Thanks, I'm gonna try and figure out NifSkope first, see if I can get that to help me. If it's too much for me, then I'll figure something else out. The ceiling will look odd then, but meh, whatever. Edit: If I'm successful in creating a new texture and then object with that texture, how would I intergrate it into the mod's .bsa file, since the mod will need it in order to run properly. Edit 2: Yah I couldn't even get Blender to open .nif files and believe me, I TRIED. I posted a help topic in the request forums, I'm sure someone could do this in their sleep. Edit 3: I managed to come up with an alternative using NifSkope. The only difference is that the ceiling looks slightly different. (It effectively uses the visual of the floor along with the "stone pipes".) Collision for the floor is still there, but I'm making it so no one will be walking there anyway. Thanks for the help.