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Everything posted by drithius
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I was thinking of playing through this game a second time, if only to go through the DLC. For people familiar with his work, are there any quality quest mods comparable to those released for FO3/FNV by Puce Moose? https://www.nexusmods.com/fallout3/users/137055?tab=user+files I'm seeking well-told stories, possibly involving puzzle-solving, and not necessarily much combat focus. And immersive to the point that they feel like part of the game's world and lore.
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Bye, Nexus.
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All my helpful file download descriptions... POOF! Unless users specifically expand the download tabs for more info, you have people downloading the wrong files. Which will happen. A lot. My last straw really; So long, Nexus. You were great while you lasted. I have no interest in adding content for a site that is so horrendously dysfunctional.
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I honestly got a headache while looking over my mod pages to see how they'd been changed. Thinking of just deleting it all.
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Approximately three months back (possibly longer), there was a popular mod with 'chrome' in its name. It fixed the random ugliness on some wet textures such as hanging slabs of meat. I can't seem to locate it; does anyone know what happened? If it changed names?
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Thank you! They work now! Please can you try now ?
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Still bugged http://filedelivery.nexusmods.com/130/1000028084/New%20Vegas%20Redesigned%202%20Compatibility-54398-1-1.7z?ttl=1477502297&ri=8192&rs=8192&setec=463f84a12f7068a36b96a9ae313d5d41 http://filedelivery.nexusmods.com/130/1000018025/WMX-Modern%20Weapons%20Compatibility%20Patch-54398-1-31.7z?ttl=1477502300&ri=8192&rs=8192&setec=43550896676de69c377c7253447fc55b http://filedelivery.nexusmods.com/130/1000028598/Zed%27s%20Knick-Knacks-54398-1.7z?ttl=1477502303&ri=8192&rs=8192&setec=dd440d795707e4b90808964e879031d2
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The below files are still not functioning. Do I need to reupload them?
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http://filedelivery.nexusmods.com/130/1000028084/New%20Vegas%20Redesigned%202%20Compatibility-54398-1-1.7z?ttl=1477360235&ri=8192&rs=8192&setec=de382a7633061a6c664efc43698d20b4 (403 error now) http://filedelivery.nexusmods.com/130/1000028084/New%20Vegas%20Redesigned%202%20Compatibility-54398-1-1.7z?ttl=1477366972&ri=8192&rs=8192&setec=dcba978bcb04b38cea0c2b241e05487f http://filedelivery.nexusmods.com/130/1000028598/Zed%27s%20Knick-Knacks-54398-1.7z?ttl=1477360285&ri=8192&rs=8192&setec=83e596d89da4501ce5192c52e9f82dae (403 error now) http://filedelivery.nexusmods.com/130/1000028598/Zed%27s%20Knick-Knacks-54398-1.7z?ttl=1477366842&ri=8192&rs=8192&setec=462d1717f31cf3e459ec0e5f7a7be164 http://filedelivery.nexusmods.com/130/1000018025/WMX-Modern%20Weapons%20Compatibility%20Patch-54398-1-31.7z?ttl=1477360299&ri=8192&rs=8192&setec=716319a679fd38fe93510a833515e740 (403 error now) http://filedelivery.nexusmods.com/130/1000018025/WMX-Modern%20Weapons%20Compatibility%20Patch-54398-1-31.7z?ttl=1477366950&ri=8192&rs=8192&setec=a937a78f214177e1a912a0422f2d0a53
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Dissapearing/Reappearing Light Bug
drithius replied to SGTbayk47's topic in Fallout New Vegas's GECK and Modders
It's a gamebryo ver17.0 bug - happens plenty in the base game as well (like outside the Prospector Saloon). I think it's due to cell borders; type TB in the console to confirm -
A couple of (presumably) simple companion questions.
drithius replied to PAPVAFS11's topic in Fallout New Vegas's Discussion
If you wish to use your current methodology, you could try GeHealthPercentage. Not sure how your character is being "knocked out" so hard to offer up specific answers rather than general ideas such as possibly using GetUnconscious/SetUnconscious commands for greater control. -
Maria Scope Texture Issue
drithius replied to Prenihility's topic in Fallout New Vegas's Mod Troubleshooting
Maria doesn't have a scope. So... analyze what mods you are using and make sure they are compatible with one another. -
Ended up just directly editing the basespeed gamesetting... which might be bad... might not... we'll see. Still annoyed that fMoveEncumEffect doesn't seem to exist in Gamebryo Ver.17.2
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What I often do is create separate patches via WryeFlash by tailoring Bash to only the two respective mods. I then rename the Bashed Patch esp and save it for later, eventually merging it using WryeFlash's merge feature if I ever need it again. In your case, load the AWOP-Rebalance patch before NVR3, add the actor.stats tag to it, and import actor values. Voila, everything but AWOP [vanilla] stats will be in the patch because AWOP-NVR3 had a later load order.
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Does the Gamesetting fMoveEncumEffect exist in New Vegas? I've tried testing it in the console to no avail - as well as in the following script... but it doesn't seemingly do anything. Scn DakzEncumbranceScript Float fCurrentWeight Float fMaxWeight Float fEncumEffectDefault Float fEncumEffectNew Float fEncumRatioCurrent Float fRatioRatio int iDoOnce int iTemp Begin GameMode Set fCurrentWeight to (player.getAV InventoryWeight) Set fMaxWeight to (player.getAV CarryWeight) if fCurrentWeight > fMaxWeight ;avoid unecessary computations if iDoOnce != 1 Set fEncumEffectDefault to (GetNumericGameSetting fMoveEncumEffect) Set iDoOnce to 1 endif Set fEncumRatioCurrent to (fCurrentWeight / fMaxWeight) Set fRatioRatio to (fEncumRatioCurrent / fEncumRatioMaxGLOB) if fRatioRatio > 1.0 set fRatioRatio to 1.0 endif Set fEncumEffectNew to (fEncumEffectDefault * (1.0 - fRatioRatio)) SetNumericGameSetting fMoveEncumEffect fEncumEffectNew if iTemp == 0 player.modAV LeftMobilityCondition -1 set iTemp to 1 else player.modAV LeftMobilityCondition 1 set iTemp to 0 endif else Return endif End
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Texture shows up in Geck, but not in-game
drithius replied to Nightfox3's topic in Fallout New Vegas's Discussion
Does the path in the mesh read as textures\etc\etc.... or as steam\steamapps\common\new vegas\etc\etc ?? -
Geck not saving changes made in render window
drithius replied to xXWolfcrashXx's topic in Fallout New Vegas's Discussion
Sometimes, miscellaneous objects won't change their position in a cell if you've previously loaded that cell and made a save. -
I give up! Does my PC suck?!
drithius replied to KiCHo666's topic in Fallout New Vegas's Mod Troubleshooting
When you have FPS concerns, alt-tab and check the windows "resource monitor"; if one of your CPU cores is 90-100%, it's the limiting factor. I mention this because errant scripts can cause some major lag in the game where you least expect it. Notable examples: * Meltdown Medley has a script on each piece of Flamer ammo that will bog your system down with large quantities of said ammo in your character inventory. * MMUE+ used to enable [previously disabled] Great Khans in Redrock Canyon; their AI packages were putting a strain on the engine to the tune of -10fps. In short, see if you get any better results through troubleshooting and disabling some mods ;) Also, I've personally had questionable results with the latest NV Stutter Remover(s) - I've stuck with 4.1.31. -
tough female companion?
drithius replied to MotokoKHammond's topic in Fallout New Vegas's Discussion
Another vote for Melissa; I hate emo companions. -
Sanctuary Chemistry Station bugged after being moved.
drithius replied to drithius's topic in Fallout 4's Discussion
Seems it has something to do with the station not being in contact with dirt (ie, placed on wooden floorboards). ...Nope, needs maybe 4ft of clearance from homes. -
I was relocating the chemistry station to be closer to the other crafting stations and now it won't function (goes into third person and hangs there a couple seconds before reverting to old perspective). Is this a known bug? Is there any way to get around it aside from either never moving it or pumping up charisma to get Local Leader and craft a new station?
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In response to post #26464079. #26468539, #26472754, #26473564, #26474444, #26474639 are all replies on the same post. Yep, this derailed me as well; I thought the new structure had completely broken searching within a mod's pages. At minimum, need to display a popup stating a login requirement.
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In response to post #26431284. #26433489, #26433729, #26439784 are all replies on the same post. You gutted the forum functionality. Of course people are going to be upset. By simultaneously eliminating searchable comments and new posts in Uploaded Files, you've made the forum section useless for the majority of visitors - mod author and end user alike.