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Elricwolf

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  1. I'm having some trouble getting the lighting right in a house. I'm trying to make it have realistic lighting inside with more sunlight in the upper rooms and less light in basement and hallways with no windows. I have different areas of the house set up with roombounds for different areas with different Imagespaces + Lighting Templates, nothing too complicated, just lowering Sunlight Scale, and Sky scale, brightness settings, etc. for the areas that are supposed to be dark, but Skyrim's got this weird habit of increasing the brightness drastically before adjusting back. I even tried setting the Eye Adaptation really low, like 1 for the imagespace. Is there any way to get rid of that drastic increase of brightness when you first change imagespaces? It's just counter-intuitive tring to figure out how/why it works like this when you are going from one dark area straight into a roombound with even darker settings, but suddenly the ambient brightness level goes up drastically and you can see the whole room (as you enter the new imagespace) before it goes dark again. (I am guessing that's when the Eye adjust kicks in??) Any ideas or helpful info would be appreciated. Thanks.
  2. Thank you! Wow. I had been looking for that for a while now. I was afraid it had been pulled for some reason by Beth or something. Now hopefully I can finish what I am working on. And thanks for checking the file too. :)
  3. Does anyone know where I can find the ChunkExtract utility? It's a tool like ChunkMerge (<---I CAN find this one) for dealing with compressed Collision meshes contained in nif files. Also cannot find Skyfoxes "NifUtilsSuite" I have SCOURED the internets looking for either of these utilities and there seems to be no active DL link for them anywhere. I am trying to work on some custom meshes for a Skyrim mod but I need to extract the compressed collision data, make some adjustments to the collision mesh and re-merge the new collision with ChunkMerge. I believe I can also get it done by rigging the collision through the actual vertex data but this process is EXTREMELY tedious and painstaking. It would save an incredible amount of time if I can work on the collision mesh like a regular NiTrishape in Nifskope. All I can find are the developer code listings for some of these Utilities. Not sure what option looks like the most work - modifying collision data manually or figuring out how to setup the dev suite for the tools to compile, etc. so any help finding the compiled executables of these Tools would be much appreciated.
  4. Lol - I noticed in his (MxR's) most recent video from yesterday he said right at the beginning "...and people still ask me how to install mods." Maybe you inspired that comment? Anyway, yeah, he usually lists the mods featured at the bottom of the video in the info box. (click "Show More") If you are serious about using alot of mods, you might want to think about a mod manager like Nexus Mod Manager or Mod Organizer. There are tutorials you can find on either the Nexus entry for those managers or on YT. Good luck!
  5. I love Dark Souls series. Too damn tough and bleak though. I guess I'm too "filthy casual" or for Dark Souls these days. I don't have 8 hours a day to try to beat a boss anymore. Lmao
  6. Dude, you had me crying at "bikini weaboo armors". I was actually looking at some armor that caught my eye yesterday, only to realize they all came with mandatory 12" platform high heels. Not to dis anyone who likes that stuff, I do like me some old school JRPGs, but it was a little too Kingdom Hearts/Final Fantasy XII/XIII or whatever for my Skyrim game. Here's some decent "non-weeaboo" female armor - UNP Female Armors Hide Armor and Sleek Steel Plate Good luck finding decent Male armor. Lol
  7. Does anyone know a command to clear leftover animation objects (AnimObject) from an actor? If that's the correct term - the things the game uses like cups, buckets, baskets, etc. during animations. I have some scripts that make the player use idle markers, but the animation objects stay stuck in the player's right hand afterwards. UnEquip/Equip can't be the answer b/c the player still has their weapon equipped and sheathed. I have tried Debug.SendAnimationEvent(game.GetPlayer(), "IdleForceDefaultState") but that doesn't work. Unsheathing weapon clears it, so I suppose I could do a DrawWeapon() then SheatheWeapon() in quick succession, but that seems like a messy solution to what should be a pretty straightforward command. I think the problem might be related to the fact that I used a scene alias on the Player to make them use the idle furniture - seemed the only way I could figure in the vanilla game to force the Player to perform an animation reliably. Here is the only documentation I found about it - http://www.creationkit.com/AnimObject Pretty sparse, huh? Yeah, that's what I thought. Also there is a reference on the wiki for OnLoad() that states that it "This event will NOT ever fire if used in a Player Alias script" It refers to the OnLoad() Event, but thought that might be significant... Anyone know anything about commands to clear or otherwise deal with the animation objects the animation engine uses on an Actor? Thanks in advance to anyone with any clues or insight they might share.
  8. Not to thread-necro, but I was searching for a Sheltie mod for Skyrim, and this was one of the only relevant hits I got... I would like to see this as well. I personally don't do 3d modelling though. The most I've managed to do was to use Face Gen utility and pictures and some tools to make faces for Oblivion. How is your old dog? Well I hope. If he is still around, you could try to get some more pictures of him while he is alive that might help if a 3d modeller can take up the project. I'm not sure how the dog models are skinned precisely, but you'd probably need a side profile (with the dog's head looking straight forward, and maybe one from the top. I know it's hard to get animals to behave for pictures, but the one you already have might be somewhat usable, too. Beautiful Sheltie, btw. :) I know it's been several months, but I hope someone helps you with this request! I know how hard it can be to lose a dog you love.
  9. In response to post #25577504. Click on "Images" tab, then look to the right-hand side of the big colored bar labeled "Images" and click on the tab that says "from users" --> and profit. and... you're welcome. :)
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