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PiAndBlood

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Everything posted by PiAndBlood

  1. Any updates on your end? I've hit a brick wall.
  2. Yeah, still no beuno. Tried the ones you just posted and tried what you tried. Same result, no luck. There's gotta be something.
  3. Just tried that out and there were some commands from the lua files that were outdated. Like when I was testing the BD.Cheats.Player.AddMoney(amount) command, it was pushing the old command of Inventory.AddItem("money", quantity), thus not giving me money. Changed what is found in player.lua to the new command of Game.AddToInventory("money", quantity) and then tried BD.Cheats.Player.AddMoney(amount) command again, and it was then working. This lead me to believe the command for the rain toggle may also be outdated... I can't seem to find the rain toggle command either, but I decided to copy over what I found in the visual.lua which has the rain toggle, and pasted in player.lua and under "function Player.AddMoney(quantity)" part of it, since I know the command is BD.Cheats.Player.AddMoney(amount). Plus a few changes to make sure the variables will align, then I got this message in the console: "Failed to find game option "FeatureToggles/RainMap'!" Since it was pushing GameOptions.SetFloat("FeatureToggles", "RainMap", true); This could very well be an outdated command... Oh soooo close... Yeah, no luck on my end either. Been goin' bonkers trying to figure this out.
  4. https://github.com/WolvenKit/BraindanceProtocol Need Cyber Engine Tweaks. I haven't found out how to get the toggle rain script to work though. If anyone finds out, let us know!
  5. Aye, saw that. Been playing around with it the past couple days. Still no luck as of yet.
  6. IRL sure, in lore sure. But f*#@ that, if people want a mod that makes the game dark and always rain then how does it hurt you? Some people have different tastes.
  7. After 1.06 all I've seen is rain in scripted situations. No natural/dynamic. Kinda depressing really. I really hope this becomes a thing for us rain lovers.
  8. Hopefully this happens. Having darker, foggier days with constant rain would be nice. I've only seen rain happen dynamically once outside of specific missions.
  9. +1 to this. A weather changer mod, or a mod that just makes it always night and always rainy would be great.
  10. Confirmed to work. Was having the same issue as the OP except on Windows 10 Pro. Thanks man! Can finally enjoy FONV with mods again!
  11. My dream mod would be a mix between an epic quest, a new home, and a deep dive into Dwemer lore. Locked doors with mathematical codes and puzzles, the need to decipher symbols and learn their meanings, and ancient secrets to unlock a gateway to the stars above. The mod has too much to list here, and I'm currently writing the story for it which I would love to hand to a modder who wants to do something more than make another hack and slasher quest.
  12. So I recently watched Dragon Ball for the lolz of it and then realized the concept of how Sayians get stronger is basically by nearly dying and fully healing. So basically I'd like to see a mod that take out all the healing potions and the ability to magically heal yourself save for maybe one high tier spell and one rare potion. Once you've gone under 5% HP and somehow survive you "Recover" for 24 hours (Sleep in a bed) and when you wake up you gain a random skill in a MCM chosen path (Stealth, Combat, Magic) and get a "Survival Theory" temp buff that makes you gain 25% more XP in all skills for the next 12 hours. :D
  13. What is the possibility of this. If you have a son or daughter, it activates a PermaDeath option in MCM. When you die you assume control of your child and grow, essentially a new character but as a legacy. You'd get legacy perks as well from your father/mother to help you level and skill faster. Are there any mods like that?
  14. Ah yes great guide. All this time I've just been mass uninstalling and guess working with load orders save for the ones I'm told to do via actually reading a modders Mod Description (I love it when modders give a very long and detailed description. My issues always happen with mods where it seems kind of short with no real tips on load order/fixes, that or it's out of date and I failed to check that. Time to download TES5Edit and Wyre Bash
  15. Hello everyone. Alright so I'll get into the nitty gritty on this. I would like to have someone build a player home, preferably close to Whiterun, maybe put the entrance on the mountainside on the way to it from Riverwood. This will end up being a quest as well, for those who got the time to read feel free to PM me your email so I can send you the script I'm writing as this will end up being a mini story. (Note it will be quite long and the build will end up being a medium sized estate.) First off it's not a normal above ground house, instead it starts out as just another cave. As you go into the cave you find a Dwemer door with Four pipe systems that both have 4 switches on them, two doors on the left, to on the right, above the door is a symbol and there will be a paper explaining what it is. Once you solve a specific answer to the puzzle the door unlocks and you can go into the first room to the next puzzle which will lead into the great hall of your new possible home. The puzzles are all meant to make you think, look for clues, and learn certain symbols and the numbers behind them, maybe do some math. I plan to write up the lore and reasons of it all once I find someone willing to go the whole creation kit thing. I just need someone who is good with building and scripting switches.. ( The puzzles each would get more complex, getting wrong answers will spawn centurions and traps.) The end game of this is you get to be the "High Engineer" of an underground Dwemer hold that can be populated by NPC, followers, and friendly automations. PM me or Email at [email protected]
  16. Look at the date of their posts dude, always check the date, you're a tad late on the reply (Necro), also notice the guy is banned as well, he can't see your reply. At any rate is there something other than Children Of The Sky? I wanna make a child character and have her be an engineer/vampire hunter (Engineering Mods + Dwarven Mods + Children As Followers is great for Father and son Dragon Hunts by the way.)
  17. Pardon me as I put my skull and brains back together as my head has currently exploded with immense joy. I miss having massive battles, sadly the game CTDs no matter what since the latest Skyrim update. However that don't stop me from having 30 minutes here or there of massive battle killjoy. I truly cannot wait to see how well this mod will work after all it's updates and fixes come. Time to upgrade the PC and push the limits of the battlefield :D
  18. Hello. I was curious onto if someone would be interested in revamping diseases to be more challenging. I recently got iNeed/Real Needs/ FrostFall all to make the game more realistic and challenging. However I feel as though it needs a harsher side in the form of microbial life. So here is the idea. Specific diseases can cause crippling pain that slows you down, cause you to trip all over the place, dehydrate you faster, cause you to starve by forcing you to puke up stuff you eat, or cause you to fall unconscious from time to time even if you think you're 100% healthy. These type of things could be combined for some or be single effects for others. I would also like to request that going to an altar can no longer cure the high end diseases. So let's get started shall we? A list of diseases from Skyrim and what I think they should do. Note for dehydration/starvation you'd have to utilize either iNeed or Realistic Needs mod. Name/Type-----------------------------------------What does it do to you deep inside ___Ataxia Black Plague Gangnam Style Dehydration, blurry vision, tripping, Falling unconscious, -50 stamina and -10 HP per minute, die from septic shock between 12 and 24 hours 40% chance to go unconscious every minute your HP is under 70. ______ Black Heart Blight DB Heart Attack -10 HP per second (Disease Induced Heart Attack), -50 HP, -100 carry weight, 25% chance to fall unconscious every 5 minutes. Temporary disease effect lasts for 15 minutes each time. You basically have to fight it out. Heart Attacks happen 50% chance every 10 minutes. _____ Bone Break Fever Fatigue Type Disease Stamina -200, stamina ships away at 75 points per minute _______ Brain Rot Neural Decay Magicka -100 Stamina -100 Health -100, you die from neural decay in 12 hours. 25% Chance to fall unconscious every minute when magicka is under 50 ________Droops DB Massive diarrhea and food rejection Stamina chips at 7 per minute, hp chips at 3 per minute, causes starvation and dehydration if active for over 10 hours, you die in 24 hours. 25% Chance to fall unconscious per minute when Stamina is under 50. _________Rattles Upper Respiratory Disease Stamina recovers 50% slower. Stamina chips away at 1 points per second. ________ Rockjoint Joint targeting narcosis virus that sauces minor septic infection and fatigue Move 50% slower, carry weight decreased by 75, HP and Stamina both chip away at 1 point per minute. ________Witbane Minor neuro-decay Magicka recovers 75% slower. Magicka slowly chips off 5 points per second. 25% chance to fall unconscious when Magicka falls under 90 every minute. Instead of curing with a wonder all potion or going to pray at an altar I thin it's fitting that each disease has it's own way to be cured/treated, I'll leave that up to you :D --------------------------------- So that's that. I get sick a lot it seems when I play but apparently no issues are gained from it. I think this could add a new survival aspect for those who play the game with realism/survival mods.
  19. Not to be a pain but when I clicked that line I get this... I have an idea for a unique character if you're interested. Whoops. That was unexpected... This page doesn't exist.
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