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jebivetar6

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    Skyrim
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    Football Manager, Skyrim

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  1. After a two day rebuild of my load order, and grass caching and dyndoloding, i start my game, and make a quick character to go and check out if there are things to be ironed out in the game, and immediately i spot, strange square boxes, in text, either in dialogues, names, notes, books, and s#*!. So i install the Nordic font, and it reveals to me, a curious thing, half of the letters in game are from the Russian translation, half of them, are plain English. Since I'm a polyglot it does not bother me, as i can read write and speak, both to a certain level, but the perfectionist that i am, its a pain. Does any of you my friends have experience with this and how to solve the said issue.
  2. Skyrim se kind of f*#@s with me lately. Netscript says vc runtime native error 140 something somethin. Irrelevant, whats relevant is that it f*#@s up my saves. I have reinstalled all vc runtimes. Still this s#*! f*#@s up my autosaves and first save over them. Anybody? Fist save below works just fine. But autosaves and the last save ctd?
  3. As you see from the last picture i use a ton, of enchanted gear now, and i can equip Bandoliers without my pants unequipping, since i changed the bandolier slot, and my backpack is there and the bags from the tembtra mod are also there, as i changed its slots, of course sacrificed some pouches, but hey. And i changed some things in the hood so it now works with circlets and earings and s*** before it unequiped my circlets and earings i think. Easy thing to do, i fiddled with it for half an hour and all is good. One thing with what i had problems was the weighting on the black sacrament satches, so it gave me some stupid shadow issues, as unweighted vertices do so, i discovered that by accident. XD PS. Mdafk i just realized i had some clipping in the pants.... Anyway, as i have gone trough most of the DX emporium mods, i think all of them that add more of these armor pieces can be converted to have full functionality. PS2 Disclaimer! I do this for my personal use, and my personal use only. Will not distribute, publish without authorization an the rest of the s#*!.
  4. armor section armor addon and armor section This are the things you only need to change, first image, keywords, you need to change the last keyword from disalowedenchanting or something like that, to some armor( helmet, cuirass, etc so that the enchantments available for that armor ) piece to allow for enchantments to work and apply to the item. Second image, change the value in the first person flag (sorted) to the desired one, and puff it works. No need to change the partition anything. You can do that for any of the DX emporium mods so you have more armor, and more enchantments, and be able to wear a badolier and backpack from campfire. You do sacrifice some slots from bandolier mod that are used for the small box pouches. Just a moment while i hop in game and take a ss. It works fine.
  5. Ty. Tracked it to grass gen. Just disable landscape textures when grassgen from grasscontroll is running.
  6. Ok I have been experimenting with this, and changed the slot from 53 to 49 with ssedit, now i have a problem with textures not appearing, just this thing to sort out and im good to go. Anybody?
  7. Ok I'm dealing with a specific thing, so I would be grateful for some help. Namely its about applying textures from https://www.nexusmods.com/skyrimspecialedition/mods/33690 trousers from Tembtra Thief armor, to mesh from https://www.nexusmods.com/skyrimspecialedition/mods/19506, to preserve the look of the Tembtra thief set with an additional enchanting slot. Its easier to adjust the rest of the armor set via bodyslide outfit studio to match shapes of the Zjays trousers than to fool around with changing the entire mod. At least I think so, but I'm not to smart so im asking you, if you can point me in the right direction.
  8. Yep thats me. :laugh: :laugh: :laugh: :laugh: :laugh: :laugh: :thumbsup:
  9. Why the hell would I post a non sse related topic in sse subforum? HM? Just go away little grasshopper.
  10. Hm, ran in to a strange, issue. Textures in Volcanic Tundra area are a bit smudgy, not a bit a whole hell of a lot smudgy. Anyone has a clue what can be the probable cause.
  11. Run loot look for error messages. Deactivate conflicted mods, look for patches, or replacement mods compatible with what you want to use. Example . If there is no active messages displaying conflicts. Deactivate all mods start vanila, make save, sort mods by categories in mo or vortex , activate one full category at the time, save, next category, load game save, till you hit the crash, when hit the crash, at certain category, disable the entire category, activate one mod at the time, till you hit the crash again, disable mod look for resolution at Google.com. If there is no satisfying resolution, serach the mod category for replacement on Nexus.
  12. Is there a step by step guide, on grass lod generation with the DynDOLOD? The process explained on step is far to inconclusive to me. And im dying to try that out, but im confused by the explanation given on step page. Generate precache, and put the mod in load order. Texgen texture generation. Dyndolod generation. IN that order?
  13. Region generator usage tutorial? I would apreciate that, i can seem to find a decent tutorial about that. Can somebody point me in the right direction with a specific link because cant find it i generaly suck in finding usefull tutorials, or wrighting a basic tutorial on the subject at hand.
  14. http://img3.wikia.nocookie.net/__cb20121111164445/elderscrolls/images/b/be/TamrielWorldMap.jpg
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