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wolverine1984

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Everything posted by wolverine1984

  1. Well what? No one has any backups? Or maybe someone knows if lucasjose501 hosts the mod on another site?
  2. Hello! Like the title said, I'm trying to swap the Pipboy interface with the one used in power armor. The only trace of this I was able to find in FO4EDIT is in idle animations. The row name is pipboyopen: http://i.imgur.com/aIEG9Ei.png I tried to swap the ENAM - animation event with the one in PowerArmorHud. This resulted in showing a transparent box when TAB is pressed, Like so: http://i.imgur.com/YEZniRK.png So, no success there... I looked at the PowerArmorHUDMenu.swf and PipboyMenu.swf (extracted from Fallout4 - Interface.ba2), and from the look of it, both interfaces use the PipboyMenu.swf file. I don't know what the PowerArmorHUDMenu.swf is for. Either way, I"m trying to find out what tells the game you are wearing power armor so it uses the PA interface instead of the normal pipboy one. There is a hidden perk called PowerArmorPerk that is supposed to do just that.(Among other things) yet when I use the console to give myself this perk the result is the same as in the above image. Just an empty box. (This is without the previous edit IE the esp swapping the Pipboyopen animation event wasn't touched. ) So, I'm kind of stuck... Does anyone know how can I accomplish this? Or where I should look or if it is even possible?
  3. Hello, Does anyone know where the game decides how many abillity attribute and skill points the player gets per level ? I looked in the exptable.2da and the information is not there. Then I thought perhaps it's in the script for the player itself (in player_core.nss) but it wasn't there either... Maybe it's hardcoded in the game somewhere and can not be changed at all ?!
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