Jump to content

CaptBlakhelm

Premium Member
  • Posts

    4
  • Joined

  • Last visited

Posts posted by CaptBlakhelm

  1. SOLVED: Sorta, the frame drop comes from Project Reality. Many people reported an unacceptable frame drop with this mod. However, I remember at a time messing with the settings and having to choose between 60 fps with the mod off or 45fps with the mod on (or something along those lines). I remember liking the Windy affect and leaving it on despite getting sub 60 occasionally. I would love to find out how to fix it.

     

    I've been playing New Vegas for over 80 hrs and just recently, my game is running at sub 20 frames per second. Previously, I've stopped playing for a while and when I started again, I changed my ENB from Nevada ENB to Blackout ENB. I had problems so I reverted to Nevada ENB, but I'm running into major performance problems. It almost seems like as if I have too much Anti-aliasing, but I've done everything from trying to remove anti-aliasing, antiostropic filttering, disabling the ENB and straight up uninstalling it. Yet, no matter what I do, I get 15-20 FPS as best. This is even after uninstalling/disabling lighting, flora and texture mods. There are a few more NPC texture mods and armors I could uninstall, but the issue is game world wide, not just around characters.

     

    For troubleshooting purposes, I made a new game save and like magic, the problem didn't affect the new game. Moved around Doc's house and Goodsprings with no issue. The issue still affects my "main game".

     

    What type of mods/mod settings could affect my main game performance, but not another save game in the same session? Could inventory items have something to do with it? Quests completed? Some odd bug I triggered? Any sort of tools to see what could affect my FPS?

  2.  

    As I walk through the Mojavi I start to see the ground base texture in the sky, but it still matches the color of the sky. At some angles it clears but most of the time its there. I used LOOt to organize my mods and cleaned them.

    This is my mod loader-

    0 0 FalloutNV.esm
    1 1 DeadMoney.esm
    2 2 HonestHearts.esm
    3 3 OldWorldBlues.esm
    4 4 LonesomeRoad.esm
    5 5 GunRunnersArsenal.esm
    6 6 ClassicPack.esm
    7 7 MercenaryPack.esm
    8 8 TribalPack.esm
    9 9 CaravanPack.esm
    10 a YUP - Base Game + All DLC.esm
    11 b Interior Lighting Overhaul - Core.esm
    12 c ELECTRO-CITY - CompletedWorkorders.esm
    13 d Interior Lighting Overhaul - L38PS.esm
    14 e WMR.esm
    15 f Monster Wars.esm
    16 10 More Traits.esm
    17 11 Project Nevada - Core.esm
    18 12 Project Nevada - Equipment.esm
    19 13 ELECTRO-CITY - Highways and Byways.esm
    20 14 Project Nevada - Rebalance.esp
    21 15 Project Nevada - Cyberware.esp
    22 16 NevadaSkies.esm
    23 17 Project Nevada - Extra Options.esm
    24 18 Weapons.of.the.New.Millenia.esm
    25 19 NVInteriors_Core.esm
    26 1a YUP - NPC Fixes (Base Game + All DLC).esp
    27 1b XFO - 4bb - Perks - Two per level.esp
    28 1c WMR_GunRunnersArsenal_R.esp
    29 1d WMR_OldWorldBlues_S.esp
    30 1e WMR_HonestHearts_S.esp
    31 1f WMR_DeadMoney_S.esp
    32 20 The Weapon Mod Menu.esp
    33 21 WMR_LonesomeRoad_R.esp
    34 22 Mission Mojave - Ultimate Edition.esp
    35 23 Interior Lighting Overhaul - Ultimate Edition.esp
    36 24 Advanced Recon Armor.esp
    37 25 ILO - YUP Patch.esp
    38 26 ILO - PipBoy Light.esp
    39 27 WMR_OldWorldBlues_R.esp
    40 28 Project Nevada - Rebalance Complete.esp
    41 29 Weapons.of.the.New.Millenia.Leveled.Lists.esp
    42 2a Project Nevada - All DLC.esp
    43 2b WMR_HonestHearts_R.esp
    44 2c EVE FNV - ALL DLC.esp
    45 2d RWD-NV v1.4 [standard Version].esp
    46 2e WeaponModsExpanded.esp
    47 2f WMX-DLCMerged.esp
    48 30 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    49 31 IMPACT.esp
    50 32 dD - Enhanced Blood Main NV.esp
    51 33 Project Nevada - Cyberware Additions.esp
    52 34 ILO - Nevada Skies Patch.esp
    53 35 Reload Speed Game Start Fix.esp
    54 36 The Mod Configuration Menu.esp
    55 37 Weapons.of.the.New.Millenia.Store.esp
    56 38 ILO - GS Shack.esp
    57 39 YUP - Complete.esp
    58 3a Weapons.of.the.New.Millenia.Store.LITE.esp
    59 3b HN66FoggierKatanaNV.esp
    60 3c CAGE 1.9.3.2.esp
    61 3d Holster Gear.esp
    62 3e WMR_DeadMoney_R.esp
    63 3f Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
    64 40 WMR_GunRunnersArsenal_S.esp
    65 41 WMR_LonesomeRoad_S.esp
    66 42 WMR_Vanilla_R.esp
    67 43 WMR_Vanilla_S.esp
    68 44 More Traits Update.esp
    69 45 WMX-POPMerged.esp

     

    Mind telling us how you did that? I have a similar issue.

  3. I imagine some sort of fund that willing users can pay into. Each month (or maybe each week), the "runners" of this fund will give a portion or all of the donated funds to a mod author. (This may be a problem for mods with multiple modders). I use portion because the runners can decide if all funds are given to the mod or if a portion is given to the site to "pay for maintenance" - I'd imagine that you could count it as a Nexus Premium perk to anybody who donates to the fund.

     

    As how the "Modder of the month" is chosen is kind of beyond me. The best I can imagine is either having a "board of directors" choose the mod (either randomly or manually) or have a vote based system - likely based off of votes of premium Nexus members (or maybe all of them)

×
×
  • Create New...