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rubim

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  1. Trying to seev(e, 'Component', '0001FABD') or even SetEditValue(e, '0001FABD'); And im getting an error: Can't edit. Changing the Component to count solves it. What am i doing wrong?
  2. We cant edit the actual script related to the skill bats, but what we can do, is add another script that makes the BatCount==0 (Global). Its not optimal, i just dont know how to do that. Can someone do that for me or point me? Basicaly everytime the player actor uses "Bats", it will get to 0.
  3. //MERCHANT REAGENT #include "wrappers_h" void main() { object oPlayer = GetMainControlled(); DisplayFloatyMessage(oPlayer, "ITS WORKING, ALELUIA", FLOATY_MESSAGE, 16777215, 20.0); object oMerchant = UT_GetNearestObjectByTag(oPlayer, "rubmer_reagent"); if (!IsObjectValid(oMerchant)) { object oArea = GetObjectByTag("cam100ar_camp_plains"); location lMerchantLocation = Location(oArea, Vector(131.97, 145.63, -0.82), 20.3); CreateObject(OBJECT_TYPE_CREATURE, R"rubmer_reagent.utc", lMerchantLocation); } } For that autorun in the game i have to make a 2DA, so that is what i did. "PRCSCR_RubSpawn.GDA" (The thing is, the script is not working, i put the file under: C:\Users\Rubim\Documents\BioWare\Dragon Age\AddIns\rub_merchant\override Am i doing something wrong? EDIT1: HOLY poo, it was on the WRONG folder! SORRY =( EDIT2: Not Working, new folder C:\Users\Rubim\Documents\BioWare\Dragon Age\AddIns\rub_merchant\core\override EDIT3: runscript is working fine, but still cant see the the NPC
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