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AmeaAya

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  1. Have you tried this? 1. Find scripts.rar In your C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data folder. (If it is not there go to Steam and verify the game cache) 2. Extract the contents scripts.rar to your desktop. 3. Open the extracted file and look for the Source folder it should be in \Scripts\Scripts\Source. 4. Copy the Source folder and drop it in C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\scripts and over write when asked. 5. Reinstall the SKSE scripts ( make sure latest version) and over write when asked. http://skse.silverlock.org/ That fixed it. Thanks.
  2. Tried to find this issue elsewhere but to no avail. I can't do any script work with Creation Kit. If I try to open a 'vanilla' script, I get an error stating "Windows cannot find" the file, and then says it was unable to open the external editor. If I try to make a script, it says "Unable to Create New Script" I've even tried manually making the file, sticking it in "Data\Scipts\" and making it a PSC, but then it does not show up in the Creation Kit script manager, nor can it be attached to a Magic Effect or actor or anything (checked a bunch of object types just to be sure) I tried reinstalling both Skyrim itself (wanted to clear all mods before working on my own anyways) as well as the Creation Kit, but neither had any effect.
  3. Nevermind. I was trying to use the Cell edit windows check box, but that apparently does not work. I found the ones you can actually place in a scene and got the water working. The water in the cell data was how Oblivion did it, so they must have forgotten to remove the option.
  4. How do you set the water height in the Cell data? It snaps back to 0 the moment I close the cell edit window and the water does not show up in my cell at all. It's getting highly frustrating. I simply want to make water cover the entire area beyond the small island I built out of static objects.
  5. MGR01DrainMagika seems to work, but custom Magic Effects that are identical in the editor do not. I guess that is fine.
  6. I just want my spell to, when it hits someone, take 10 or 20 points off of their current Magika. I thought this would be simple but nothing seems to have any visible effect. Does anyone know how to do this? I imagine that, if possible, it's simple and I feel a fool for asking, but I don't want to waste my entire night doing something the wrong way. PS: I know Lightning Damage does this, but I don't want to damage HP, only Magika.
  7. Try this: Scriptname LucyDeathsplosion extends Actor Explosion property FXLucyDeathsplosion Auto Event onDying(actor killer) Self.placeAtMe(LucyDeathsplosion ) EndEvent It's more or less identical to something I did and it worked fine. If it does not, change 'onDying' to 'onDeath' because that is what I had and it worked great. Also make sure you set the property! Right click on the script in the Actor window, and click 'Properties'. If "FXLucyDeathsplosion" is the name of the explosion you can simply click auto-fill and it will do it for you.
  8. Is there any way to have an NPC that will loot any items that are on the floor near them? They wouldn't have to do anything with them, just keep them in their inventory, and I would like them to attempt to loot ANY item they see that is just sitting around. I tried to make a package with Find and Aquire but I don't actually know how to do anything with those as I don't quite understand AI packages. Can anyone help?
  9. I get it now! Butwhat if I wanted fucntions from multiple 'Extends'?
  10. I thought I had got the whole Scripting system figured out but apparently not. I am trying to make a 'boss' of sorts, that revives a few times upon death. However I did not get very far into the scripts before I ran into trouble. Here's what I have: This is no where near the finished script (won't be a dice roll), but it won't compile because it says: Yet the function is easily findable on the Creation Kit wiki and I can't see any reason for the error. I assume it is a small and basic problem, and once explained it will solve any similar problems that inevitably pop up, so I feel it is worth a topic.
  11. I managed to get it working, after much guess and check work.
  12. A few of them wouldn't be too hard. Dark Vision is basically Nighteye + Detect Life + Detect Dead, so that one could be done with 0 scripts. Blink would just require a script to teleport the caster to where it lands, again not very difficult. Whirlwind already exists in the form of FUS RO DAH and Force Ball. Devouring Swarm would just involve summoning a bunch of tiny Skeevers at the target, again not too hard. Bend Time is already in game. Possession is the only one I don't think I could do.
  13. I can't figure out a realistic way to have a Container drop all of it's contents. I currently have something along the lines of: (can't get exact snippet because on wrong computer!) However it does nothing at all. The main trouble, I suspect, is that it is getting many items at a time vie RemoveAllTimes being pointed at it. Would anyone know how to make it work?
  14. I think it would hilarious to have realistic pregnancy be detrimental to your character. You start to need to waddle, you get 'addicted' to strange foods every so often, you automatically use [intimidate] dialog choices, you throw up every morning... That would be hilarious, as well as somewhat interesting because I've never seen a game do it before.
  15. There are no short and comprehensive tutorials because modeling and texturing are both very difficulty and time consuming. It seems a waste to spend countless hours perfecting armor sets from another, much older, game. Not to mention a game that started a trend of horrible armor design.
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