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Falads

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  1. I'm having trouble getting my own changes to work on a mod called Better Dead Thralls. What that mod does includes a spell that modifies the Reanimate spell with a script that's supposed to happen after the npcs revive. Basically I want to create an enchantment with that spell so I can get it to Reanimate on whatever weapon I enchanted with yet still work with the scripts of the mod. I tried so many things in Creation Kit and I still can't get it to work. The most frustrating and ironic part about this is that I was able to actually do this previously before and now I can't for the life of me remember what I did to make it work. I don't know if anyone can help, I mean it's not anything complicated by any means, I am just dupliicating magic effects and messing with its settings so it can be an enchantment, and then putting it on a weapon. The attempts so far have just been the game crashes when I have the weapon in my inventory,being able to reanimate npc's with that enchantment but no script from the mod taking place, or nothing changes on the weapon.
  2. Bump. Also uploaded a video to clarify, kind of bad quality though.
  3. Hi everyone, I've been trying to figure out the past few days in the Creation Kit on how to make a reanimate enchantment work on certain creatures like werewolves or draugrs. My initial goal with this was to make a weapon with an enchantment that reanimates everything on hitting the corpse of a NPC or creature permanently. This was to work in tandem with another mod that allowed you to control Dead Thralls, this mod came with a special version of the vanilla "Reanimate Dead Thrall" spell with a script. So I was able to achieve what I wanted by using the mod I mentioned which provided the reanimate spell that revived things permanently, I duplicated its magic effect, and made that into an enchantment for a weapon that does the same as the spell. This worked, and I also found that this method also allows the enchantment to work with the mod's scripted features for the magic effect, very convenient. As far as I can tell, I managed to make it reanimate everything so far except for werewolves and draugrs. A clue to this issue I think is that apparently the "Revenant Skill" which can revive draugrs and werewolves, that the normal "Reanimate" spell cannot. So my problem or question here to anyone experienced with the Creation Kit, is if it is possible to change the reanimate magic effect that I am currently using so that it is able to revive both draugrs and werewolves. I'm not really good at explaining, so I will upload a video if necessary. The mod I'm talking about and using for reference is this: http://www.nexusmods.com/skyrim/mods/58069/ Thanks in advance.
  4. Does anyone know what armor this is? http://www.fallout3nexus.com/downloads/images/5462-1-1245431329.jpg
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