Crew salary: I prefer the Dream Home sort of fee. A lump sum when hiring could be decreased but be considered a "contract" for them so that they'll be available when you need them, and then having them on ship or in outpost would cause you to have to send a specified sum to them every week or so. This method's less feasible for big crews for a small-earning captain, but more feasible for big crews for a big-earning captain than the percentage.Level restrictions: Never realized that was a thing! It's definitely silly to lock parts behind both skills and level.
  24. Even just a favorites grid would be handy. Could configure the size more easily then.
  25. A fun little trick: When you click on the planet, it tells you what that landing zone's biome would be and what percentage you've completed it. I found the last alien species for a world that way. Still, improving the scanner would also help a ton, knowing if you're already near the other biome and whatnot.
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