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8wayz

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Everything posted by 8wayz

  1. Update II I am not doing much but I am advancing on the art project for the wiki: Proof of concept More questions coming your way: - I could not extract the Vortex armor item card in .dds format. I switched format to .png and succeeded. Is there any reason for this behavior? Checksum:0x8F7139BE. Also I would like to ask whether there is a log or some sort of error message when a texture can not be saved by Textmod? - You were completely right about the attributes' icons, I went to the soldier selection screen in the Barracks and could not select any of them. I had to resort to adapting existing icons from perks and whatnot, as you can probably see in the article linked. What do you think about my versions? - Expanding on question 1. If I can not extract to .dds and resort to .png, is there a way to remove the teal background? When I try, there are tiny cells all over the image and I presume I will have to fill them in black or white one by one, since the "Fill in" option does not seem to do the job. I am using Paint by the way. :) - So far I have browsed through the Engineering, Customise and Selection (Barracks) screens. Most of the time I do not filter, so there are about 5000 textures to go through. I have yet to see most of the perks, I have seen probably 10-15 total in all those textures. Do I have to go to the Abilities screen and filter in order to access all perks (or the relevant ones to that class) ?
  2. Update I: After having some success with Umodel (running under administrator solved my initial worries) I could not export anything. I played around with Textmod and while it does take some to find the textures you are looking for, it is pretty nifty and straightforward to use. Many thanks for the hint on using Textmod! I have two further questions, bear in mind I am saving the files in .png format: - Itemcards textures (weapons for example) are extracted on a teal background. That does not go well with UFOpaedia's choice of color.... :smile: Is there a way to set a default background via Textmod before saving an image? If not, is there a feasable way to change the background of 100+ images without going through them one by one? - The checksums are a great touch, I am wondering whether I can use them to cross-reference them with the name of the file where the texture is, in order to verify some textures I am having doubts about? More questions are sure to arise.... :smile:
  3. Textmod looks interesting and easy to use, yet you would require to unlock all items and weapons in order to extract their images. I am still not that far into the campaign. It also is a bit cumbersome since you will have to go through a lot of textures to find those you want. I will still give it a try later today. I tried to browse the .upk files last week with Umodel and its GUI - everytime I try to load a. upk file it gives me the following message: The requested operation requires elevation umodelGUI.exe needs to be in the same directory as umodel.exe. Both .exe files are in the same directory : XCom Enemy Within/ UPK Modding Tools/Umodel. I have no clue why the umodelGUI.exe does not recognise the umodel.exe, I have yet to open a .upk file. I know how to use UPK Decompressor and Extractor, also UE Explorer. Only Umodel is giving me trouble. :)
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