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CrashmanX

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  1. They didn't forget Takanuva though. Takanuva is a Toa NUVA. These are just the Toa Mata and their parts. I believe the Toa Nuva are a possibility down the road. Also I was wondering if or how you guys are going to do the multiple mask powers. Will it just be that the Golden Mask has all 6 powers of the other masks? Would the Nuva's be the same?
  2. I.. Oh my god... you literally can not imagine how happy this makes me. Back when I played Oblivion I always wanted to make something like this but lacked the necessary skills to do so. Even now I don't exactly have the skills but I am willing to teach myself EVERYTHING needed to be of any help on this project. I literally can not express how happy I am to see someone else shared the same vision as I for a Bionicle game like this, to see that there are others who love the franchise as much as I do and to put this much time into it. If there is somewhere I can keep up with the news on this besides this nexus page, YouTube, and the ModDB, let me know. I know this comes off as a bit... silly or maybe even fanboyish, but I'm ok with that because of how excited I am for this. If there is anything I can do to help (though knowing that I have little experience in modding skyrim I only know basics) do let me know. (Also I know how often messages/posts like that come up, I've translated a few PSP games) EDIT: Also I meant to ask, do you intend on using entirely new music or remastering the music from things like the MNOG and other Bionicle games? EDIT2: Also would it be possible to change the Skyrim Logo into the Bionicle Logo on the start screen?
  3. Oh. Whoops! Sorry bout that. I completely forgot about that little chunk at the top. EDIT: Nevermind I figured it out. I had to delete the 3 text files in the Skyrim App Data folder. For some odd reason they never proper update so the game CTD's when it attempts to load.
  4. So a little bit of background, I just bought the Legendary Edition of Skyrim on Steam. I installed SKSE and the Nexus Mod Manager. The game is confirmed to run at 60FPS on Ultra settings with base Skyrim, yay! Now the problems... I followed this guide from /vg/ (snip) I followed everything as to the letter as I could. Used TES5Edit to clean up the official plugins, used BOSS to make sure my loader order was all good, all that fun stuff. All should go fine right? Apparently not. Currently I can make a character and do stuff fine, but as soon as I attempt to load any save file Skyrim CTD's within about 5-7 seconds. It doesn't even make it off the load screen. This is my MAIN problem. Here is my load order/mod list. If you have any questions about my rig or about settings let me know and I'll be more than glad to answer. http://pastebin.com/gVLRNVkp My secondary problem is ASIS. If I have it enabled Skyrim CTD's on the main menu. But like I said, this is a secondary issue. Nvm that seems to have fixed itself for now.
  5. So I know this topic is over a year old but I didn't think there was a point to making a new thread. After over a year, how many of these got re-made or released through mods or DLC? How many of these are already out? - Seasonal foliage and shedding leaves on trees.- Flow-based water shaders.- Fully animated spears.- Magic and ranged combat slow-motion kill-cams. (Added Via Update)- Water arrows and a Detect Life-esque "Assassin's Vision"- Guards that re-light torches.- Paralysis runes.- Moving platforms and hanging structures in dungeons.- Fast-flowing underground currents. (Dawnguard Dungeon)- Pitch-black dungeons.- New follower customisation, commands and favoriting.- Adoption. (Hearthfire)- Building of your own home (with skeletal butler). (Hearthfire, no skeleton butler sadly)- Combining spells for new effects.- Goblins. (Turned into Rieklings)- New Draugr- Waygate fast travel. (Dawnguard Dungeon)- Skeletal horse mounts. (Dawnguard)- Mounted combat. (Added via update)- Dragon mounts. (Dragonborn)- Soulbug familiar.- Kinect-based Shouts. (Added via update)- SSAO.- Better underwater visuals.- Footprints in snow.- Verlet surfaces for non-rigid objects (which means morningstars and flabby giants).- Fire and ice arrows.- Werebears. (Non-Player bears added)- Lycanthropy perk tree. (Dawnguard)- Vampire feeding. (Dawnguard)- Becoming a flying vampire lord with vampire imp minions. (Dawnguard)- Mudcrab animation tweaks.- A 100 foot-tall mudcrab.
  6. Thats what I was afraid of. OK now I have another question, is it possible to take said skeleton model and break it up into parts for use as a race? Or must I alter the body for all races in order to make one?
  7. Alrighty, I've bee playing TES4 for god knows how many years. I've been downloading mods for almost just as long, but there's one mod that I never actually came across. An acutal Skeleton Race. Currently I'm trying to create a skeleton race based on the creatures in game. However, I'm running into a few issues and would also like peoples feed back on what they would like to see in a skeleton race. Right now the issue I'm running into is that when ever I try to choose the Skull.nif as the Head NIF for the skeleton race, I get an "Invalid Directory" error. Anyone got any ideas? Also, does anyone know how to change the body of my Race, so it will actually look like a skeleton?
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