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Hatsodoom

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Everything posted by Hatsodoom

  1. Thanks, I'm gonna try and figure out NifSkope first, see if I can get that to help me. If it's too much for me, then I'll figure something else out. The ceiling will look odd then, but meh, whatever. Edit: If I'm successful in creating a new texture and then object with that texture, how would I intergrate it into the mod's .bsa file, since the mod will need it in order to run properly. Edit 2: Yah I couldn't even get Blender to open .nif files and believe me, I TRIED. I posted a help topic in the request forums, I'm sure someone could do this in their sleep. Edit 3: I managed to come up with an alternative using NifSkope. The only difference is that the ceiling looks slightly different. (It effectively uses the visual of the floor along with the "stone pipes".) Collision for the floor is still there, but I'm making it so no one will be walking there anyway. Thanks for the help.
  2. I'm building my first dungeon and I'm running into a little hazard with its construction. I'm building it using dwemer dungeon parts and I want to create a pit to certain death, so the floor in some places has to be much lower than the rest of the room. The problem is that I can't seem to find out how to do this, and have a roof above the tile. Simply put, how do I place JUST a ceiling tile? Or is it possible to adjust the height/space between floor and ceiling on the DweRmSmMid01 object?
  3. The thing is I do use left/right hand identified spells, but my NPC will only swap the left spell. For example in the right hand I have Icy Spear and Summon Frost Atronach and in the left hand I have Incinerate and Whirlwind Cloak. All spells have a hand label in their IDs. He'll cast/recast Whirlwind Cloak, but not the Frost Atronach spell. I could try a custom spell though.
  4. Just as the topic says. I want to create an actor that changes what spell he uses in the right hand when in combat, specifically to summon or cast a cloak spell. He'll change his left hand spell, but not his right. How do I get it to do that?
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