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Zero7Sum

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  1. Well... If you stand Tommy Lonegan, Kent Connolly, and John Hancock side by side, there are very discernible differences because Kent and Tommy DO have unique ghoul appearances. If you stand Hancock next to Wiseman, spotting a difference is much harder. I'm going to have to go in game and compare them with hard photographic evidence, but I'm pretty certain they use the same character model. I'm going to have to check on Daisy too, because her oddly pristine hair may lend a uniqueness to her face that isn't really there.
  2. I can 100% confirm for you that that is a problem with texture loading. For me, ENBoost fixed it without hindering performance. But I was really shocked when I noticed the strap on MacCready's duster is painted on. That's all I have to say about that.
  3. I've encountered the same bug in my game. Only, it isn't only Strong that is affected; every provisioner is. I suspect this is a common bug, but is rarely noticed given the nature of how provisioners work in the game. I have Sheffield assigned to a supply line between the Castle and Bunker Hill, yet I've encountered him sitting around at Abernathy Farm, standing in the middle of Warwick Homestead, helping me defend Jamaica Plain, and fighting around Greentech. I have Strong carrying supplies between the Castle and Spectacle Island (I suspect this is broken itself, since there are no paths to the island), yet I've found him at Nordhagen and Sanctuary so far. Interestingly, Strong is the only companion I've ever been able to assign settlement tasks to without the use of console commands. The other day I decided to follow a provisioner I have assigned between Starlight Drive-In and Covenant and another I have set up between Sunshine Tidings and Abernathy Farm to make some notes on how their ai works, and found that it is definitely very peculiar. Often, provisioners will just stop in their tracks and stand idle for long periods of times while their brahim runs around helter-skelter all over the map to other towns or buildings, or they may simply turn around and head back to their own settlement before finishing the trade run. Provisioners don't stand around in a settlement for more than 30 seconds real-time. All of this definitely explains why a lot of people have a hard time fast-traveling to their settlement when a provisioner is visiting.
  4. So... my character's ears look like this now. I tried going into SLM and resetting the ears, but that was a bust, as was sleeping, fast traveling, and changing helmets. I even tried loading an earlier save, but weirdly that was a bust too. Tried reloading my very first save file at vault 111 and the problem still persists. Any ideas what the hells bells is going on here?
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