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H3llbAne

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Everything posted by H3llbAne

  1. Excellent news! I often found that NMM lacked some of the things I liked in Mod Organizer and vice versa. Maybe now you guys will be able to make something that has the best of both worlds? NMM's easy to understand and use layout, and Mod Organizers near godlike control over the mods you use. I am definitely looking forward to this.
  2. In response to post #39610370. #39611030, #39622600, #39625550, #39629360, #39629840, #39630255, #39632075, #39632415, #39632810, #39633715, #39634365, #39634975, #39635050, #39635260, #39636200, #39636935 are all replies on the same post. The main problem with the paid mods deal for Skyrim was how the earnings were split, and how the mods were *cough* weren't *cough* policed. If the mod authors had received a bigger slice of the pie, and the system moderated, I doubt the backlash would have been as severe. I've heard the "I have over [insert number here] mods" rant before and I don't buy it.(No pun intended) It has some validity, but not much. Most people probably wouldn't use the system. I say probably because I just don't know. And I think that's what scares people on the subject. It's an unknown and people are scared all mod makers will start charging......I don't think it will happen simply due to how modding communities have worked for all these years. I'd like to see it back in a way. When you think about the possible size and quality of the mods that could emerge with such a system......it's a very tempting idea. It would also give an incentive for mod makers to devote more of their time towards modding. It would also give people reason to get into many of the things needed to make mods. Scripting, coding, art design, acting, the list goes on. And they'd be able to do it without being tied to a game studio......which is another thing I hear as an argument. Personally, if it did come back I would definitely give mod making some serious thought. Why not make a living doing what you love to do after all. Would certainly beat the hell out of my factory job.
  3. In response to post #39625375. #39626800, #39629355, #39629415 are all replies on the same post. Considering that an increasing number people/households have a desktop or laptop I can't say you're right. How can you be a PC modder if you don't create the mods on PC, let alone play the games on it? Point is anyone can hop onto a computer, download a mod, and reupload it to the Bethesda site. That doesn't make them a PC modder. So yes, it is the console players.....but a very small portion of them.
  4. In response to post #34080270. #34080375, #34083040 are all replies on the same post. They started using it in 1998 actually. But the point is still the same. This game engine is nearly as old as I am. lol
  5. Overall this system actually works rather well. I haven't had any crashes installing mods to a profile, and its easier to use for overwriting textures than MO. Though I noticed that when you have mods installed and create a new profile(on accident), it will put the mods on that new profile as well. Now this does create a problem. Your only option for deleting profiles appears to be "delete current profile" as of 60.9 that doesn't seem to mean it deactivates the mods for it as well. Now it has me set on "New Profile" with active plugins. Now when I try to switch profiles it will crash no matter what. So things that need to done with this manager.(In my opinion) 1. Fix the bugs as they keep popping up(which seems to be happening already) 2. Make NMM large address aware to prevent crashing on installs for the bigger mods. (Granted its not hard to do manually after install.) 3. Work on a way to keep the save games with the profiles if its not already in the works. With that said I'm going back to using MO. NMM has come a long way since when I started using it two years ago. Hope it keeps getting better.
  6. So I decided to play Skyrim again and did a fresh install. I'm noticing screen stutter on the bottom left-hand side of my screen when looking up and down in first-person view.(very noticeable wielding a weapon or spell in that hand) I've made sure I have my nvidia card running for the game, with v-sync forced on, and have tried all graphics settings; all have the same problem. I have also tried running in borderless window, using fps limiter, and killing the number of programs running in the background, and disabling the mouse acceleration.(Does this with and without the limiter) I'm out of ideas so if anyone knows how to fix this issue please let me know. I'm running on a msi gt60 laptop with windows 8.1 64-bit, i7-4700mq cpu @ 2.40 GHz, 8gb of ram, and a nvidia geforce gtx 770m graphics card with 3gb of vram.
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