It will be better when we start getting perk overhauls, honestly perks can be better than stats but I still kind of agree with you. Removing stats from the game is just very anti-rpg, we could have been using a simple health/magic/stamina system for all rpgs since the old days, but we haven't, and I think there's a good reason for that. It may not have been necessary from the start at all, and it's pretty damn transparent in many games but it's one of the things that encompasses the essence of an rpg as well. We lost acrobatics and athletics, speed and agility would have made very nice replacement stats for those functions while not inherently leveling you up from use. It's definitely not the choice I would have made for the game anyway. They tried too hard to balance things in this iteration and failed at it anyway, from the start it has been up to the player whether or not to break the game and go god mode or not, and that's always been part of the fun. I know some people who play through once legit and then after that just bug/exploit/trololo all over the place for fun on their second play through. No harm in that.