Argan, I can try to implement some of the visual changes, but please keep in mind the constraints of the model: 1. The proportions MUST stay basically the same. I can't extend the arms, shorten legs, or anything like that. It has to work off an existing skeleton, so all major joints have to line up with those of the werewolf skeleton. 2. The werebear has to have a different "initial read" than that of the werewolf. That means that I have to find some way of making the werebear look significantly different from the werewolf at a distance, while still maintaining the proportions almost exactly the same. So, slimming the belly, making its claws back to fingers, and sharpening the ears will give us just (visually) another werewolf. 3. Also, any preview images of the model will show it in its most neutral position. That means that it's posture, hands, arms, and mouth will be at the places where its skeleton lays. All the gesture and emotion and stuff will come with the animations. I'll work at beefing up the werebear's musculature and working the face to look much more savage. Anyway, thanks for all the feedback. The rest of the week is pretty busy for me, so I should be able to post some different iterations of the face and body by sometime next week.