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Kazakovich

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  1. Well, one thing to remember is that Daedra aren't neccesarily "evil" in the traditional sense. Some Daedra can be considered evil (Like Dagon and Molag Bal, for instance), but many of them are truly neutral creatures. Sure, the followers of the Eight Divines claim they are all evil, but that's little wonder, considering they're religious competition. When it comes to dealing with Daedra, I think it depends on which Daedric prince it is. I can totally see a "good" character working for Meridia or Azura, for instance. Of course, a character may not be aware of that, and simply consider all Daedra evil by definition. I'm sure the Oblivion Crisis didn't exactly help Daedric public relations very much. Speaking of good Daedric followers, one character I've got going is a paladin-like Khajiit, who got this odd sun-cult where he attempts to fight for Meridia, as an avatar of the sun. So rather than simply killing the undead as an obstacle, he imagines he's liberating them, for instance. It's quite interesting, playing a Daedric Paladin.
  2. I think that's a rather nice perk of playing a Khajiit, really. Beyond the lovely fur, which must be rather helpful in the cold. They're nothing if not morally flexible. And hey, those poor sods with contracts on their heads are going to die sooner or later, anyway. Better it be you to rake in the dough. You can't kill dragons on an empty stomack, and you can't eat righteousness. Also, the heroic dragonborn-image must be a godsend of a front for a professional assassin. My own character is a respected archaeologist and battlemage of the College and a well-reguarded Thane of Whiterun, slayer of big, mean dragons. He's pretty much untouchable, even if someone were to connect the dots between the assassinations and his regular businesstrips to Falkreath. As for the moral, aspect, well... Those giant spiders you chop your way through? They're not evil, pretty much innocent. They're just protecting their eggs and feeding themselves. They can't help they decided to make their cozy webhome of nightmares on top of some ancient tomb you're aiming to rob. Another interesting angle is to see it as a sort of split-syndrome, with the assassin role and the Dovakhiin role being two sides of a character's personallity, both grasping for attention. It'd be interesting to involve old Sheogorath into it at some point, too. But to most of my characters, it's just work. They got into bad company, but they're getting good money for putting their skills to good use. "Professionals have standards!" Again, even dragonslayers have to eat.
  3. Draugr seems like they have been asleep for centuries... They haven't, they're often up and about, playing cards and writing poetry. It's just that you keep catching them after bed-time. Someone's lighting those candles, after all. Also, Draugr tombs are an ancient, genious form of ensuring echonomic stability. All the holds and villages "accidentally" built next to these can count on a steady stream of adventurer-money to vitalize the local economy. Then, they give all the sold-off loot back to the recovering Draugr and repeat. Mind you, the god Arkay was never truly a god of death... He just have a really good scam going. He is secretly an old friend of Sheogorath.
  4. One bad WTF-moment. I like the weather in Skyrim. I like the rain. But it's got a tendency to stick around far too much. I had the entire scenic journey up to High Hrothgar ruined by a rainfall that just wouldn't go away. It ruined the immersion, to say the least, to have these lovely billowing streaks of snow blow past you, in the middle of a rainfall. Snow just don't behave like that, and it really sticks out to me, for some reason. I had to wait for around 15 hours until it finally cleared up. One good WTF-moment. I was tasked with killing some bandits in a tower. I rode up to it and heroicly dismounted, whereupon they started peppering me and my horse with arrows. The horse got furious, and suddenly galloped away without me, squeezed in through the door, clopped up the stairs and stomped all the bandits to death before I could. That horse... Don't mess with it. I tell you, getting it back down once its thirst for blood had been sated was rather tricky...
  5. Khajiit Paladin, more or less. I'm putting most points into heavy armour, two handed weapons and restoration. Of course, with some aside for smithing, block and extras like that. I've also got some points in destruction, because what holy warrior is complete without some Palpatine lightning-hands? It's quite fun, greatswording and electrocuting everything I don't like. It's an interesting roleplay, too. Once the CS is out, I think I'll make a little vault/shrine to go with it.
  6. She ran away to Whiterun with a charming Khajiit archeologist. Ulfric don't like to talk about that very much... Damn cats, stealing them ladies...
  7. I think the Workshop-thing won't be too bad. It will be an easy-to-access tool for people who can't install their way out of a paper bag. Just find the mod you want and steam will do it all for you, which will save us much trouble with the "omg how i inztall?!11"-people who can't open a readme. They'll get their mods served hot, and we won't have to attempt to teach them modding 101. But I think the larger mods will still remain on the nexus and the like, I doubt the workshop can really integrate those very well. Also, the nexus can be a good place to advertise your mods better, even if they are on workshop. So if I find a mod I find interesting, I can learn more about it in detail here. I think there is space for everyone.
  8. "Well... When I say 'fetch', I really mean delving into a dangerous ruin in search of an ancient stone tablet that may or may not actually be there." You're talking to the right cat, Farengar. It's what I do. *Indiana Jones-theme*
  9. I prefer the Skyrim Thieves Guild over Oblivion because of the difference, actually. The Skyrim thieves guild at least feels like a crime syndicate. It's less of Robin Hood's Merry Men trolling mean old guardsman Lex and more about strictly business. Although some elements of honour, or rather professionalism, certainly fits well in the thief-archetype, I found it odd that Cyrodiil's strongest organized crime syndicate felt more like an inefficient resistance movement, too busy with aiding a few shacks down the docks to bother with business. It was another case of being shoe-horned into a valiant hero-role for me. The Skyrim-TG at least have you go intimidating and racketeering a few people, like a group of mobsters would. "Honour? Look, mate... You know who's got a lot 'a honour? Blokes who bludgeon people with others gods than them to death with steel gavels. Professionals have -standards-! Be polite. Be efficient. Have a plan to steal everything you see!" -Razhid, "Used spelltome dealer". As for the Dark Brotherhood, I haven't actually checked them out yet. I'm a bit worried they'll be leaning a bit hard on the "Raaaar, evil cult! Hail Sithis!"-shtick as opposed to the professional murder-shtick, but I'll have to find out first.
  10. I really like the different spells and magic-schools in Skyrim. Nothing quite like Palpatine-lightning giant spiders to death, just to ressurect their corpse to sick it at its mates. However, I also very much like the various heavy armours, the smithing and the one-handed weapons. So, I want to make a character that combines the two, a tinned Warlock, for short. Can the two meet halfway? My plan is to make a heavy armour battlemage, putting skillpoints in both magic skills like Conjuration and Destruction as well as some decent warrior skills, like one-handed weapons and heavy armour. However, I'm not sure what heavy armour and the likes would do to my magic skills, or vice versa. My question is, can it work? Or will I just gimp myself to Helheimr if I try?
  11. One thing to keep in mind about vikings and medieval warriors in general is that they would most likely use whichever weapon happened to be most useful for the situation at hand, or what they happened to have available. Back then, swords and other dedicated weapons of warfare were very valuable, and badges of status. Spears and axes were more commonplace, being easier to manufacture and with many other uses, as for hunting or tools. The regular viking guy was thus more likely to have a spear and an axe than a sword, although he'd certainly be aspiring towards having one. The chieftain, on the other hand, would most likely have a sword, and it would be one of his most valued of possessions, either inherited or made specifically for him.
  12. I knew it wasn't paranoia on my part to stash all the booze away elsewhere... However, I do have to petty my Lydia for her rather uninteresting existance. She never chose to become what amounts to a bedwarmer and burglar-alarm, that daft Jarl of hers ordered her, without asking anyone involved. Maybe he just doesn't like her? No wonder she keeps comfort-eating all my salmon. I really ought to take her dungeondiving one of these days...
  13. Ah, yes! A mace and shield-combo it is. And I like that enchantment-idea, it's like the Dagger of Friendship from the Shivering Isles. If I could learn the ropes of meshing and texturing, I might even be able to mod in some pala-armour of my own. I plan on making a Khajiit paladin-person with a massive martyrdom-complex, taking on the foul undead and defending the innocent, shouting "S'rendarr is Greater!!" all the while. :biggrin: His hobbies could include armour crafting and amateur archaeology, better known amongst the adventuring vagrants as Dungeon Diving. It'll be an interesting combo, the bold, just (and exceptionally self-righteous) holy warrior architype and the discrete, clever Khajiiti trixter. Power to the People and S'rendarr is Greater and all that, but you can't really be above picking a few locks or pockets to further the cause... :happy:
  14. I have plans on making a paladin-build next. Mostly heavy combat skills, but with restoration, alchemy and (super-righteous) Palpatine-sparks in the back pocket. It'll be an interesting attempt, and it'll hopefully make my character feel like an intelligent warrior, not just some brute wrapped in iron. I tried to make an Honest John Salesman-character recently, though. Mostly took perks related to speech and barter and tried to speak or sell my way out of most situations. It was fun, but... Yeah, I gimped myself fairly brutalliy.
  15. Partly, it is indeed Skyrim. Mostly, it is you, however, and you are not Yahtzee.
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