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Jeir

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  1. There are three main follower-management mods that I'm aware of. Amazing Follower Tweaks. Also, Amazing Follower Tweaks SE AE. Extensible Follower Framework. Nether's Follower Framework. For my next playthrough, I plan on using NFF, but I have used AFT in the past without issue. I would suggest checking each of them to see what would suit you best.
  2. CBBE comes with a standard vanilla (and CC!) outfit replacer; just the vanilla meshes, reshaped with more polys, and many outfits (although not all; metal and bone should not bounce, after all) have physics versions if you use BodySlide to build them. Some can be made skimpier if desired, while some go the other way and have non-boobplate options. And if you're looking for standalone outfits, you could check out Docteure's uploads. Generally those mods are turned less skimpy/revealing compared to the originals.
  3. In short, because of OP's own views, LGBTQ+ characters and relationships are NSFW, and because OP thinks they are NSFW, such mods shouldn't be allowed on XBox.
  4. In Skyrim and Fallout 4 you can marry/have a romantic relationship with male or female NPCs (or both) regardless of player gender. LGBTQ+ relationships are already in the vanilla games. Does this mean Skyrim and Fallout 4 should be banned on XBox? How about the Dragon Age and Mass Effect games, both of which are on XBox, and both of which have very intimate scenes with LGBTQ+ characters? How about Cyberpunk 2077, which has the above, is on XBox, and also lets you play as a trans character? So...yeah. It's not against any 'Code of Conduct'. If you want to ban LGBTQ+ mods, then might as well ban all the straight ones too, along with every game that allows any kind of romantic relationship.
  5. Go through them one-by-one instead of BatchBuilding, using the GroupFilter to select only physics meshes, or deselecting the non-physics and/or already-working meshes during BatchBuilding.
  6. XPMSSE is required if you use physics-enabled outfits, even if you don't install any of the actual physics mods (CBPC/HDT SMP). Seems like when you're BatchBuilding, you're building physics-enabled meshes instead of the default static ones. When you click BatchBuild, you get one or two pop-ups, depending on if you have conflicts or not. The first lists all the meshes to be built. The next one has all the conflicts for you to select from, which is where you should be selecting the non-physics meshes. Conversely, before BatchBuilding, you can use the GroupFilter at the top to only select the non-physics outfits. You can also use the GroupFilter when you install a new mod to only select the files from that mod, so you don't have to build everything all over again.
  7. It is possible, but as someone who has ported a couple of mods to XB1 while only having PC...the whole process is awful. Instead of just, y'know, packaging your mod and uploading the file, nice and simple, you have to package it up through that awful CK, manually hunting down the files one-by-one, so that it can be packaged into their own archive format. Then you have to hope that the upload doesn't fail or corrupt the archive (happened twice for me!), in which case you have to do the whole thing all over again. It is really just the most unpleasant way to upload files, and has put me off ever uploading another mod there. Well known issues are that there's no script extenders for consoles, as far as I'm aware (...might've changed, I dunno), and consoles have limited modding space (... might've changed, also dunno). There's also the, perhaps ancient history of, bad blood between mod authors and people uploading mods to Bethesda.net without permission. A newer issue is that they've nuked the forums and...apparently also the comments now, limiting feedback mod authors can get. Of course, XB users can go to the Nexus mod page (or Discord, if applicable), but that may just confuse things for everyone. There are also many people who, like me, don't have an XB, so can't test the mods they upload for XB and can't do much about any bugs reported. I salute any mod author willing to put up with all this stuff, but I don't blame a single one who refuses.
  8. The free update includes Fishing (new items, including new clothes; fish, jewellery and weapons you can fish up, and new quests), Rare Curios (lots of new ingredients, arrows/bolts), Saints and Seducers (quests, weapons, armour, ingredients, books, etc), and Survival Mode (requires that you eat, sleep, stay warm etc. while also making gameplay generally harder). So, not quite horse armour. The AE upgrade includes a ton of other CC things listed on this UESP page. Also, this one does include horse armour. :laugh:
  9. If it's not vanilla, then it could be XCE. There aren't many mods that try to make the textures look vanilla-like, but XCE is probably the best known one.
  10. Not quite. The CK would just be used to get the outfit in-game, just like any other new thing you want in your game that isn't just replacing something. To make something appear in BodySlide, you'd have to use it's companion utility, Outfit Studio. BodySlide is for mod users, primarily. Open it up, select the body/outfit, select a preset (or use the sliders to create your own) and then click the Build or BatchBuild button and BodySlide will automagically create and install the reshaped meshes into your game. Outfit Studio is for mod makers. It is the tool that allows you to make outfits/bodies BodySlide-compatible, or edit many other kinds of meshes, but in an easier way than with 3DS/Blender (although lacking certain features) as you can just inflate/deflate meshes as required.
  11. Other than things like RaceMenu (to load a preset that doesn't just use vanilla face sliders), or a high-poly head (for, obviously, high-poly presets, which wont work with the vanilla/low-poly head meshes), then pretty much all the requirements are optional. They're just about getting the exact same appearance as in the screenshots, but generally you can still load a preset that requires a certain hair/tattoo/eye mod, and just turn off/change whatever you don't have to something else.
  12. 'DBM' stands for 'Dragonborn museum', aka. the museum from Legacy of the Dragonborn. You can find a patch for LotD and ICIW here, although it goes by a different name.
  13. To block nudity/adult content all the time, you can go to your site preferences/content blocking section and either check the 'hide adult content' toggle, or select the nudity tag to block it. For individual searches, when you go to the search page, you can click on 'Refine results' and uncheck/check options or enter tags to block there.
  14. Clarification: A preset is the shape defined by the sliders. You can use the exact same preset for any compatible mesh (i.e. CBBE presets work with all CBBE outfits/bodies). When you save a preset, make sure you always save it to the 'CBBE' group. The walkthrough on the BodySlide page goes through making and using presets. If you only want to change the unclothed/unarmoured body, you just have to select the body you want (nude or NeverNude/Underwear, standard or physics) with your preset, and click the Build button. No need to build hundreds of outfits when you only want the body replaced. If you meant you want to change between unskimpy and skimpy outfit replacers, use the Group Filter to select what outfit sets you want. This will limit the meshes BodySlide will generate down from 'everything' to 'what's in the selected groups'.
  15. Special Edition, naturally. Most people have moved on to it, with only those who either have their 'perfect set up' or weak systems stopping them from quitting LE. Pretty much all mods of note have been ported to (or recreated, or are exclusive to) SE by now as well.
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