Jump to content

that1dude0092

Premium Member
  • Posts

    8
  • Joined

  • Last visited

Everything posted by that1dude0092

  1. Can anyone make a sound replacer for some of the weapons for fallout 4. For vanilla weapons suggestions: the .44 revolver sound with metro's revolver the pipe guns sound with the Bastard gun's sound the combat shotgun for the Shambler shotgun the assault rifle for the AK-74M the submachine gun for the Kalash-2012 the Gauss for the Volt Driver (or Hellbreath) If anyone do gets interested but wants to decide for their own. Here is a video (not mine by the way) that shows off the weapons in Metro so you can decide which weapon sound should be used. EDIT: If some of the sound won't work for certain weapons because they won't fit (like the AKs for the Assault Rifle) it would be cool if they were used for weapon mods as a sound replacer. Hell it would be cool to mod the Metro weapons into the game.
  2. What would be cool is that there are power armors based of the designs of the armors from elder scrolls like the one in OP's picture is obviously a dragonborn armor. What about a Dwemer power themed power armor like Veliwine said. What about a daedra power armor or a imperial/stormcloak power armor?
  3. Any modders out there willing to make a Doom-guy armor for Fallout 4 or an Armor inspired by the Doom-guy? If its possible, is it also allowed? I mean D44M was published by Bethesda and developed by IDsoftware. Is it fine to have stuff from another game published by Bethesda? Would be really cool to see Doom-guy in the commonwealth.
  4. Can anyone make a mod where, whenever a character wears a helmet, or anything that covers their head fully (face and everything) it gives them a muffled voice or have the same voice effect whenever you wear a power armor helmet? Like if you put on a gasmask with goggles it will give you a muffled voice. Its purely for immersion purposes. cause when I see my character speak while wearing something like that gasmask or the Sentry helmet and yet he sounds like he's not wearing a helmet. It breaks that immersion that you are wearing a full-helmet. I think in fo3, fnv, and skyrim if you wear anything that covers your face it muffles your voice, I don't know why they got rid of it for FO4.
  5. Here's an Idea you get to decide what the standard minutemen outfit should be, you're the general of the minutement, it would be cool if there was some sort of terminal and you use it and get to decide the standard gear minutemen can wear the hat thing looks cool, but I always liked seeing my guards in full combat armor gear with assault rifles instead of the laser musket, and using the trade thing gets tedious and requires a lot of time. Also naming, when you assign a settler, their names change to "farmer" or "trader", there is a mod that you can to fix that, but its a bat file mod, and you can end up forgetting what you assigned a settler to to change the name. It should change by default when you assign them. Another one and a very simple one, Minutemen patrols, after retaking castle, it feels the same, the minutemen should be back, there should be more of them wondering around the commonwealth fighting supermutants, gunners, raiders, and ghouls. Sure you might meet them in certain areas, but there are far too few of them. And one last idea, a Power Armor mod After fighting a sentry bot, I realized something, there should be a sentry-bot themed power armor, like the head of the power armor is a sentry bot head/helmet, the shoulders would resemble the sentry bots arms etc. Edit: Another Idea that I hope that a modder would do, MORE REWARDS. The Metros and Abandoned building are so... linear and are basically skyrim's dungeon in fallout 4 skin, enter a building/metro, and to your right or left is a chained door. When you "circle" the map, clearing out enemies and stuff, what is your reward? just some ammo and a random pipe rifle.
×
×
  • Create New...