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XunAmarox

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Posts posted by XunAmarox

  1. I haven't seen any but since the game was made with Unreal Engine I assume you'd unpack and repack the files with Unreal Engine's UnrealPak.exe (command line). This should show how that works: https://youtu.be/AElxgCRXF64?t=134

     

    Once unpacked the files will probably be familiar enough formats to mess with. This is assuming it's not encrypted but seeing how there hasn't been a tool to decrypt it yet many mods I assume that's not the case.

     

    The game engine seems to be using Unreal Engine 4.27.20 so that's the version you'll need.

  2. I read online that F4SE adds a setname command that allows the renaming of objects, like containers. I have F4SE 0.3.0 but it tells me there is no setname command when I attempt to use it in-game.

    If there is indeed a setname command included, how do I use it?

     

    http://i.imgur.com/9ERhSOc.png

    Maybe someone just forgot to include the script with the latest version and all the people installing over their older versions of F4SE never noticed because it was in one of those?

  3. This problem is downright bizarre. I've created a new armor combining the combat armor light chest, and medium arms/legs with CBBE's Outfit Studio. I tested it extensively in-game as a replacer for the Vault-Tec Security armor. It works perfectly in-game. Doesn't even have any clipping at this point. Can put it on and take it off no problem.

     

    So then I go to add it with FO4Edit as its own standalone armor. I copy Armor_VaultTecSecurity111 and rename it Armor_VaultTecSecurityXA. I copy AAVaultTecSecurity111 and rename it AAVaultTecSecurityXA. And then literally the only thing I change is linking the armor addon to the armor, and bam. Instant CTD when trying to put it on.

     

    Keep in mind that the newly created armor addon itself is still pointing to the tested and working mesh that I was just using as a replacer, so I know that's fine.

     

    I also tried the proper method first using Armorsmith Extended as a master and the keywords from ArmorKeywords to make it craftable, with it being its own unique file in its own unique directory and with a constructible object made for it, but after a certain point I had to simplify my testing parameters as I was left completely scratching my head as to why it isn't working. At this point I'm even more perplexed than I was to begin with.

     

    It's an armor rather than an underarmor so I didn't bother attempting to import SCLP data in the CK, though I did try the entire process all over again in the CK to see if maybe it was just FO4Edit being dumb. Turns out the CK is even more dumb. It crashes every time I click the button to try to set a new mesh. Dunno what's up with that. Maybe there's some way to do an integrity check with the Bethesda.Net Launcher for it or something... I dunno, but clearly I can't do that in the CK. It's freezey and crashy on the best of days... I tend to try to avoid it tbh.

     

    Surely there's some simple necessary step that I'm just overlooking...

     

    edit: I tried importing SCLP data too just for the heck of it because at this point I've got nothing. Didn't work either... didn't think it would.

     

    I've been inspecting some other mods that add armors and honestly I really don't see what the heck I'm missing.

     

    edit: Now I'm getting the CTD even as a replacer. It seems it may be the NIF after all...

     

    edit: Issue has been resolved. I redid the entire process. My guess is that some errant vert was left over from when I moved and deleted the verts for the top leg straps.

  4. Had the same problem. I manually updated my CBBE when I came back to playing because my stuff is highly customized. Suggested fix here didn't work, though I did have that file so it may have partially helped in the end.

     

    Turns out I didn't have the CBBE.esp. Hah. Tossed it in my data folder and activated it and my skin problem cleared right up.

  5. For some reason in my game greatswords (no matter the tier) only do 1.xx damage and daggers only do 2.xx damage. I haven't played the game in years so I assume it's some mod or GDA edit or something messing up all greatswords and daggers in the game. If this is the case, is there some way that I can find what is causing it so that it can be removed?

     

    Ordinarily I'd just disable all mods and enable 5 at a time or so until I narrow it down but modding with Dragon Age is way more convoluted than that. I've figured out that mods seem to (mostly) be in "Documents\BioWare\Dragon Age\packages\core\override" but other than that I'm not really sure what's safe to delete, or where all a modification of this magnitude could be taking place.

     

    edit: I think I figured out what's going on. Looks like it's this mod: http://www.nexusmods.com/dragonage/mods/400/?

  6. There's a post on the forums here that details how to do that. The long and the short of it is to download the latest NMM installer file manually then install it to a different location. My old 0.5x version is installed in "C:\Program Files\Nexus Mod Manager" and I installed the new one in "G:\Game Install\New NMM" and after it installed I didn't let it find any of my games I didn't want it to touch (hit the red X on the found game until it didn't find it). I just manage my old games with the old one and new games with the new one.

  7. http://i.imgur.com/nJfiHVJ.png

     

    The latest NMM update needs NET Framework 4.6 and when you click that you want to install it now it takes you here: http://dotnetsocial.cloudapp.net/GetDotnet?tfm=.NETFramework,Version=v4.6&processName=NexusClient.exe&platform=0009&osver=6&isServer=0&shimver=4.0.30319.34209

     

    I don't know if that's intended but that link seems kind of shady... Shouldn't it be going directly to Microsoft? Like, here: https://www.microsoft.com/en-us/download/details.aspx?id=48130

  8. Moving away from our forum software sounds pretty scary... the comment system on the site proper is often pretty buggy.

     

    Grid multifactor authentication is my favorite. LastPass has it as an option. Not everyone has a smart phone, you should keep that in mind.

  9. I've used NMM for my entire Bethesda suite of games for years now and I think I speak for a lot of users when I say that there's no way in heck that I'm going to redo my mods for all of these games just because NMM decided to completely change how it works.

     

    Even redoing my mods for a single game - given that most of the mods that I've added I've made custom edits to on my own, which would be lost if NMM uninstalled them - would be hell. But the entire suite? Oblivion, Fallout 3, Fallout: NV, Skyrim, and probably more. I don't know if I used NMM for the Dragon Age & Witcher series, but this has the potential to cause some serious damage.

     

    So, please make the new mod profile thing optional and a per game setting. I wouldn't mind it being like that for Fallout 4 which I have no mods for, but I flatly won't redo all of my other game configurations. I just won't. If it is not made optional I won't be updating my NMM which I'm sure that means that it'll stop working eventually and I'll have to find a new mod management software. I think a lot of users probably feel this way.

     

    If you can't make it optional then change the way that it's done somehow. We can't have the risk of destroying our game installations and mod setups. That's just not acceptable for a lot of us. Heck, I would have switched to Mod Organizer years ago if I didn't mind obliterating my mod setups but it's just something that I won't do. Oblivion came out in 2006 which means that I have over a decade of mods and custom edits in my directories. That's a lot to lose and it's just not worth it.

  10. I seem to recall when I got crippled or injured there should be a little pipboy up in the top right of the screen showing my injury but it doesn't seem to show up. Is there some setting that makes it appear, or some mod, or something?

     

    edit: It turns out that it only flashes for about a second when an injury occurs which is supposedly normal behavior.

  11. I'm not sure which mod it is, but if I blow up Megaton... nothing shows up. No explosion, no mushroom cloud, it's very disappointing.

     

    Are there any mods that could cause this problem?

    I realize that this is years old at this point but while replaying FO3 in preparation for FO4 I came across the same problem and this is the only hit that comes up on Google. So, I'll throw in what the solution was for me: I had a mod called TranquilityHome.esp and after testing all of my mods I determined that to be the culprit. Here's that mod: http://www.nexusmods.com/fallout3/mods/5292/

     

    If I had to guess I'd say that it edits some outdoor cell near Megaton's worldspace and that messes it up. So if you have any mod that does similar then that might be the culprit.

  12. The easiest way I've found is to make a mouse macro set to on hold that does a macro like... ENTER 0.964 TAB 0.735 TAB 0.161 TAB 1.000 ENTER DOWNARROW

     

    It's important that before you begin you go to View and turn off the Block List otherwise down arrow will use the block list and go down the hierarchy rather than down to the next vertex color... it took me ages to realize that. Before I figured that out I was using a single fire script without the down arrow addition and I'd have to click entry then run the script and click the next. It's way easier the way I do it now.

  13. I don't know why this is happening but if I fire my bow from my horse I'll get off maybe one or two shots then subsequently my attack buttons do nothing at all and she'll just sit there. It's the same for sword swings, I may get one or a few to work and then it just breaks and the only way to keep attacking is to get off the horse.

     

    I reapplied FNIS so it shouldn't be that but I don't know what could be breaking it.

     

    Active Mod Files:

     

     

    00 Skyrim.esm
    01 Update.esm
    02 Unofficial Skyrim Patch.esp [Version 2.0.0a]
    03 Dawnguard.esm
    04 Unofficial Dawnguard Patch.esp [Version 2.0.0b]
    05 HearthFires.esm
    06 Unofficial Hearthfire Patch.esp [Version 2.0.0]
    07 Dragonborn.esm
    08 Unofficial Dragonborn Patch.esp [Version 2.0.0]
    09 ApachiiHair.esm
    0A ApachiiHairFemales.esm
    0B SPIKE.esm
    0C GeneralDisplays - DG.esm
    ----> Delinquent MASTER: GeneralDisplays.esm
    0D GeneralDisplays.esm
    0E GeneralDisplays - DB.esm
    0F SGHairPackBase.esm
    10 Brawl Bugs CE.esp
    11 CS_TagAndTrack.esp
    12 fFastTravelSpeedMult_4.esp [Version 1.0]
    13 UnlimitedBookshelves.esp
    14 Statues.esp
    15 Auto Unequip Ammo.esp
    16 SkyUI.esp
    17 Dread Knight Weapon Set.esp
    18 KatanaCrafting.esp
    19 LustmordVampireArmor.esp
    1A MithrodinSword.esp
    1B nightshade_armor.esp
    1C R18Pn - Ritter Armor - Heavy.esp
    1D Sovngarde Steel Armor and Weapons.esp
    1E ThalmorStandalone.esp
    1F Proudspire Manor Refurbished.esp
    20 CorrectGenderAnimations.esp
    21 CorrectGenderAnimations-DG.esp
    22 CorrectGenderAnimations-DB.esp
    23 Guard Dialogue Overhaul.esp
    24 No Perk Prereqs - No Helmets Required.esp
    25 Proper Aiming.esp
    26 SameWalkRunSpeedsLite.esp
    27 Thieves Guild Requirements.esp
    28 SkyrimSpeeds.esp
    29 Predator Vision.esp
    2A ReflectiveWard.esp
    2B EnchantmentPower.esp
    2C Better Stealth AI for Followers.esp
    2D Locational Damage.esp
    2E Sneak Tools.esp
    2F 10 extra effect.esp
    30 SGHairPackAIO.esp
    31 dD - Realistic Ragdoll Force - Realistic.esp
    32 Clean Invisibility Effects plus Eyes Fix - Chameleon Version.esp
    33 Atlas Map Markers.esp
    34 Atlas Blackreach.esp
    35 Atlas Dawnguard.esp
    36 Atlas Hearthfire.esp
    37 Atlas Dragonborn.esp
    38 EnableForgottenValeMap.esp
    39 EnableSoulCairnMap.esp
    3A 0xA-Divine.esp
    3B Duns_Inc_Shaders_Begone.esp
    3C One-Handed Master Spells Dragonborn.esp
    3D One-Handed Master Spells.esp
    3E Tiffany.esp
    3F 0xA-Assassin.esp
    40 Unlimited Dragon Aspect.esp
    41 SBF Jenassa CBBE.esp
    42 BetterNPCs.esp
    43 0x_NoGravityArrows.esp
    44 0x_NoGravityArrows_Dragonborn.esp
    45 0x_Merchant-Gold.esp
    46 _BEEMod001.esp
    47 LH Jewel Collection.esp
    48 0x_JarlOutfits.esp
    49 0x_Opulent-Fine.esp
    4A FS_UltimateAssortment.esp
    4B 0xASerana.esp
    4C NoMoreGlowArmor.esp
    4D BetterNPCsHF.esp
    4E SpecialHairs.esp
    4F BetterNPCsII.esp
    50 BetterChildren.esp
    51 Ring of the Gray.esp
    52 0x_Auriel-Bow-Buff.esp
    53 ShezriesLakeviewGreenhouse.esp
    54 ShezriesHFKitchen.esp
    55 0x_MasterTraining100.esp
    56 MasterTrainers100.esp
    57 AlwaysPickUpBooks.esp
    58 BFT Ships and Carriages - HF.esp
    59 0x_Cook-Skeever.esp
    5A SantaRobes.esp
    5B Davjes_SorceressArmor.esp
    5C VelvetRobesandCloaks.esp
    5D Artifact Disenchanting.esp
    5E Artifact Disenchanting - Dawnguard.esp
    5F Artifact Disenchanting - Dragonborn.esp
    60 FormsEdit.esp
    61 DragonFire.esp
    62 DragonFire-Dragonborn.esp
    63 0x_DremoraMerch25k-HF.esp
    64 0x_DB-Powers.esp
    65 DPArmor.esp
    66 TimingIsEverything.esp
    67 towConversation.esp
    68 Bounty Gold.esp [Version 1.0]
    69 Book Covers Skyrim.esp
    6A Book Covers Dawnguard.esp
    6B Book Covers Hearthfire.esp
    6C Book Covers Dragonborn.esp
    6D 0x_BetterLoot.esp
    6E Item Recycling.esp
    6F Long lost smelters by Hyralux.esp
    70 ethereal_elven_overhaul.esp
    71 Better Dynamic Snow.esp
    72 Footprints.esp
    73 Footprints - Ash.esp
    74 HearthfireMultiKid.esp
    75 HearthfireMultiKid_LastName.esp
    76 My Home Is Your Home.esp
    77 AmazingFollowerTweaks.esp
    78 Aradia Lace Dress.esp
    79 Death Souls.esp
    7A FISS.esp
    7B TakeNotes.esp
    7C 0x_PureGold.esp
    7D Schlongs of Skyrim - Light.esp
    7E aMidianborn_Skyforge_Weapons.esp
    7F StaticMeshImprovementMod.esp
    80 PotionRackResource.esp
    81 Neo's Selene.esp
    82 RaceMenuPlugin.esp
    83 RaceMenu.esp
    84 RaceMenuMimic.esp
    85 ShowRaceMenuAlternative.esp
    86 WerewolfMastery.esp
    87 FemaleWerewolf.esp
    88 WerewolfPerksExpanded_1.6b.esp
    89 WerewolfPerksExpanded_1.6.esp
    8A Werewolf Loot- Dawnguard version.esp
    8B FreecameramovementThrones.esp
    8C Reduced Distance NPC Greetings.esp
    8D AMatterOfTime.esp [Version 2.00]
    8E RGMsAlchemistsCompendium.esp
    8F Natural Lighting and Atmospherics.esp
    90 Order My Items.esp
    91 SFO - Expanded Diversity.esp
    92 Skyrim Flora Overhaul.esp
    93 DarkwaterDen.esp
    94 Alternate Start - Live Another Life.esp [Version 2.3.7]
    95 Ayfertehuis.esp
    96 FastSit.esp
    97 HarvestOverhaul.esp [Version 2.8.2]
    98 HarvestOverhaulCreatures.esp [Version 2.8.2]
    99 FloraRespawnFix.esp
    9A Heavenly She-wolf Skyrim.esp
    9B Dual Wield Parrying_SKSE.esp
    9C DovahBlingJewelry.esp
    9D One With Nature - DG+DB.esp
    9E JaxonzBlinkTeleport2.esp
    9F JaxonzRenamer.esp
    A0 Aeonbarr.esp
    A1 BHTNF_Eli.esp

     

     

    edit: I found the cause of it, it was this mod: http://www.nexusmods.com/skyrim/mods/52979/?

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