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About kichigaikikyokagome

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United States
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Skyrim
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Hard to say...Oblivion? Resident Evil 4?
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Same here. Took me 2 days of playing with heavily scripted mods, trying to figure out what was causing it. Updated mods, re-installed, disabled, used wrye bash to target issues, rebuild patch, used xedit to clean mods (as per Loot) and to re-order masters to match.... Nothing! I even double checked my memory patch, but it already is allowing max memory. I cleaned my save with savetool and my game was running better than ever. Still getting CTDs and I knew it wasn't my memory being maxed out, or script overload, or error log overload. Finally I narrowed it down to 2 quests in the area. Ending Blood on Ice by speaking to Jorleif was the culprit. Thank GOD I can now play without constant crashes. How ironic that I have over 300 mods and it was a vanilla quest that caused it... 9 years after release!!! Grrrrr! P.S. Going to force the quest to complete through console. Hope it works since at least 1 person can verify it did.
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Found a way to make ENBs and nightvision work together
kichigaikikyokagome replied to M4ze's topic in Skyrim's Skyrim LE
Thanks :) This worked perfect. I had to go about it a slightly different way. 1. In game, press shift + enter to open the ingame ENB overlay. Press ~ to keep your screen still while you mouse around the menu. *Note: If it doesn't show up, its cause you have 3rd party gaming software (ex, GeForce Experience, AMD, etc.) that interferes with ENB's ability to work. If thats the case, install the injector version of ENB instead of wrapper version... or remove/shut down those 3rd party programs. 2. At the top in yellow text, click the + beside "Input" to expand options under that category. 3. Click the option "KeyUseEffect" and scroll through the menu of keys to chose. I wanted to use Alt, but it doesn't work. I ended up using F1. 4. Now at the very top (you may have to use the slide bar to scroll back up), check the "Save Configuration". Press shift + enter to close the overlay. 5. Press shift + F1 (or whatever key you set it to) to turn off the ENB effect in game. If it works, move on to the next step. If not, try setting it as a different key. Don't pick anything that you use often. 6. Pres ESC and choose MCM Configuration menu (Need SKSE, SkyUI, etc.). Scroll through the list of mods with MCM menus until you find "Predator Vision". Set the key for night vision to F1 (or whatever you chose). 7. Close the menu. In game, Press shift + F1 to disable the ENB effect. Then press F1 to toggle night vision on and off. You can also have heat vision running at the same time, but it may look extremely psychedelic unless you play with the brightness / color settings for heat vision in the Predator Vision MCM menu. When you are satisfied with your keys and the look of your night vision & heat vision, save your game. Done! :) -
Found a way to make ENBs and nightvision work together
kichigaikikyokagome replied to M4ze's topic in Skyrim's Skyrim LE
Monkinsane and Co0n: ^If you change to: #define APPLYGAMECOLORCORRECTION(remove // ), you are turning off all the color effects added by your ENB. Basically, you are disabling half of your ENB permanently. The whole point of this thread was to give an alternative fix. See my next post in this thread for another way to do the OP's fix. -
Probably ask the modders of Play and Bash and Elin Violins. If the modder of Play and Bash can get permission from Elin Violins, he/she can import the violin model and anim resources into their mod.
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Please, I need more detail on how to do this. I am trying to make Bishop from the Skyrim Romance Mod able to turn into a werewolf because he is invisible when infected using AFT. I am not that familiar with the Construction Kit. Is there a detailed guide, or can you tell me step-by-step? EDIT: Nevermind, I got it!
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certain guards have become invisible
kichigaikikyokagome replied to jesterskull25's topic in Skyrim's Skyrim LE
Its Undeath!!! Uninstall the mod completely. Don't just uncheck it. Then use Script Tool (aka Save Game Cleaner) to clean your last save of Undeath scripts (there should be 16). Guards will be visible again. :) -
I recently developed the same problem. The mods we have in common are: A Quality World Map Better Sorting Categorized Favorites Menu Realistic Lighting SkyUI W.A.T.E.R. However, most of these I have had installed for a long time. Maybe it was an update that started this problem, or it could be another mod or a mod conflict. Good luck fixing it... wish me luck too. :tongue: EDIT: Actually I figured it out... its Undeath!!! Uninstall the mod completely. Don't just uncheck it. Then use Script Tool (aka Save Game Cleaner) to clean your last save of Undeath scripts (there should be 16). Guards will be visible again. :)
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Runtime error R6025 - pure virtual function
kichigaikikyokagome replied to JRFan007's topic in Skyrim's Skyrim LE
Hi, I am another one of those who experienced this crash suddenly. I was inside Proudspire Manor in solitude when it happened. I have not played much of dawnguard, I only joined it and then left. I used two fixes from this forum, then continued to play Skyrim and it seems to be working so far. I played for quite a few hours without another crash. One fix was to change my windows resolution (right click desktop). I clicked it to a different option, clicked yes. Then immediately changed it back. Also, I went to Steam\SteamApps\common\Skyrim\VCRedist and ran VCRedist.exe, which repaired the C++ files. -
I had the same problem... its definitely a bug. Thanks for pinpointing which mod caused it. :/ I had dragonborn installed for ages, but it wasn't until I actually went to Solstheim that I suddenly couldn't mine any ore, clay, or stone, anywhere, unless I equip a pickaxe and physically attack the vein. I will try messing with DB DLC to try and fix this... :/ Unfortunately my save from before I visited Solstheim is way back. :sad:
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This mod is dead and only Whiterun is completed. I request that someone carry on with another "real windows" mod!
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Companions don't work properly
kichigaikikyokagome replied to sirjafar's topic in Skyrim's Skyrim LE
Go download the dustfx script fix, I think by steve. There is a guide explaining how to remove this bug. Also you may need the blue palace fix script by the same guy. -
I had this problem and worked on it for a couple hours. I have a 64 bit windows OS but a 32 bit browser, and java recommends using 32 bit java in this case. Or if you use 64 bit and 32 bit browsers, you can have both versions of java. I checked and had the latest update of java, but it was 32 bit only. I downloaded 64 as well. No change. I deleted 32 and kept only 64. No change. I noticed when I was downloading java that I got a message saying "java has detected your browser is google chrome, which may soon not be able to use this version of java..." The file that I was downloading was named "chrome something something java". I figured there was something different about it. I closed chrome, opened internet explorer, and downloaded the default version of 32 bit java for internet explorer. This is now the only version of java I have. The problem was fixed!! Using java on google chrome works for now. When it doesn't, I figure I will download both versions of java 32 and hope it doesn't break the mod.
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Theres a really nice one in the static mesh improvement mod (my preferred version). There is an alternative one that is also sort of nice but not nearly as immersive in the Nordic Lantern Mod (or something like that).
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Mod for carry weight
kichigaikikyokagome replied to iirreelleevvaanntt's topic in Skyrim's Skyrim LE
Actually, there is a mod for this. Its called: 100x Your Carry Weight - or 10x or 25x by GIGN http://skyrim.nexusmods.com/mods/8128/? -
BLOG PIECE: supporting modding in totality
kichigaikikyokagome replied to Dark0ne's topic in Site Updates
This was beautifully worded and made me more aware of the situation with gaming and modding in the present and future. I would love to see this "renaissance" of modding bloom. I, too, love the infinite possibilities of a game that can be tailored to each individual's preferences. I love this site, the rules, and the attitude in general. If anyone can pull it off, it would be you guys, but I am concerned about the quality control of the community here going downhill if a large influx of uninitiated people suddenly take interest in the site. It would be sad for nexus to take a hit in reputation while trying to do good for the gaming world. Its not enough to deter me from encouraging your changes, but perhaps you will keep it in mind when the time comes for implementing these changes. How will the influx of gamers to nexus affect the community here, and what policy changes or increase in moderators would be needed to handle it, at least until the 'nexus newbies' adjust to the tolerant/friendly climate (assuming they don't just overwhelm the culture of the current community)?