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Rasana

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Everything posted by Rasana

  1. I don't know a thing about them, Akosmo, except that they are "modular", and parts can be switched out to cover a wide range of tasks - everything from carbine to sniper rifle. I thought they were still in the "testing" stage?
  2. She is quite the vampire hottie! ;)
  3. Ugh....I hate anti-virus scanners that give false positives. Some are pretty righteous pieces of junk. Your anti-virus program is the problem. It doesn't recognize an unsigned executable, so instead of using proper heuristics, it just defaults to flagging it as a virus. This is not a virus. Check into a better AV. Let me guess....hmmm.....Avast or AVG Free edition is what you are using? They tend to give quite a bit of false positives....I stopped using both of them after trying them out. AVG "paid for" version is pretty good though, and I might suggest Kaspersky, Nod32, and Bitdefender as well. As much as it pains me to admit, the only free antivirus/malware scanner I've seen that passes the mustard in the slightest on tests like VB100 and others is Microsoft Security Essentials. *sighs* Microsoft finally did something very well, for free....
  4. the bat file worked for me with xWMAEncode.exe which i downloaded and put in de soundsfolder. i didn't download or install the SDK, so i guess the missing MSVCR100.dll must refer to something else. according to this link it's a C runtime library which you can download from the same place. you should place it in your C:\Windows\System32 folder. hope this helps for you. I second this. I didn't install the SDK either, but do have C++ runtime updates installed. His bat files and .exe worked just fine for me.
  5. Have a happy new year as well, Naomis.
  6. Merry Christmas, Naomi. :)
  7. Thanks, you too, Naomi.
  8. Well then I'll add the answer, but its not my answer. See this thread.... http://www.thenexusforums.com/index.php?/topic/249964-what-the-hell-man/ A combo of the answers here (99% here) and elsewhere, allowed me to port custom hairs, hats, and jewelry meshes from FO3 into NV. It all comes down to creating new .egm files along with FNVEdit.
  9. You are jumping the gun a bit, and also drawing the wrong conclusions for the wrong reasons in some instances. First, the UOP, didn't come out in the first month of the release of Oblivion. It took a few months - around 4 months before the initial release. We are barely past the first 30 days of NV. So chill. There is already a "community patch" fixing bugs that the official one hasn't. Second, we already got an official patch in the first few weeks fixing many errors. Rendering some fixes in the "community patch", obsolete. Third, it sounds like we are getting another official big bugfix patch here in the next couple weeks if not sooner. Fourth, many "bug fix" patches are waiting to see what the next official patch does, so they don't waste time modding something that is going to be fixed soon anyway. Fifth, we are getting official patches for bugs, so far, much faster than we did for Oblivion or FO3. Sixth, you can do something like what I do, and just gather the fixes yourself in one mod, as many of the fixes are quite simplistic in their nature.
  10. I dunno. I think its a really subjective topic. When I think about it, I believe I have laughed out loud just as equally among all Bethseda games. New Vegas, there were a few recent instances that I remember. How I took out Benny....with Black Widow, being a female, and a high speech..... Some of the conversation choices with both Veronica and ESPECIALLY, Cass, are really funny. Cass, its due to her crass comments...one was so vile that I couldn't believe what I heard and is very unique. New Vegas actually had performing comedians to listen to - not really funny, but amusing, and something that hasn't been seen in previous games from Bethseda. From there, the usual amusing quips from various characters. There is plenty of "dark humor", much like FO3 and Oblivion.
  11. Load up an older save, and don't take Boone with you. Boone has already told you that he will kill Legion whether you like it or not.....so that's why this is happening.
  12. Its a really specific request, and very "unique" one. Meaning, there are plenty of modders, like me, who like the way they look, who have no desire to change them. You might have to change this one on your own. Through a free tool like GIMP and a .bsa extractor, its a pretty easy thing to do. I've changed road signs, the color of Dinky, and coloration's of different armors, for instance, just through textures, because it was a personal preference. But I don't release this stuff - its a personal preference, after all, that I don't believe would be a widely desired thing among the populace.
  13. I'm a modder, and a recent fan of melee (decided to take it up with NV, while FO3 I never bothered), and some of what you ask for is already in game to a point. However, to be exact of what you are asking for requires custom animations and scripts. That's the big catch. I can count on one hand the number of modders who are working on FO3 and NV mods who have the ability or resources to do custom animations. Scripts, its quite a few .....but animations to boot? Yea....single digits. Its a lot of work. They would really have to be dedicated to the project of redoing melee and unarmed to go this route. Not to discourage you, but the modders I know of who do custom animations don't have melee animations on their radar. The 3 guys I knew of who did really popular custom melee mods in Oblivion (1 with around 20,000 downloads, the other two with around 60,000), aren't modding for FO3 or NV. It makes sense - both games, FO3 and NV, are heavily gun/energy weapon based. Good luck, however, I'm a new fan of melee weapons in NV, so I'd be eager to see some new changes here as its beyond my abilities.
  14. So something more than this mod from FO3, I take? http://www.fallout3nexus.com/downloads/file.php?id=5212 Seems to do the job, and its just meshes, so its easy to implement for New Vegas. Works just fine for me. Yet you seem to have something else in mind....
  15. Okay, I'm not up with any current drama on these boards (nor do I wish to be involved with any as a future note), but I'm guessing that because it reads as a user groups of "banned" under his name that this is a banned member? Forgive my ignorance on such things, but after reading his post, I was quite bewildered. What is he talking about? Has he taken too many meds or drugs and is totally off his rocker? Does this poster need psychiatric help? (I can help him on that). Then I saw the "user group" of "banned". So I figure, that might explain everything in a nutshell. Its too bad....he had some wonderful ideas, but when he went off on paranoid/psychotic episodes like this, he just didn't make any sense.
  16. Like these? Cass Outfit Playable Cass outfit Yes, her original outfit is unique to her, and unwearable by you. However, like Dante is suggesting, you can download mods to make her outfit playable to yourself....or her. You can also, through the resources of those mods, add them to her inventory, while removing her default clothing, to make it her default clothing. Meaning, if you want the mod "Cass Outfit", to be her original default clothing, its an easy modification to do so....so she is wearing that clothing when you first meet her.
  17. Err...just use this: http://www.newvegasnexus.com/downloads/file.php?id=35352 Has the same hairstyle in it, the mod isn't in question, and the most you might have to do is point the hairstyle in the mod you wish to this master. You might not even have to do that if the .nif mesh files are the same from each mod.
  18. Its a common bug with ED-E, and not at all predictable. Its why not even a modder has come out with a fix for this common problem. I've had ED-E open fire on Primm folks. I've had ED-E not open fire and be fine with the folks in the Thorn, for instance, but yet like the OP is saying, he did. I've had ED-E, while resting in the Lucky 38, decide to open fire on a fellow companion, Cass, who was also just resting. I've had other instances, but don't remember exactly the areas, but one thing I can say: It doesn't matter what your reputation is. Its gotten annoying enough with me, that while I'm extremely busy for the next few weeks, I'm really tempted to scour his scripting in the GECK to find out what the heck he is doing. In the meantime, when I want to walk into an indoors "faction area", I usually tell him to wait outside because of his homicidal attitude.
  19. Well the deal is, in FO3, once you got a certain level, Yao Gi's and Deathclaws just became an annoyance, right? That's what you got used to. Now in NVegas, its a whole new ballgame. These Deathclaws, especially if you are a wearer of light armos, are DEADLY. Hooray beer! (oh wait....that's another subject). Yes, they will kick your butt, rip your head off your shoulders, stomp on your intestines, and throw all your bits to the wind like tiddlywinks. That's intentional. They are Deathclaws. You must deal with that. For me being a light armor wearer, they were very deadly to me all the way to 30. I had to be smart about how I approached and engaged them, especially with a quest that required me to hunt them.
  20. Hrm...I've been through House on 4 different paths now and he has always given back the Chip to me. You are either going to have to be more specific on the path quests you have taken among ALL factions, including his, or attribute this to a conflict with a mod you are running. I run about 30 mods myself (that are using .esp/.esm).
  21. An eye for eye, and tooth for a tooth, has always what I lived with. If I can forgive what has been done, then I forgive, and forget about the former. However, there are some things, so heinous, so abominable, so evil, that your whole, "love everyone because they are human" clause just doesn't wash with me. So that guy that chopped people up, froze them in his freezer, and cooked them up on weekends, should be forgiven because he is an "entity that has loved, cried, and suffered itself". He should continue to live? So the guy that recently went through Iowa last week (where I live), and randomly stopped at gas stations, demanded money, and when they fully complied, shot them dead anyway for giggles, should be forgiven? Even after he was lead into court laughing and giggling, and when asked what he was laughing about, and why he did it, he responded with, "because I can. Because you all are funny." So you are saying such a evil person should be allowed to live on our taxpayer dollars? Meaning, the very families he ruined (one of the people he killed was a mother of eight), are paying for his well being?? You think this is right? You think your family would like to be paying for your killer's well being? I will not get into religious arguments here. But I'm very well assured and safe in my own thoughts that evil needs to be wiped from this earth. Yes, I would volunteer to end it. While some things can be argued and debated over what is evil, there are some instances which have no room for debate.
  22. Thanks for the solutions here. I was banging my head on the desk in frustration trying to get jewelry imported into New Vegas and couldn't understand why things looked good in the Geck, but not in game. Adding the "Head" value into the Biped Model sections with NVEdit was the key. Everything is working perfectly now.
  23. New Vegas is hot! I like!
  24. Lincoln's Repeater, without a doubt or a mod affecting it. Packs a whallop and it is extremely accurate. Only "downside" is that its uses .44 caliber ammo. Totally vanilla game, it might be an issue until you get to the Pitt. If you run the Gunslinger or Regulator mods, it isn't that much of an issue - an expensive issue, but at least not an issue where you cannot find the ammo. Its totally worth the caps though. Its worth the trouble.
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