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Deleted82339623User

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Everything posted by Deleted82339623User

  1. I wanted to create a script that runs as soon as a new game starts and then never runs again. The idea is to create a script that gives perks to entire races. So that all NPCs benefit from these perks including mod added ones. So far I have this: Scriptname TestScript extends Quest Race Property NordRace Auto Perk Property TestPerk Auto Event OnInit() ; But after this I don't know what to add. And where or what should I attach this script to run from?
  2. I have a number of weapons that I wish to give them a special effect. I have a Magic effect with OneHandedMod as assoc.item and it's also a peak value modifier and constant effect. It's basically a direct copy almost from an existing Ench of the vanilla game. I placed this inside a spell and placed it on all races. But it doesn't work. The effect appears in the active effects screen but it does nothing. I want it to be if a player or a npc equips this weapon, they get this magical effect that boosts it's damage. How can I achieve this? And no, I don't want to increase the weapons stat manually, that will cause incompatibility with mods that add weapons with same keywords. I want this effect to affect all weapons of the same type to improve compatibility with other mods. I can't find any information about this and the wiki is useless. How can I grant a weapon damage buff with magic effects?
  3. Sorry for the super late reply, but could you explain this better? What are the actual steps that I need to take to make this script work?
  4. Okay, things are super wrong here and I don't know why. First, I can't find the SilverPerk or my Perk at all in game. I type help SilverPerk and nothing shows up, neither does mine. Silver Swords adds the perk to NPC's and myself, although my weapon won't add anything for some reason even though it's using the same script, just changed to include my perk and it gave zero errors when compilling. So, what's going on?
  5. Ah. So anyone can get it then? Is there a way for me to confirm that an NPC has the perk given by the srcipt in game?
  6. So, I know that you can't dynamically add Perks to NPC's like adding it to racial powers and whatnot or magiceffects. So, I thought about the SilverPerk for Silver weapons which is a perk that is added and removed by script when the weapon is equiped or unequipped. Does this script affect the NPC's as well? I have a custom weapon with the exact same script as the silversword one, except I changed it to add my own custom perk to my weapon. And while it seems to work for me, I don't think followers or any other NPC are actually getting the perk. So, I wanted to know if NPC's like Silver Hand can actually get the Perks or do they get nothing?
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