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AggressionRanger

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  1. Same here. Same as the other fixes, restoring my system to pre March 12th, 2015 update fixed it.
  2. I know this post is old, but I'm replying in the advent someone googles this (as I did). I had this problem as well, on various things, more than just Quest conditions, I had it for the topics, AI packages, etc. For some reason GECK resizes the column width, so much so the columns are invisible. Your information is still there though, and you can manually drag the column bars back to a working size, they are all "bunched" up on the left side of this column section (or where all your columns: target, function name, function info, value, comp, ect. are normally located). I'm going to continue looking for a more permanent solution (other than a re install), as I have to drag these widths on every quest, ai package, whatever I open up, every time, but at least you can work again, albeit much pain in the assness.
  3. Yea.... you're going to have a few script errors there playa. I've never seen someone remote call a script on an NPC like that, but since it's in the FO:3 script, it must be a semi-valid way to do it. So then, you need to make sure all of the items mentioned in this script are in fact alive and well in the Fallout:NV world. You need to make an NPC and give it the reference name "SlaveRaiderREF1" you also need to attach 1SlaveRaiderScript to them as a person. Odds are you won't even be able to compile the "Quest" script until this is done, because it would be searching for a reference... that isn't there. Make sure somewhere in Geck there is a note/message named "FollowerMessageDead1SlaveRaider" and make sure somewhere in the ole' wasteland there, you have a marker named "SlaveRaiderHomeMarker1 " If scripts call on something that isn't established/there... they won't compile.
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