-
Posts
33 -
Joined
-
Last visited
Everything posted by Nanodoc360
-
Does anyone still play or mod this game? I have been searching frantically via google to find a size and stacking mod for this game. If anyone knows how to mod these archive files let me know. I tried to learn how to hex edit them but it was all too confusing for me. I would love to get my hands on a smaller weapons and insane stack size mod simply for playing multiple play through's.
-
Nuka-Cola Quantums doesn't glow anymore.
Nanodoc360 replied to Jallis370's topic in Fallout 3's Mod Troubleshooting
Wow I have been searching for days for a reason why i was seeing or getting no glow effects on any mod that had glow effects that I installed. HDR fixed it. Thank You .... even if it's 9 years later. -
Was hoping someone could help me with this problem. I've tried 3 companion mods now each one dies as soon as I recruit them. then their bodies just follow me around everywhere i go they are close to me but dead on the ground.
-
Started new game just installed, very few mods, one is a companion mod, right after i meet them and free them they collapse unconscious and do not get back up, i do have morrowind code patch installed. but I just can't figure out how to get them back up on their feet. i move away or change areas they are still near me but on the ground unconscious any advice or help would be appreciated.
-
Looking for an item via mod that is compatible with vampire's embrace mod that will negate sunlight damage. I know there used to be one ages ago but since then my old PC died and now playing on a windows 10 tablet. So anyone gifted enough that has time a mod for this would be greatly appreciated I was thinking like a necklace or ring mod. Not sure what happened to Nexus in my time away but it looks like all the old good possible mods are gone like everything vanished, guessing some sort of crash dealing with the storage of mods in the past.
-
Also Wondering if it is Possible to reduce the install radio relays from 6 days to less as well.
-
Looking for a way to speed up the time two soldiers are stuck in the training facility for soldier bonding, I find the 3 day timer a bit too long If possible I would like to change them to 1 day out of commission times.
-
unless I am mistaken, since i do not have my pc anymore but i do belive your 1 sub category short. it should be Steam/steamapps/common/kotor/files/overide.
-
My Pc fried a few months back. Now playing on Android only. I am looking for a mod that will allow any feat to be chosen at any level irreguardless of prerequisites. Say like if I wanted to take heavy an advanced skill before the improved skills at level 1. before people say well there is or used to be mods like this I have tried all versions of the current tsl only mods just manually installing the feat.2da files from those mods do not work. I ave tried all variants so far. My guess is the tsl patcher does something that just the normal 2da file does not.
-
KOTR Modding KOTOR on android without a computer
Nanodoc360 replied to Redrouge2w's topic in Mod Troubleshooting
@Redrouge2w, I lost my pc a few months back myself, But I do have the advice you are looking for. When you first install kotor on android there will only be an obb file location so after instal run the game once so that it extracts and creates an Android/data location for the game in that com.aspyr.kotor open that file location, I suggest ES file explorer. create a new folder in the files folder. Name it Override. So far the mods I have experimented with not having a pc anymore will have to be files that do not require a tsl patcher. Some of the mods have readme's and pictures. you do not have to copy these over. I do myself i just rename each readme to match the mod they came from in case i need to read them for help later. The type of mods you will want are going to depend on your current android system. also since everything goes into the Override folder and file that is duplicate or used in another mod will most likely conflict with one you have added so far. Some mods say they are tsl but you never know unless you look at the files themselves once downloaded i have found a few that have manual install files besides the tsl only type's hope this helps. -
Anybody still doing mods or work for this? I doo not have a pc anymore and now i am forced to play on my nvidia shield android tv. Like this game but even easy mode is frustrating. I would love to find someone who has added mods or tweaks into their android version of the game that I could possibly download. Thanks.
-
Let me clarify. Any Feat Mod Classic.
-
Due to a storm several months ago, (90 mph winds, excessive rains here in the mountains where I live, clump of 13 trees fell at once and crushed the place I was living in, doing so crushed and destroyed my PC). Now I am playing Kotor on an android device. A lot of the mods work fine but some don't due to lack of tsl patcher. I am looking for anyone willing to do the tsl patch on certain mods and find a way to upload the resulting files so I may use them. First one is the any feats mod. Need the modified feat.2da file no way to patch the append.tlk file into the feat.2da file please.
-
Debug Console Enabler - game doesn't starts
Nanodoc360 replied to ewsg's topic in The Witcher's The Witcher 3: Wild Hunt
Did you guys follow the full instructions? btw if you have version 1.04 installed try not to update to 1.05 as the mod author is gone for 3 weeks time and the mod is now not working since 1.05 update. at Nexusmods download and install the 'Debug Console': http://www.nexusmods.com/witcher3/mods/28/ Note: You might need to Install the Visual C++ Redistributable Packages for Visual Studio 2013 from Microsoft here: https://www.microsoft.com/en-us/download/details.aspx?id=40784bring up the Debug Console using key ‘~’enter the commands in the debug consolethe Microsoft Visual Studio Visual C++ Redistributable Package for 2013 Version is a must or the mod will not work at all. Also I had problems downloading this via Firefox and Chrome I had to use IE. -
Debug Console Enabler - game doesn't starts
Nanodoc360 replied to ewsg's topic in The Witcher's The Witcher 3: Wild Hunt
Did you guys follow the full instructions? btw if you have version 1.04 installed try not to update to 1.05 as the mod author is gone for 3 weeks time and the mod is now not working since 1.05 update. at Nexusmods download and install the 'Debug Console': http://www.nexusmods.com/witcher3/mods/28/ Note: You might need to Install the Visual C++ Redistributable Packages for Visual Studio 2013 from Microsoft here: https://www.microsoft.com/en-us/download/details.aspx?id=40784bring up the Debug Console using key ‘~’enter the commands in the debug consolethe Microsoft Visual Studio Visual C++ Redistributable Package for 2013 Version is a must or the mod will not work at all. Also I had problems downloading this via Firefox and Chrome I had to use IE. -
gotchas thanks downloading ufo and giving it a try now with a fresh start and a little under the table credits, gonna build an entire fleet before i even take yisha to her first drop off / quest point. not even gonna chance the later in game ship yards out of materials hangup. Pitty Plutarch and Xenon if this works when there is about 20- 50 ships jumping in and spanking them lol.
-
Could someone familiar with this games format and know how possibly make a extension for the game that gets rid of the ships not having or needing ammunition? Every time I try and go to a shiptrader and try to have ammunition added to my ships they freeze and bug out the shiptrader after they dock to get ammunition. As is not a single one of my ships will assit in fights and I believe the problem is because of the lack of Ammo.
-
xrebirth [WIP] Capture Xenon Destroyer
Nanodoc360 replied to BerserkKnight's topic in Mod Troubleshooting
o.0 I just started fighting these guys tonight and tough they are. I would really like to see any version released, I am using the hull manager, 5 star crew, besides the drones can be added via saveeditor also i believe, oh and lets not forget one of my favorites right now is the repair lazer weapon mod. -
For years now I have been using the Nexus site and after getting Shadowrun Returns myself I would love to see an addition be added here for the game, I love being able to go to one site to find all my favorite games and the mods for them. So I am hopeing as well it is added or given a home here if there is enough call for it or requests for it.
-
Ok I have been around these games since morrowwind, done some modding over the years with all the versions nothing serious or major. So I get Skyrim decide I wanna try my hand at modding something for real this time so I figure ok Ill start out easy and start with a house mod just to test the waters and get my feet wet. first house mod attempt using only in game models and textures, Exterior looks as should be .. minus the doors ( exterior and interior ) are both missing. Made sure they were both linked etc. set ownership to the player. looks fine in CK. get into game door gone poof like puff the magic dragon they aren't there. COC to a cocmarker inside the house interior is navmeshed perfectly and entire house interior is as i built it. Few weeks later I am making a completely new land area so no chance of intereferrance from outside mods or already placed things in the normal world. using all custom built models personally made in 3ds. working on exterior models first. textures etc done with combo of photoshop cs5, gimp2, put together with nifscope, fine tuned and checked. everything model wise i made shows up perfectly in CK So i created a custom teleport stone to replace a building exterior / door everything still looks fine in ck. enter game bam no teleport stone. i go back to ck drop a door in the area next to my teleport stone go back into game no door in game. tried to COC to my new area or map location to check my other custom built models and coc won't take me there. the new area is nav meshed. I have a lot of stuff that I have been working on custom built models and such to try and make a housing + mod but at this rate im beyond frustrated. anyone have any ideas why my doors and teleport stones may not be showing up in actual game? before you ask I have done the nifscope work and ck kit editing for a friend on weapons and they show up just fine in game. so im kind of really confused. any help or ideas would be greatly appreciated. Edit: Also I have saved the game inside of Whiterun inside the tavern so when I clean save and remove re-add the plugin I am not in the same loading area. before someone asks.
-
Thanks for the advice ... I've been trying for days to figure it out and I just lack the skills, thought i did it right but the skins just aren't showing up in my game even if they do in nifscope so I have thrown in the towel still hoping someone else does it.
-
I love the CBBE body skins, nice done and quality work. What I am wonder is has anyone tried to done a skeletal or remake adding BBP: (Butt and Breast Physic Animations) to Caliente's awesome work?
-
6 Driver rollbacks and finally got it working with NVidia Geforce GTX 460 Driver Version: 266.58 the newer versions for some reason conflict with the blender 2.49b UI display. Just in case anyone else has the same problem I did. Here is the fix. Thanks LHammonds, like i stated sometimes you just need a new set of fresh eyes to help figure it out.
-
yup tried the newest beta version same effects, guess i got to start back stepping on my driver versions to find one that fixes the issue. argh this will be such a pain.
-
Current Nvidia Driver is 275.33 will try the new beta version if that doesnt work im clueless but thanks for responding LHammonds