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linpingchun

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  1. I use GiveItem UFONavigation 1000 and it works thank you
  2. I can use the GiveItem command to get most of the items except for one at this moment. UFO Flight Computer I try UFOFlightComputer, UFO Flight Computer, UfoFlightComputer. it is just not working. There is UFO Flight Computer (damaged) May be the name content some word that says not damaged?
  3. Drakous79, thank you. The command works perfectly. After I copy paste and use the correct " mark, I can move my commands to Strategy.txt file and change the command lines during game play. Wonderful. thank you.
  4. I put below lines and they all work [Engine.PlayerInput].Bindings=(Name="B", Command="GiveResource Money 1000").Bindings=(Name="N", Command="GiveResource Engineers 100").Bindings=(Name="M", Command="GiveResource Scientists 100").Bindings=(Name="F4", Command="Exit", bPrimaryBinding=True) Have not yet try to edit below lines, are there any commands that we can use during battle? like add experience or add / restore health? [XComGame.XComTacticalInput].Bindings=(Name="B", Command="GiveResource Money 1000").Bindings=(Name="F4", Command="Exit", bPrimaryBinding=True) one thing is that the " matters, if I copy paste the lines from the website, the " shows the same as the original lines in the ini file. but it shows different font if I type it in. And if I type it in, it will not work. I have copy paste the correct font to have it work.I have tried this and it appears the " font matters. I do not know why. I will they the Strategy.txt some other days, it did not work for me and now I think maybe it is because of the " font.
  5. I copy your lines and paste them at the end of the DefaultInput.ini When I press B, it exist the game. But when I press F4, it did not. Than I realized that F4 is the quick switch bottom to dash board on Mac, so maybe it is why it did not work. I change the Exit to GiveResource Money 1000 on both lines, and it works. I still need to move to lab or other facilities to have it showed. Thank you
  6. You're right, it will mix, unless you change F12 command to Exit. Let's do something different. Open DefaultInput.ini (Application Support > Steam >SteamApps > common > XCom-Enemy-Unlnown > XCOMData > XComGame > Config) in an editor. Navigate to the end of the file, put there one empty line and this: [Engine.PlayerInput] .Bindings=(Name="F12", Command="Exit") [XComGame.XComTacticalInput] .Bindings=(Name="F12", Command="Exit")This should overwite any previous binds for strategic and tactical layer of the game and will help us with troubleshooting. Now F12 anywhere should exit the game so start the game and hit F12. If it doesn't work, open XComInput.ini (XCOM Enemy Unknown > Maclnit ?) in an editor and search for: Bindings=(Name="F12", Command="Exit")It should be listed 2 times, always at the end of a section ([Engine.PlayerInput], [XComGame.XComTacticalInput]). If not found, add it there. Start the game and hit F12. If it doesn't work, than it is a mystery to solve :smile: Thinking about it, Exit is Unreal Engine command and should work, unless there's an error in bindings. I use Dropbox, but any internet file sharing service will be good. Pack it to zip or 7z please. I'd like to inspect XComStrategyGame.upk, if it contains exec functions. I edited the lines as you stated, and when I run the game, the XComInput.ini does appear to have 2 commends as you mentioned. When I press F12, it increase my sound volume. When I press fn+F12, it exit the game and switch to my dash board. The game does not ended, I can switch back to the game. I am not sure if this means the command is working.
  7. here is the Zip file, it is 0.4MB smaller https://www.dropbox.com/s/szyjy8s333pr6tf/XComStrategyGame.upk.zip
  8. You're right, it will mix, unless you change F12 command to Exit. Let's do something different. Open DefaultInput.ini (Application Support > Steam >SteamApps > common > XCom-Enemy-Unlnown > XCOMData > XComGame > Config) in an editor. Navigate to the end of the file, put there one empty line and this: [Engine.PlayerInput] .Bindings=(Name="F12", Command="Exit") [XComGame.XComTacticalInput] .Bindings=(Name="F12", Command="Exit")This should overwite any previous binds for strategic and tactical layer of the game and will help us with troubleshooting. Now F12 anywhere should exit the game so start the game and hit F12. If it doesn't work, open XComInput.ini (XCOM Enemy Unknown > Maclnit ?) in an editor and search for: Bindings=(Name="F12", Command="Exit")It should be listed 2 times, always at the end of a section ([Engine.PlayerInput], [XComGame.XComTacticalInput]). If not found, add it there. Start the game and hit F12. If it doesn't work, than it is a mystery to solve :smile: Thinking about it, Exit is Unreal Engine command and should work, unless there's an error in bindings. I use Dropbox, but any internet file sharing service will be good. Pack it to zip or 7z please. I'd like to inspect XComStrategyGame.upk, if it contains exec functions. https://www.dropbox.com/s/u2d1nkyenmqu2ah/XComStrategyGame.upk i will try if i can zip it
  9. I did move around the lab and work shop and control room, but it still not work. I only have EU
  10. I edit the DefaultInput.ini, but Mac has the Default files in one folder I posted earlier. I try the "Exit", it doesn't work. The line under uses F12, will it mix up if I use F12? =================================================.Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True).Bindings=(Name="F9”, Command=“Exit”).Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release")================================================== how to upload the file? I cannot find the icon for attachment.
  11. I don't think Mac has different commands or needs hex edit. Can you upload your XComStrategyGame.upk somewhere so I can check it? Are you editing XComGame/Config/DefaultInput.ini? Are you pressing just F9? What happens, if you use .Bindings=(Name=“F9”, Command=“Exit”)I tried press alt+F9 and just F9, with command with and without the Alt=true. I have not yet try the Command="Exit" as you stated above, but I have tried .Bindings=(Name=“F9”, Command=“GiveResource Money 1000”), but it does not work.
  12. sadly this does not work. do you think i need to change something first like hex edit the execution file or something? maybe mac has different command?
  13. My XCOM EU folder: Application Support > Steam >SteamApps > common > XCom-Enemy-Unlnown > XCOMData Under the XCOMData, there are 3 folders Binaries Engine XComGame Under the Binaries and Engine folders, there is no Defaultxxx.ini files In the XComGame folder, there are 6 folders in it Config - where all the Defaultxxx.ini files i can find are in this folder CookedPCConsole - UPK files Cursors - 2 .cur files DLC - PCConsole folder - DLC_Day60 and DLC_Packin folders Localization - DEU/ESN/FRA...folders, I think country language related stuff. Movies - .mov files
  14. do i need to hex edit some file before the game run from the Defaultxxx.ini files? I download a hex editor but it cannot open the XCOM execution file on my Mac. and i change some numbers in the DefaultGameCore.ini file, it does not make any changes. do i need to do something else? thank you
  15. below is the DefaultInput.ini file [Configuration] BasedOn=..\Engine\Config\BaseInput.ini [unrealEd.EditorViewportInput] .Bindings=(Command="SAVE",Name=S,Control=True) .Bindings=(Command="SAVEAS",Name=S,Control=True,Shift=True) .Bindings=(Command="ACTOR SYNCBROWSER",Name="F6") .Bindings=(Command="ACTOR SYNCBROWSERARCHETYPE",Name="F6",Alt=True) .Bindings=(Command="MODE WIDGETTRANSLATE",Name="W") .Bindings=(Command="MODE WIDGETROTATE",Name="E") .Bindings=(Command="MODE WIDGETSCALE",Name="R") .Bindings=(Command="SHOWBROWSER",Name="B") .Bindings=(Command="VIEWPORT PERSPECTIVE",Name="P",Alt=True) .Bindings=(Command="VIEWPORT TOP",Name="T",Alt=True) .Bindings=(Command="VIEWPORT SIDE",Name="S",Alt=True) .Bindings=(Command="VIEWPORT FRONT",Name="F",Alt=True) [Engine.PlayerInput] bEnableMouseSmoothing=false ;---------------------------------------------------------------------------------------- ; GENERAL PC bindings - Used in evey menu ; IMPORTANT: primary and secondary keys must reference the same command in order to be considered the same Action ;---------------------------------------------------------------------------------------- ; Universal, don't mess with me .Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX") .Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY") .Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release") .Bindings=(Name="ThumbMouseButton", Command="Tab_Key_Press | onrelease Tab_Key_Release") .Bindings=(Name="ThumbMouseButton2",Command="Left_Shift_Key_Press | Left_Shift_Key_Release") .Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release") .Bindings=(Name="MouseScrollUp", Command="Mouse_Scroll_Up | onrelease Mouse_Scroll_Up_Release") .Bindings=(Name="MouseScrollDown", Command="Mouse_Scroll_Down | onrelease Mouse_Scroll_Down_Release") ; Confirm / Cancel binds, secondary .Bindings=(Name="Enter", Command="Enter_Key_Press | onrelease Enter_Key_Release", bPrimaryBinding=True) .Bindings=(Name="SpaceBar", Command="Enter_Key_Press | onrelease Enter_Key_Release", bSecondaryBinding=True) ; Confirm / Cancel binds, primary .Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True) .Bindings=(Name="RightMouseButton", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bSecondaryBinding=True) ; Navigation binds, primary .Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True) .Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True) .Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True) .Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True) ; Navigation binds, secondary .Bindings=(Name="W", Command="Arrow_Up | onrelease Arrow_Up_Release", bSecondaryBinding=True) .Bindings=(Name="A", Command="Arrow_Left | onrelease Arrow_Left_Release", bSecondaryBinding=True) .Bindings=(Name="S", Command="Arrow_Down | onrelease Arrow_Down_Release", bSecondaryBinding=True) .Bindings=(Name="D", Command="Arrow_Right | onrelease Arrow_Right_Release", bSecondaryBinding=True) ; Fast Number Access .Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True) ; NON-BINDABLE - Shortcuts to switch soldiers in the barracks. .Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release") .Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | Left_Shift_Key_Release") .Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True) .Bindings=(Name=“F9”, Command=“exec Strategy.txt”, Alt=True) .Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release") ;---------------------------------------------------------------------------------------- ; DEBUG / MARKETING: Comment back in and delete XComInput.ini if needed ;.Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu | CANCELMATINEE 1") ;.Bindings=(Name="F9",Command="tiledshot 4") ;.Bindings=(Name="F10",Command="shot") ;.Bindings=(Name="F11",Command="Singlestep .2") ;.Bindings=(Name="F12",Command="Toggledebugcamera") ;---------------------------------------------------------------------------------------- ; CONSOLE bindings - Make sure to update the console bindings section down bellow ; in the [XComGame.XComTacticalInput] section if you update these binds. ;---------------------------------------------------------------------------------------- .Bindings=(Name="XboxTypeS_A", Command="A_Button_Press | onrelease A_Button_Release | onrelease CANCELMATINEE 1 | SingleStepAdvance") .Bindings=(Name="XboxTypeS_B", Command="B_Button_Press | onrelease B_Button_Release | CANCELMATINEE 1") .Bindings=(Name="XboxTypeS_X", Command="X_Button_Press | onrelease X_Button_Release") .Bindings=(Name="XboxTypeS_Y", Command="Y_Button_Press | onrelease Y_Button_Release") .Bindings=(Name="XboxTypeS_Start", Command="Forward_Button_Press | onrelease Forward_Button_Release | CANCELMATINEE 1") .Bindings=(Name="XboxTypeS_Back", Command="Back_Button_Press | onrelease Back_Button_Release | CANCELMATINEE 1") .Bindings=(Name="XboxTypeS_DPad_Down", Command="DPad_Down_Press | onrelease DPad_Down_Release") .Bindings=(Name="XboxTypeS_DPad_Up", Command="DPad_Up_Press | onrelease DPad_Up_Release") .Bindings=(Name="XboxTypeS_DPad_Left", Command="DPad_Left_Press | onrelease DPad_Left_Release") .Bindings=(Name="XboxTypeS_DPad_Right", Command="DPad_Right_Press | onrelease DPad_Right_Release") .Bindings=(Name="XboxTypeS_LeftThumbstick", Command="Thumb_Left_Press | onrelease Thumb_Left_Release") .Bindings=(Name="XboxTypeS_RightThumbstick",Command="Thumb_Right_Press | onrelease Thumb_Right_Release") .Bindings=(Name="XboxTypeS_LeftShoulder", Command="Shoulder_Left_Press | onrelease Shoulder_Left_Release | CheckDebugMenu") .Bindings=(Name="XboxTypeS_RightShoulder", Command="Shoulder_Right_Press |onrelease Shoulder_Right_Release | CheckDebugMenu") .Bindings=(Name="XboxTypeS_LeftTrigger", Command="Trigger_Left_Press | onrelease Trigger_Left_Release") .Bindings=(Name="XboxTypeS_RightTrigger", Command="Trigger_Right_Press | onrelease Trigger_Right_Release") .Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3") .Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3") .Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2") .Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Speed=0.8 DeadZone=0.2") ;---------------------------------------------------------------------------------------- ; CLEANUP: getting rid of any bindings from the BaseInput.ini that we aren't actually using in X-Com. ;---------------------------------------------------------------------------------------- -Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") -Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") -Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") -Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") -Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") -Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") -Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") -Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") ; --- General bindings -Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire") -Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire") -Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") -Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") -Bindings=(Name="Look",Command="Button bLook") -Bindings=(Name="LookToggle",Command="Toggle bLook") -Bindings=(Name="CenterView",Command="Button bSnapLevel") -Bindings=(Name="Walking",Command="Button bRun") -Bindings=(Name="Strafe",Command="Button bStrafe") -Bindings=(Name="NextWeapon",Command="NextWeapon") -Bindings=(Name="ViewTeam",Command="ViewClass Pawn") -Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") -Bindings=(Name="Turn180",Command="Button bTurn180") -Bindings=(Name="W",Command="MoveForward") -Bindings=(Name="S",Command="MoveBackward") -Bindings=(Name="A",Command="StrafeLeft") -Bindings=(Name="D",Command="StrafeRight") -Bindings=(Name="F",Command="FreezeRendering") -Bindings=(Name="LeftMouseButton",Command="Fire") -Bindings=(Name="RightMouseButton",Command="AltFire") -Bindings=(Name="LeftControl",Command="Jump") -Bindings=(Name="SpaceBar",Command="Jump") -Bindings=(Name="BackSpace",Command="Jump") -Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") -Bindings=(Name="E",Command="Use") -Bindings=(Name="MouseScrollUp",Command="PrevWeapon") -Bindings=(Name="MouseScrollDown",Command="NextWeapon") -Bindings=(Name="C",Command="DoDuck") -Bindings=(Name="P",Command="TogglePhysicsMode") -Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") -Bindings=(Name="Y",Command="TeamTalk") -Bindings=(Name="T",Command="Talk") -Bindings=(Name="Up",Command="MoveForward") -Bindings=(Name="Down",Command="MoveBackward") -Bindings=(Name="Left",Command="TurnLeft") -Bindings=(Name="Right",Command="TurnRight") -Bindings=(Name="LeftShift",Command="Walking") -Bindings=(Name="F4",Command="viewmode detaillighting", Alt=False) -Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) ; --- Camera binds -Bindings=(Name="Delete",Command="Camera Default") -Bindings=(Name="End",Command="Camera FirstPerson") -Bindings=(Name="PageDown",Command="Camera ThirdPerson") -Bindings=(Name="PageUp",Command="Camera Fixed") -Bindings=(Name="Home",Command="Camera FixedTracking") -Bindings=(Name="Insert",Command="Camera FreeCam") ; --- XBox binds -Bindings=(Name="XboxTypeS_X",Command="Use") -Bindings=(Name="XboxTypeS_A",Command="Jump") -Bindings=(Name="XboxTypeS_B",Command="ChangePosture") -Bindings=(Name="XboxTypeS_Y",Command="NextWeapon") -Bindings=(Name="XboxTypeS_Back",Command="") -Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu") -Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list") -Bindings=(Name="XboxTypeS_RightShoulder",Command="mem") -Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward") -Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward") -Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft") -Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight") -Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") -Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode") -Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") -Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") ; --- Mobile binds -Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig") -Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig") -Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig") -Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt") -Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05") -Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05") -Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15") -Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15") -Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire") -Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon") -Bindings=(Name="MOBILE_Jump",Command="Jump") -Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps") -Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking") -Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1") -Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1") ;INSTALLED FOR ART SCREENSHOTS - remove for ship! bsteiner ;.Bindings=(Name="F9",Command="tiledshot 4") ;.Bindings=(Name="F10",Command="shot") ;---------------------------------------------------------------------------------------- [XComGame.XComTacticalInput] ; Universal, don't mess with me .Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX") .Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY") .Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release") ;---------------------------------------------------------------------------------------- ; CONSOLE bindings - Update these when you modify gamepad bindings ;---------------------------------------------------------------------------------------- .Bindings=(Name="XboxTypeS_A", Command="A_Button_Press | onrelease A_Button_Release | onrelease CANCELMATINEE 1 | SingleStepAdvance") .Bindings=(Name="XboxTypeS_B", Command="B_Button_Press | onrelease B_Button_Release | CANCELMATINEE 1") .Bindings=(Name="XboxTypeS_X", Command="X_Button_Press | onrelease X_Button_Release") .Bindings=(Name="XboxTypeS_Y", Command="Y_Button_Press | onrelease Y_Button_Release") .Bindings=(Name="XboxTypeS_Start", Command="Forward_Button_Press | onrelease Forward_Button_Release | CANCELMATINEE 1") .Bindings=(Name="XboxTypeS_Back", Command="Back_Button_Press | onrelease Back_Button_Release | CANCELMATINEE 1") .Bindings=(Name="XboxTypeS_DPad_Down", Command="DPad_Down_Press | onrelease DPad_Down_Release") .Bindings=(Name="XboxTypeS_DPad_Up", Command="DPad_Up_Press | onrelease DPad_Up_Release") .Bindings=(Name="XboxTypeS_DPad_Left", Command="DPad_Left_Press | onrelease DPad_Left_Release") .Bindings=(Name="XboxTypeS_DPad_Right", Command="DPad_Right_Press | onrelease DPad_Right_Release") .Bindings=(Name="XboxTypeS_LeftThumbstick", Command="Thumb_Left_Press | onrelease Thumb_Left_Release") .Bindings=(Name="XboxTypeS_RightThumbstick",Command="Thumb_Right_Press | onrelease Thumb_Right_Release") .Bindings=(Name="XboxTypeS_LeftShoulder", Command="Shoulder_Left_Press | onrelease Shoulder_Left_Release | CheckDebugMenu") .Bindings=(Name="XboxTypeS_RightShoulder", Command="Shoulder_Right_Press | onrelease Shoulder_Right_Release | CheckDebugMenu") .Bindings=(Name="XboxTypeS_LeftTrigger", Command="Trigger_Left_Press | onrelease Trigger_Left_Release") .Bindings=(Name="XboxTypeS_RightTrigger", Command="Trigger_Right_Press | onrelease Trigger_Right_Release") .Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3") .Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3") .Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2") .Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Speed=0.8 DeadZone=0.2") ;---------------------------------------------------------------------------------------- ; TACTICAL binds ;---------------------------------------------------------------------------------------- .Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True) ; Confirm / Cancel binds, secondary .Bindings=(Name="Enter", Command="SpaceBar_Key_Press | onrelease SpaceBar_Key_Release", bPrimaryBinding=True) .Bindings=(Name="SpaceBar", Command="SpaceBar_Key_Press | onrelease SpaceBar_Key_Release", bSecondaryBinding=True) ; Pathing .Bindings=(Name="RightMouseButton", Command="Right_Mouse_Button_Press | onrelease Right_Mouse_Button_Release", bPrimaryBinding=True) ; Interact with Actor .Bindings=(Name="V", Command="V_Key_Press | onrelease V_Key_Release", bPrimaryBinding=True) ; Swap Weapon .Bindings=(Name="X", Command="X_Key_Press | onrelease X_Key_Release", bPrimaryBinding=True) ; End Turn .Bindings=(Name="Backspace",Command="Backspace_Key_Press | onrelease Backspace_Key_Release", bPrimaryBinding=True) .Bindings=(Name="End", Command="Backspace_Key_Press | onrelease Backspace_Key_Release", bSecondaryBinding=True) ; Open chat panel (PC Multiplayer) .Bindings=(Name="J", Command="J_Key_Press | onrelease J_Key_Release", bPrimaryBinding=True) ; Navigation binds, primary .Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True) .Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True) .Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True) .Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True) ; Camera Controls ; Pan .Bindings=(Name="W", Command="W_Key_Press | onrelease W_Key_Release", bPrimaryBinding=True) .Bindings=(Name="S", Command="S_Key_Press | onrelease S_Key_Release", bPrimaryBinding=True) .Bindings=(Name="A", Command="A_Key_Press | onrelease A_Key_Release", bPrimaryBinding=True) .Bindings=(Name="D", Command="D_Key_Press | onrelease D_Key_Release", bPrimaryBinding=True) ; Rotate .Bindings=(Name="Q", Command="Q_Key_Press | onrelease Q_Key_Release", bPrimaryBinding=True) .Bindings=(Name="E", Command="E_Key_Press | onrelease E_Key_Release", bPrimaryBinding=True) ; Zoom In .Bindings=(Name="T", Command="T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True) ; Zoom Out .Bindings=(Name="G", Command="G_Key_Press | onrelease G_Key_Release", bPrimaryBinding=True) ; Zoom Toggle .Bindings=(Name="Z", Command="Z_Key_Press | onrelease Z_Key_Release", bPrimaryBinding=True) ; Zoom Range .Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release", bPrimaryBinding=True) .Bindings=(Name="Tilde",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release", bSecondaryBinding=True) ; Center camera on current unit .Bindings=(Name="Home", Command="Home_Key_Press | onrelease Home_Key_Release", bPrimaryBinding=True) ; Change Cursor Altitude .Bindings=(Name="MouseScrollUp", Command="F_Key_Press | onrelease F_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F", Command="F_Key_Press | onrelease F_Key_Release", bSecondaryBinding=True) .Bindings=(Name="MouseScrollDown", Command="C_Key_Press | onrelease C_Key_Release", bPrimaryBinding=True) .Bindings=(Name="C", Command="C_Key_Press | onrelease C_Key_Release", bSecondaryBinding=True) ; Switch Units / Targets .Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release", bPrimaryBinding=True) .Bindings=(Name="ThumbMouseButton", Command="Tab_Key_Press | onrelease Tab_Key_Release", bSecondaryBinding=True) .Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | Left_Shift_Key_Release", bPrimaryBinding=True) .Bindings=(Name="ThumbMouseButton2",Command="Left_Shift_Key_Press | Left_Shift_Key_Release", bSecondaryBinding=True) ; Ability Shortcuts ; Overwatch .Bindings=(Name="Y", Command="Y_Key_Press | onrelease Y_Key_Release", bPrimaryBinding=True) ; Reload .Bindings=(Name="R", Command="R_Key_Press | onrelease R_Key_Release", bPrimaryBinding=True) ; Hunker Down .Bindings=(Name="B", Command="B_Key_Press | onrelease B_Key_Release", bPrimaryBinding=True) ; Fast Number Access .Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True) .Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True) ; More Info .Bindings=(Name="F1", Command="F1_Key_Press | onrelease F1_Key_Release", bPrimaryBinding=True) ; Target Shortcuts .Bindings=(Name="F2", Command="F2_Key_Press | onrelease F2_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F3", Command="F3_Key_Press | onrelease F3_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F4", Command="F4_Key_Press | onrelease F4_Key_Release", bIgnoreAlt=True, bPrimaryBinding=True) .Bindings=(Name="F5", Command="F5_Key_Press | onrelease F5_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F6", Command="F6_Key_Press | onrelease F6_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F7", Command="F7_Key_Press | onrelease F7_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F8", Command="F8_Key_Press | onrelease F8_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F9", Command="F9_Key_Press | onrelease F9_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F10", Command="F10_Key_Press | onrelease F10_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F11", Command="F11_Key_Press | onrelease F11_Key_Release", bPrimaryBinding=True) .Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release", bPrimaryBinding=True) ;INSTALLED FOR ART SCREENSHOTS - remove for ship! bsteiner ;.Bindings=(Name="F9",Command="tiledshot 4") ;.Bindings=(Name="F10",Command="shot") [GFxUI.KeyMap] FullKeyboard=1 ;All input (except mouse) is passed to GFx, GFx does not handle input itself. ;XboxTypeS_DPad_Up=Up ;XboxTypeS_DPad_Down=Down ;XboxTypeS_DPad_Left=Left ;XboxTypeS_DPad_Right=Right ;XboxTypeS_LeftShoulder=LeftBracket ;XboxTypeS_RightShoulder=RightBracket ;XboxTypeS_Start=Add ;XboxTypeS_Select=Subtract ;XboxTypeS_A=Spacebar ;XboxTypeS_B=Escape ;XboxTypeS_X=Delete ;XboxTypeS_Y=Y [Engine.UIInputConfiguration] +WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))))) +WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTypeS_RightShoulder"),(InputKeyName="MouseScrollDown",ModifierKeyFlags=42))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"),(InputKeyName="XboxTypeS_Start"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0),(InputKeyName="MouseY",ModifierKeyFlags=0))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0))))))) +WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ScrollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"))),(InputAliasName="ScrollTop",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="ScrollBottom",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="MouseScrollDown",ModifierKeyFlags=42),(InputKeyName="PageDown"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0))))))) +WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
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