I bet all the people experiencing that save game size bug on PS3 wish they pirated it for the pc instead. We as PC users might play with lower res textures as a result of console ports, but modders love to fix that for us anyway. Some people shelled out 60 bucks for a console game only to find it unplayable or severely crippled. That kind of thing really kills the enjoyment and is deserving of harsh criticism. It's not just that bethesda expects the modding community to fix their product for them, they also like many companies now expect to be able to release an untested, inferior product and then let you download a patch later after you paid them to be a tester. I fully understand and find it reasonable that a huge project like skyrim would have bugs, but you would expect them to be more subtle than what we've gotten this time around. What incentive is there to pay for a legitimate copy of skyrim when you look at what support the company is offering for their paying customers to begin with. Piracy is an issue, but it's ironic when a pirated copy runs better than the one you paid for.