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Krazyman999

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Everything posted by Krazyman999

  1. Skyrim had a great mod, that when you had Devious Devices on, you sank to the bottom of Water and drown eventually. You couldn't swim in Devious Devices... I'd like it reversed, to make crossing Lakes, Seas and Rivers almost impossible, without Power Armour, Boats, or the Monorail mod. --- How it works... 1. Equip Clothing, or be Naked that has the correct TAGS from SAKR 2. Swim 3. Clothed in wrong items, Sink to the Bottom... --- Latex Collar Curse also has a SAKR check, for forced SAKR outfits. https://www.loverslab.com/files/file/33295-latex-collar-orgasm-curse-and-fetish-dreams/ --- Requires... SAKR Skimpy Armor Keyword Resources https://www.loverslab.com/files/file/26435-skimpy-armor-keyword-resource-4132023/ A mod that adds the TAGS to the Clothing... I have lots of them, there are a couple of others that have Tons of them also. or Make the SAKR Tags for the Clothing you want, really easy to do...
  2. This isn't about Vortex, it's about mods for Mod Organizer 2.
  3. Collections is really good on the Nexus, if you've used it. If you download a collection, you'd only be using the mods you need. The only bad thing about Collection on the Nexus, is using Vortex. It's not easy to use, plugins aren't a list, they are a Rubber Band nightmare... If you've used Vortex, you'll know what I mean. You wouldn't be downloading your mods again, only stuff that a collection modpack would need. Along with the Modlist and Save Game files, in a Collections Profile. I use Minecraft Modpacks on Curseforge all the time, with Hundreds of mods, and modpacks, with 1 click installation. I would like that on Fallout 4... without the messy Vortex system. You could have 1 click for something like this... Minus some of the crazy Shader Installations for some of them, as they can get really complicated. I don't use them...
  4. Mod Organizer 2 ... Collections An Idea... 1. Supply the Profile Data 2. Supply a Download All Button 3. Add a Mod Checker... to check if Mod Organizer 2 has the mod already I've spent hundreds of Hours messing with Vortex, and it's not the easiest thing to use. Mod organizer 2 has a better system, in my opinion. Here's what it does... Plugin List... move them up and down, Green for Good, Red for Overwritten. Mod List... move them up and down, Green for Good, Red for Overwritten. Conflicts Tab... showing what's Overwriting something. Works most of the time with Mod Organizer 2, and it's simpler interface.
  5. On my Vtaw9 Treasure Hunt mod, that I'm just polishing to eventually publish on The Nexus in the Summer. I've just tweaked all the Slots, so they unequip and equip correctly. I had to make some Bodyslide Tweaks, to get them to work like real clothes without clipping. Bra's under Open Shirts Panties under Skirts, Trousers and Shorts Shirts over Skirts, Trousers and Shorts. Coats over Shirts Backpacks over Coats, Shirts, Bra's My Slots... for Vtaw 9 40 ............ Panty 36 ............ Bra 36,40,41 ...... Swimsuit 33,36,40,41 ... Swimsuit Outfit 41,36 ......... Closed Shirt, Closed Jacket, Closed Vault Top ... Unequips Bra 41 ............ Open Shirt, Open Jacket ... to allow wearing of Bra 44 ............ Trousers, Skirt, Shorts 49 ............ Face Piercings (Mouth Slot) 45 ............ Belt, Gun Holster 50 ............ Necklace, Neck Band 38 ............ Corset 42 ............ Sleeves, Maid Arm Ruffles 34,35 ......... Gloves 36,37,41,44 ... Full Dress 54 ............ Stockings/Pantyhose/Socks 37 ............ Combat Armour Top, Harness, Shoulder Gun Holster, Jacket, Arm Bands, Rei Battle Backpack, Nuclear Battle Armour Backpack 55 ............ Combat Armour Legs, Leg Bags, Leg Band, Maid Leg Ruffles 56 ............ Combat Armour Arms, Swimsuit Armbands 57 ............ Combat Armour Bottom, Belly Chain 58 ............ Full Set Combat Armour, Tie, Full Jewellery Set Band Aid... 36 ............ Breasts 40 ............ Pussy 46 ............ Cheek 49 ............ Head, Face Piercings 55 ............ Knee, Combat Armour Legs, Leg Bags, Leg Band 57 ............ Belly Button 58 ............ Nose, Full Set Combat Armour, Tie 57 ............ Earrings 43 ............ FREE SLOT In Topless Clothing, I just leave out the Slot 36 Bra Slot. To allow equipping of Bra's and Band Aid, same with clothing with holes in the Breast Areas. 36,40,41 ...... Swimsuit ... Full Swimsuit 40,41 ...... Swimsuit ... Topless Swimsuit Balancing out 484 Clothing Item Slots, in my Vtaw9 Treasure Hunt Mod. === Also Removed the Railroad Lining from it, which was too powerful. Panties, Bra, Skirt, Shoes, Open Top, Necklace, Earrings, Jacket, Harness, Arm Sleeves, Stockings (Pantyhose), Gloves with Railroad Lining, would equal God Tier... 800+ Armour on a Full Outfit. Added my Nano Pockets, my system for upgrading Carry-weight. Using Keywords... Creation Kit is easy for doing the ARMOR Slots, with the AA Slots being just a click away. Both have to be the same Slot, to work.
  6. Pre-Next Gen Creation Kit... If you didn't update, you can try it. Steam Discussion Page... https://steamcommunity.com/app/1946160/discussions/0/4357873056145401176/ Creation Kit... Last Gen, not updated. I never updated, so I don't know about other versions. version... https://www.mediafire.com/file/20xxjbijuprqr9h/Creation_Kit_Pre_Next_Gen_Update.7z/file
  7. Yes... you can, and I do this as well. It's part of the Content Picker installation process. Bethesda has a forced loader for Skryim AE... it senses the removal of mods and loads them, no Yes or No options. It's all or nothing. I haven't installed Fallout 4 Next Gen, so I don't know if they have anything that checks for that. Mod Organizer 2 Profiles... On Mod Organizer 2, you can have multiple installs and Profiles. But you'd have to manually remove and add Creation Club mods, with the Verify Files being used to add them back in. Unless you saved the deleted Creation Club Plugins. With a Content Picker... you can have multiple versions of it, all with different content selected. In about a Year, everyone will be on the Next Gen Version. But not everyone will want the Creation Club content... Eg... multiple versions using the Fomod Installer Content Picker... Creation Club No Mods, Last Gen Content Picker... Creation Club No Mods, Next Gen Content Picker... Creation Club All Mods, Next Gen Content Picker... Creation Club Mod Setup 1 Content Picker... Creation Club Mod Setup 2 I make mods... so I have a profile with no mods, for using the extremely buggy Creation Kit. I also switch quickly to other version, as some mods don't play well with others. Having a quick and easy way to turn Creation Club mods OFF and ON, would be handy. Personally... I'll be just deleting the Creation Club content, when I eventually go over to Next Gen, in about a Year.
  8. Fallout 4 Content Picker... I've been messing with my Skyrim SE AE version, and it's a pain to use. Skyrim Special Edition Anniversary Edition. Problem... loads of Creation Club junk, that cannot be uninstalled. Solution... Anniversary Edition Content Picker, a brilliant Skyrim SE mod on The Nexus, that 100% solves the problem. By making the Creation Club content into a Fomod installer mod, where you can install any of the Creation Club stuff individually, in a Fomod Installer mod. What I'd like, unless it's already been made, is a Fallout 4 Next Gen Update version. For when I eventually jump to Next Gen Update, I don't want to be forced to play, Fan Made Creation Club content on my 9 Year old game, that can't be turned off. Fallout 4 NG Content Picker...
  9. Krazymans Mod Ideas List... 1. Hardcore Swimming 2. Doctors Injections
  10. Thanks... Smooth Feet High Heels Body - CBBE It was in the optional files, I'd already downloaded it, a long time ago, along with the Uniboob and Unibutt. But never enabled the mod... I am fixing the Vtaw 9 bodies that have missing parts of the Reference Body mesh, visible when you use translucent or mesh clothing. They look amazing... Along with a full set of Ground and Preview objects, for all Vtaw 9 clothing. Adding the fixes in my Vtaw 9 Treasure Hunt. WIP Outfit Studio, as far as I know, can't move the skeleton, when you move the CBBE body up and down on the ground plane. Making the Hands and Head not link with the body correctly, when using a standard CBBE Body. A Base High Heel Body, will have the correct Skeleton I need, so the HHS High Heels will set to the correct height automatically. Thanks for the link...
  11. I've been making Vtaw 9 Treasure Hunt mod, fixing some of the problems Vtaw 9 has, such as no Reference body on items with see through mesh texture mods. I've successfully fixed some of them, but with the Reference Body CBBE. Outfit Studio doesn't seem to move the bones, when you move the body, stopping the head and hands connecting with the body. Vtaw 9 is made with High Heels, and the High Heels System Reference Body. I can't seem to find a link for a CBBE High Heels Reference Body... anyone have a link for High Heels Reference CBBE Body.
  12. It seems like each Mod is linked to the Previews, GO Ground Objects, and items you wear. But you can have all the mods working by themselves, each with their own settings. I'd like to take out the Material Transparency... BGSM and replace it with a Texture Map Transparency... but I haven't done much of that, and have little knowledge of it. Make a copy of them, rename them, and put them in a folder in your own mod. Then in Creation Kit, MSWP... Material Swap it to point to your modded version. That way you can have each Mod, be anything you want. Base... changes the Base Mod Dmg... would change the Damaged Mod Fishnet... would change the Fishnet Mod You can pick the... BGSM for each Clothing Mod General / Material / Effect Material Used... possibly linking it to your own tweaked version You could take out the Transparency, on the ones that don't work, and make it just a Transparency Map. ... in theory. But I haven't messed with the Diffuse, Normal and Specular Maps .dds So I know very little about making them... Then it would make it just an ordinary item of clothing... in theory. But I haven't messed around with the .dds art files, so I haven't tried it.
  13. You can do this for all the Materials... then when you material swap, which is Base.bgsm. You swap to other materials, and can tweak those as well. I did this with the Gris Swimsuits, but transparency only looks good on Transparent Plastic materials. It looks terrible on Lace... Eg... Lingerie Location... Vtaw Wardrobe 9 Main 2K\Materials\vtaw\wardrobe9\Lingerie Base.bgsm Dmg.bgsm Dmg2.bgsm Fishnet.bgsm I added a new materials folder to my mod, with the altered .bgsm files in it. for Gris Swimsuit... materials\textures\vtaw\wardrobe9\GrisSwimsuit You'd have to copy and rename the .bgsm files. Putting them in your new materials folder, in your mod. Original... Base.bgsm Original... Base_KP.bgsm Then in Creation Kit... do the Material Swap and point the materials for everyone, to yours. MSWP Material Swap... Edit... point to the new texture from the huge list. I haven't been successful with making materials the way I want, so I am currently not doing this in my mod, until I work it out. But I've tried it... I also done it on the main Vtaw 9 mods files, and it works.
  14. I think I've got it... Base.bgsm Alpha... 0.8 Alpha Blend Mode... Additive Item has... Preview that is translucent Perfect on Ground, for Ground Object I haven't tried it with various light conditions, to make sure I don't get any weirdness. But it seems to be working, now I've got to work out how to add it to my Vtaw9 Treasure Hunt mod. As I'm currently testing it out on the main Vtaw Wardrobe 9 mod. I'll have to test it out on all the other .bgsm Also... I need to see if it will work on items with only parts of it that are Translucent.
  15. Alpha Test is already Ticked Alpha Blend is ... Standard On... Vtaw Wardrobe 9 Main 2k Gris Swimsuit ... Base I tested it on... Omod Material Swap Base Gris Swimsuit Still no Preview... regardless of the base texture, whether it's see through or solid. I must be missing something...
  16. GO Ground Objects that are Translucent are Invisible in Previews I'm making, and have made hundreds of Ground Objects. But Translucent ones, are invisible in the Preview Windows. Both In-Game and in the Creation Kit... Currently making Tonnes of Ground Objects for my Vtaw9 Treasure Hunt mod. Translucent clothing looks okay on the Ground, but are invisible in Previews in-game, same with in Creation Kit... Any way to fix this... if not. Would changing the Base Mod to be a non-translucent one, fix it. If yes, would that be a Material Editor tweak, Nifskope tweak, I've tried Creation Kit changing the Default to a solid, non-translucent mod, with no luck to fixing it.
  17. Fallout 5 Wishlist... - Single Player - Offline - Easily Moddable - Works Survival Plus... - Breakable Weapons... multi-tiered system, 5 stages. Fallout 4 not good at this. - Breakable Clothing... multi-tiered system, 5 stages. Skyrim does this, Fallout 4 has trouble doing this. - Dirt Realism... you won't strip a bloody or rad-soaked corpse of it's clothing and armour, clothing get's Rad-Soaked, heavy when Wet. - Swimming in Clothing will drag you down, need to be wearing swimwear or naked. Skyrim mod did this, with Devious Devices and Handcuffs. Realism... Get in the water, and you sink straight to the bottom. No more swimming with a Backpack, Top Coat, Workboots, and a full set of clothes and Iron Armour. - Wet Clothing is Heavy, slowing you down, and encumbering you. - Hot and Cold... you can overheat, as well as freeze. Conan Exiles does this.
  18. If using Mod Organizer 2, right click on the Save Game and hit Fix Enabled Mods. I don't know if any of them are broken, from the Next Gen Update. I stopped my PC from updating, so I won't know.
  19. Just delete this thread, I worked out the problem and the solution. It's a Vortex Problem, not your mod to blame. I've been making my own collections, for myself. I just add the updated mods, and rebuild it to include the latest version. Vortex get's hung up on Version Numbers, of mods, not loading any collection. As I said, it's a Vortex problem, so just delete this thread.
  20. Collection Version Numbers... When installing OCBP mod... I have 2 Collections that have problems because of the version number. I have OCBP version 3.0Beta installed the collection has a problem, and wants me to install... OCBP version 2.5.5 Collections should have option to allow versions that are that version, or higher. Version 2.5.5 Allow any version higher than version 2.5.5 As well as an Allow checkbox, to stop error messages on each version number fault. Recommend adding, for Versions error message... [ ] Ignore Problem [ select version to use ] .......... drop down menu
  21. Mod Ideas... 1. Deep Concrete Foundations... The ground isn't level, as well as building on a hill that requires 2 foundation pieces. Solution... Double Depth Concrete Foundations.
  22. Sorry for the late reply, I didn't know there were any. I've finished my mod, called Clothes Pack 5 Sexy Teddy Treasure Hunt. A huge, 155 Treasure, Treasure hunting mod for Clothes Pack 5. The Weapons, on the Barclay Sisters are really overpowered, but Melee weapons, so you've got to get close to use them. I defended them with tweaked high level Ghoul Radroaches, and a high level sister. All in the same Faction, attack one, and the rest attack your character. Quest Alias... I had a go at making a Quest Alias, for making a character un-pickpocketable. It stops the words Pickpocket from displaying, very handy. Pickpocket 0% Perk... I tried the Pickpocket Chance Perk, I made it, but haven't go ti fully working yet. But it looks good, what I did, and gave me understanding of the Pickpocket Perk more, looks like it's value based. Death Item... The Non-Playable version, and Death Item is a really good idea. I still have to test it... Pickpocketing Clothing... you've got to be high level, and deal with her sister and the Radroaches in Survival Mode, the mode it was built for. Alternatively, sneak kill them, 1 at a time. So the clothing is alright to be Pickpocketed... Thanks for the help, I'm still messing with various settings. Such as the Pickpocket Chance Perk. :smile:
  23. Pickpocketing... how do you change the chances percentages, or have No Pick-pocketing. I made new weapons, but you can just pickpocket it off the NPC. I want to be able to get the weapon, but only after the NPC's death. As attacking her starts off a battle, this would be a nice reward for heavily weaponed and armed players. Wanted... 1. Pick-pocketing Chance changing... turning the chances up or down, I don't know what triggers it. I have something worth 38 Caps, with a Pickpocket Chance of 38%, and a new Legendary Weapon, worth 1 cap that has a 30% chance of Pick-pocketing. 2. No Pick-pocketing item... you can't pickpocket worn clothing, without a Perk. ============ I'm only a low level modder, I currently can add, and compile tweaked Scripts. But can't currently write them... I've made lots of low level mods, this ones for an huge Treasure Hunt mod I've 100% finished, and am ready to Publish...
  24. ============================= == Realistic Companions. === ============================= What it does... 1. Carrying... Prevents your Companions having unlimited carry-weight. 2. Inventory Limits... Companions have Inventory Limits. 3. UXB Experts... Companions Can't Disarm Mines and Bombs. 4. HUD Commands... Removes the ' Go Get That. ' Command. 5. Item Limits... Limits Companion items to 20 Max. This allows Armour, Weapons and Ammo Equipping. 6. Carry-Weight Limits... Carry-Weight limited to 100, to only allow for Weapons, Ammo and Armour. ========================================== 7. Resentment... Companions have a Resentment Meter, 0 -> 100% 0 = they don't have any feelings towards you. 100% = they hate you, they wont leave you. But will do spiteful things. ========================================== Resentment is built up by... - Insensitive... Failing Vanilla speech checks with insensitive replies. ' What... is Nat a Synth... ' very insensitive. - Stim-Packs... Not Stim-packing them, and letting them storm off home. - Friendly Fire... Friendly Fire. Perk removed, shooting a Companion in the backside, is never okay... - Clothes... Taking all your Companions Clothes, leaving them naked, in the middle of a Settlements or Town, now comes with consequences. Embarrassing... ... You want to change their clothes, take them somewhere secluded. - Weapons... Taking their Weapon, Vanilla game always has them with a weapon. This mod removes that. ========================================== Resentment at 100% They just don't care about you any more, they will hang around just the same. But they are now a Toxic Friend, you'll have to win back their Trust. - Not help with Devious Devices. - May add Slave Collars to you whilst you sleep, if they have one in their inventory. No Code. - May add light Devious Devices to you. - If naked for 1 hour, they will take all your clothes. - If in a battle, with no Weapon and Ammo. They may panic, and take your currently Equipped Weapon and Ammo, ' Give me that... '. - They will panic, if in a battle Naked. Strip all your clothes forcefully, and equipping everything you have equipped. Minus Devious Tagged Items... ========================================== Status... Checking Inventory / Stat / Status will show Companions Status, like a Sickness. - Piper... 0% Resentment... Piper has no feeling, good or bad towards you. - Piper... 50% Resentment... Piper has a healthy amount of Respect for you. - Piper... 100% Resentment... Piper hates your guts, you better watch your back, as she wont stand for your bad behaviour any more... You better start kissing her Ass to get on her good side, or expect some payback for future bad things you may do. ==========================================
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