Does anyone know a command to clear leftover animation objects (AnimObject) from an actor? If that's the correct term - the things the game uses like cups, buckets, baskets, etc. during animations. I have some scripts that make the player use idle markers, but the animation objects stay stuck in the player's right hand afterwards. UnEquip/Equip can't be the answer b/c the player still has their weapon equipped and sheathed. I have tried Debug.SendAnimationEvent(game.GetPlayer(), "IdleForceDefaultState") but that doesn't work. Unsheathing weapon clears it, so I suppose I could do a DrawWeapon() then SheatheWeapon() in quick succession, but that seems like a messy solution to what should be a pretty straightforward command. I think the problem might be related to the fact that I used a scene alias on the Player to make them use the idle furniture - seemed the only way I could figure in the vanilla game to force the Player to perform an animation reliably. Here is the only documentation I found about it - http://www.creationkit.com/AnimObject Pretty sparse, huh? Yeah, that's what I thought. Also there is a reference on the wiki for OnLoad() that states that it "This event will NOT ever fire if used in a Player Alias script" It refers to the OnLoad() Event, but thought that might be significant... Anyone know anything about commands to clear or otherwise deal with the animation objects the animation engine uses on an Actor? Thanks in advance to anyone with any clues or insight they might share.