-
Posts
2 -
Joined
-
Last visited
Rujoco's Achievements
-
problems with light sources flickering/turning on and off
Rujoco replied to Demonik420's topic in Skyrim's Skyrim LE
Since you posted recently....I thought I would follow up. I first noticed this issue at Windhelm since coming back to play after having purchase the "Legendary" bundle on Steam. That said my game was heavily modded, and I had just spent hours addressing a naked model issue with female smithy in Windhelm. Long story short, I tore out each and every mod I had installed....The culprit, the Unofficial Skyrim patch. As soon as I removed it from my load order, first mod in my list the issues went away. I first noticed this on the bridge out of Windhelm, but expect it to be in other places as I only took the time to fix the bridge.....In the unofficial patch they turned the torches into light casting varieties, which caused problems if there where additional light sources being cast (self, follower, spell, or guards). By removing the element from their esp I fixed the issue. A quick way to test would be to remove the unofficial patches from your load order. Typing from a phone...so please be lenient of my grammar and punctuation. -R -
problems with light sources flickering/turning on and off
Rujoco replied to Demonik420's topic in Skyrim's Skyrim LE
Since you posted recently....I thought I would follow up. I first noticed this issue at Windhelm since coming back to play after having purchase the "Legendary" bundle on Steam. That said my game was heavily modded, and I had just spent hours addressing a naked model issue with female smithy in Windhelm. Long story short, I tore out each and every mod I had installed....The culprit, the Unofficial Skyrim patch. As soon as I removed it from my load order, first mod in my list the issues went away. I first noticed this on the bridge out of Windhelm, but expect it to be in other places as I only took the time to fix the bridge.....In the unofficial patch they turned the torches into light casting varieties, which caused problems if there where additional light sources being cast (self, follower, spell, or guards). By removing the element from their esp I fixed the issue. A quick way to test would be to remove the unofficial patches from your load order. Typing from a phone...so please be lenient of my grammar and punctuation. -R