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FrederickDavies

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  1. Dear DCBSuperfly, You might want to add this info on the bug report I created too: http://issue.tannin.eu/tbg/modorganizer/issues/535 FD
  2. I a trying to create a new spell which effectively applies some ImageSpace Modififers (ISMods) to the player screen in succession. As I am new to this Modding business and my Papyrus knowledge is low, I checked in the Creation Kit pages for this and came across the ApplyCrossFade function for ISMods: http://www.creationkit.com/ApplyCrossFade_-_ImageSpaceModifier To test all this I create a couple of static ISMods, AlphaFX and BetaFX; create a new effect; and attach this Papyrus script to that effect: Scriptname TestScript extends ActiveMagicEffect ; PROPERTIES ImageSpaceModifier property AlphaFX auto ; First ISMod ImageSpaceModifier property BetaFX auto ; Second ISMod ; EVENTS Event OnEffectStart(Actor Target, Actor Caster) ; Debug.Notification("AlphaFX") AlphaFX.ApplyCrossFade(5.0) utility.wait(5.0) ; Debug.Notification("BetaFX") BetaFX.ApplyCrossFade(5.0) ; Debug.Notification("The End") EndEvent My expectation is that this should: 1) from a clear view, fade in AlphaFX over a period of 5 seconds; 2) from AlphaFX, fade in BetaFX over a period of 5 seconds. When I actually try it, what happens is: 1) AlphaFX is applied in full instantly; 2) AlphaFX fades to a clear view over 5 seconds (more of less); 3) from a clear view, BetaFX fades in over 5 seconds. I am trying something like: Clear fades to AlphaFX, then AlphaFX fades to BetaFX. What I get is: AlphaFX fades to Clear, then Clear fades to BetaFX. Why? What am I doing wrong? Thank for you help. FD
  3. I downgraded to 1.0.11, for no other reason than I had that file lying around on my HDD. I haven't tried any versions later than this but I can do it if you want. I don't think we need to; it is becoming clear this is a problem introduced in 1.1.0 rather than in 1.1.1 (both your 1.0.11 and my 1.0.12 seem to be working). Thanks anyway; I suppose now we have to wait for word about a fix for 1.1.X. FD
  4. OK, I downgraded to version 1.1.0 but the problem persisted. Creation Kit only started saving files again when I downgraded to 1.0.12. What version did you downgrade to? FD
  5. Apparently there is; check my post in the comments area: http://www.nexusmods.com/skyrim/mods/1334/ FD
  6. Thanks for letting me know; I was starting to think I was the only one. I have opened an issue request with the Mod Organizer creator (http://issue.tannin.eu/tbg/modorganizer/issues/535) and commented in the Nexus Mods page (http://www.nexusmods.com/skyrim/mods/1334/). No solution so far. Yours, FD
  7. Hi all, I hope this is the right forum for this, otherwise please do tell. So, I am working on this new spell: I create the Magic Effect, the Spell using it, and the Spell Tome to give it to the character. I put a copy of the tome on a table and then try to save the work (I have done this successfully before). In the Select File window I give it a name and when I click on Save, I get an error message with the name I have chosen saying "There are no more files." Has anyone seen this before? How do I fix it? For your information I have the latest version of Skyrim and am using Mod Organizer to start the creation Kit. Thank you for your help. Yours, FD
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