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nateneurotic

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  1. I've never experienced that with havok meshes before. Have you tried just changing the type to mesh? Or making a convex hull for the cylinder shape instead of modeling a cylinder? I haven't investigated, but there's a chance that "bhkCylinderShape" isn't actually a think that nifskope or F04 recognizes, but I know that it does recognize custom meshes or convex hulls.
  2. Even as an experienced 3d Modeler, the steps needed after a model is made to get it working in the game are many, unintuitive, and not very well documented. I used to make mods for TES4 and FONV, and I'm just trying to figure out how to do the same thing for FO4. So far, even trying to find and install all the proper software is a huge effort.
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