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VultureCat337

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  1. Ive had a very similar issue. It always seems to be the tundra area west of Whiterun, whether I'm heading towards Whiterun or away from it. I've had this issue on two seperate computers and on both Skyrim and Skyrim SE, so that tells me it's probably a mod. Although which mod, I'm unfortunately not sure. I see a lot of familiar mods in your load order, but I can narrow it down since I have far fewer mods on my Skyrim SE than plain old Skyrim. Also some of the mods that I also have don't really make sense as to why it would cause a crash there. I'm going to go ahead and post my mod order for special edition (since the number of mods is significantly lower) and hopefully that will help narrow it down. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Campfire.esm 7 7 Alternate Start - Live Another Life.esp 8 8 Apocalypse - Magic of Skyrim.esp 9 9 Better Vampires.esp 10 a Cutting Room Floor.esp 11 b Dwemer Goggles & Scouter.esp 12 c Immersive Weapons.esp 13 d Moonlight Tales Special Edition.esp 14 e Ordinator - Perks of Skyrim.esp 15 f Phenderix Magic Evolved.esp 16 10 LrsamwaysExpandedSkyrimWeaponry.esp 17 11 SMIM-SE-Merged-All.esp 18 12 ForgottenCity.esp 19 13 JZBai_ThrowingWpnsLite.esp 20 14 JZBai_ThrowingWpnsLite_LL.esp 21 15 Lanterns and Candles.esp 22 16 Hidden Hideouts of Skyrim - Merged.esp 23 17 moresmeltables.esp 24 18 Light Armor Clothing.esp 25 19 Cloaks.esp 26 1a Cloaks - Dawnguard.esp 27 1b Cloaks - USSEP Patch.esp 28 1c SkyUI_SE.esp 29 1d Dr_Bandolier.esp 30 1e Hidden Hideouts of Skyrim City Edition - Merged.esp 31 1f Ish's Souls to Perks.esp 32 20 The Paarthurnax Dilemma.esp 33 21 HarvestOverhaul_Redone_Creatures.esp 34 22 HarvestOverhaul_Redone.esp Hmm.. there are fewer that we have in common that I thought. Which makes me worried that it isn't necessarily a mod and perhaps a dlc or main esm file.Hopefully this helps you get an idea. I'm stumped.
  2. Anyone else notice how unbearably weak energy weapons? It doesn't help that a lot of mods improve ballistic weapons. I'd like to see something that works on the energy weapon damage output. Even it means changing the rifleman, gunslinger, etc... perks to include energy damage. Even if you want to make it lore friendly and have it use fusion cores as ammo. I just want a laser pistol that will hit a super mutant and not seem like I poked him with a stick. Thanks in advance.
  3. The round platform listed in outdoor is actually a spiral staircase too. can be pretty useful really.
  4. really enjoy this list: thanks :) is there a code for the statue that stands outside of the mage's college? I'm building a (not lore freindly) Sith character and I think that would be perfect for my home.
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