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Locane

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Everything posted by Locane

  1. Does anyone have any experience modifying spell damage in DAI? I've found a properties sheet for Chain Lightning, and modifying the value in the position you see in the screenshot here for IT works just fine; not only does the new (500%) damage show up in the Talent's description in the skill tree, but it actually DOES x5 damage. That is not the case with Lightning Bolt, however; I know this particular properties sheet corresponds to it because I can modify the description and even the cooldown timer; but for some reason, the spell doesn't actually DO any more damage when I raise this number. I even tried it at 800 (80,000%) - no change. Still does 67 ish damage. Does anyone know why modifying this value for Chain Lightning would work great and actually change damage dealt, but modifying it for Lightning Bolt does not make the spell deal more damage?
  2. I did a quick search on NMM - are there no mods to increase spell damage overall in Dragon Age: Inquisition? How is it that someone hasn't made this yet? They're ridiculously under powered. 200% damage of my staff with a mana cost and a cooldown is utterly ridiculous. I don't know what the designers were thinking when they put this together.
  3. The one thing that has always bothered me about Elder Scrolls games: Variable level encounters. This is one of the tenants of the series - it's there so that you can have a smooth and not-so-jagged experience playing the game. Because the game is a "sandbox", the thought is that all of your quests and encounters must be adapted to your current level - that way the game is not too hard and not too easy. The developers can't predict where you're going to go, or what you're going to want to do, so they just have to make the enemies you fight generated based on your character level. I have a serious problem with this philosophy, and it's simple: It lacks verisimilitude. You can click the word if you don't know what it means, but it's the perception of plausibility, reality, and realistic probability. Superman is not a human that flies, he's an alien that defies Earth's gravity. There's an explanation that can fit relatively well (if not perfectly) with the rest of reality. The problem with Morrowind, Oblivion, and Skyrim, is that these level generated encounters end up out shining the major story arcs and characters in the game - I had more trouble killing the Blood Horker's battlemage than I did Alduin - that should NOT happen. The fact that the game is OBVIOUSLY generating harder monsters for me to kill when i'm clearing out a Draugr dungeon is hard to ignore. Is my character, just by chance, suddenly finding all of the really hard dungeons that would have owned me when I was level 5? No. No way. The real issue here is that it minimizes my sense of accomplishment. I slew dragons left and right, killed Alduin himself - twice - and I'm having trouble with a bandit orc winging a two-handed axe around like he's trying to hit a piniata. Are you trying to tell me the bandit orc could have slain Alduin, Skyrim? Part of the fun of leveling up in a game is going back to that dungeon that beat your ass when you were level 2 and blowing everything in it up. Clear challenge, accompanied with the sense of accomplishment that comes with overcoming it. The problem with Skyrim is that this sense of accomplishment is diminished by the fact that you realize you're not actually accomplishing anything within the game world, you're just fighting enemies that are generated for your level. You never get the feeling that something is above you, because it never is. You can do the entire game at level 5. Anyway - the whole reason I'm posting here, is because there are mods for Morrowind (and I assume Oblivion) that correct this - they go through the game, make some areas hard, and others easy. The world is static, and does not change just because you're walking around in it - if you show up in a camp of vampires at level 5, they're going to pwn your sorry little ass. If you walk through some level 1 bandits at level 48, you're going to melt their faces off just looking at them. This is much easier to believe - it supports verisimilitude, and makes your accomplishments in the game that much sweeter. Killing Alduin should REQUIRE you to be really high level - he should be a flying badass of destruction, more powerful than any of the things you faced back on the mortal plane. I'm putting the request out there to modders - fix Skyrim so that it doesn't feel hollow and empty from the lack of plausibility. Being constantly reminded that the game is catering to me by generating like-leveled mobs is demoralizing. --Locane
  4. I'm having this same problem. On the PC.
  5. Bump! 2 rings? Is there precedent for this kind of thing? Wear location modding, I mean. Please do not bump posts, as it is a violation of the nexus rules for posting. http://www.thenexusforums.com/index.php?app=forums&module=extras&section=boardrules As an 03 member I might recommend going over the rules again, just to refresh your memory ;) Thank you :) -DarkeWolf, Nexus Staff
  6. Does anyone know of a mod that will let me wear 2 rings? It seems silly that I have a perfectly good left hand and can't put a ring on it.
  7. go to college of winter hold, and wait 4 days. I didn't actually go there and wait for 4 days, but I think I spent 4 days waiting / traveling doing other stuff. She was there already when I went back to do this, thank you sir.
  8. I had a companion I picked up from the Mage's college in Winterhold for awhile. I had to tell her to wait at the door near the large Jarvskasdlgkjeri building that houses the Companion guild in Whiterun because she was interfering with my mock battle to join the Companion's guild. Now she's gone. Fast traveling doesn't make her reappear, and she's nowhere in the area near the building in Whiterun, nor is she in the Winterhold college. I also tried waiting 24 hours and then fast traveling, with no luck. How do I get her back? I can't even get a new companion, because prospective ones simply say that I'm already traveling with someone.
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