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Gearsmoke

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  1. I'll see if I can download yours to take a look. I've put my WIP on the Steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=645362884 If you wish to try to find the problem, I would be really appreciative - no pressure tho. :smile:
  2. Oh, er, that's not what I meant by keywords. I meant which words to look for in the giant list of stuff in the log. :) I'm still going over it tho.
  3. Thanks very much for the help, though I can't find anything in the papyrus log that looks related to the mod at all. (I'm not sure what its keywords are, though.) Any idea what I should be looking for?
  4. Thanks for answering - and for the tutorial. I'm still not able to figure out why it isn't working. I try to use Bless Home, and it tells me the house isn't suitable.
  5. Question - Do I have to have Multiple Adoptions to have this work? I think I did everything in the tutorial, but I still get 'no I don't' when asked if I have a home for the kid.
  6. Ok, problem has been solved. It was a bug in the cell, so after duplicating the cell, repairing all the links, and deleting the original, I have a working vendor! Thanks to everyone who tried to help me with this.
  7. Maybe there's something off in the cell... ?
  8. Thanks - hmm. She works fine. Nothing is different between her and my vendor... I've tried replacing the NPC, the chest, and the services faction - no change. I've created another vendor that sells fruit outside, that one works fine... I don't know what's wrong with the one inside the shop. o_o;
  9. If anyone can figure out how a shopkeeper in an interior cell might differ from a generic merchant in an exterior one, maybe that would help?
  10. I've narrowed it down to the 'Not Buy/Sell' option. I'm supposedly meant to select 'vendormisc' from the items list and check Not Buy/Sell. Though I've unchecked it with no change.
  11. Smashly - I have done all those things, I missed them in the list. But I have set up the new faction with 'Can be owner', 'Vendor', the vendor hours, and the correct chest. The rank was 0 when I added it.
  12. Still trying everything I can think of. I did successfully turn her into a chest for a while. That's not quite what I wanted.
  13. Problem Solved. Had to replace the cell and the vendor faction. I'm learning to create NPCs right now, and I am having a problem with a merchant in a shop (which is also her house with her family). I can walk in and she'll greet me with merchant dialogue, but when I look at what she has for sale, the buy/sell window comes up with nothing in it. The merchant has 9 gold and no items. My inventory also does not appear in this window so I cannot sell to her. My belief is that somehow she's not able to access the chest which I've assigned her services faction, but I can't figure out what I've done wrong. Here are the steps I've taken so far: New services faction with vendor options checked, hours of operation, and location. Set list 'Vendormisc' + Not Buy/Sell New chest copied from an existing vendor chest (Grey Pine Goods), with the investor object removed. Chest has been assigned to the services faction and placed in the voidspace in the interior cell for the shop. New character, class set vendorpawnbroker, added jobmerchantfaction, new services faction, town faction, crime faction, and household faction. I have tried making the chest owned by the character, the services faction, or the household faction with no effect. I have tried making the chest a linked reference of and by the character, with no effect. The character's voice type is compatible with vendor dialogue and has demonstrated it. I just cannot gather why the inventory remains empty.
  14. Issues have been resolved. The chests were within the invisible boundaries of a 3-dimensional object, even though that object had a niche in it, objects in the niche were interpreted by the game as being within the bounds of the object. The dirt ball was an artifact created by the game, rather than the mod. I used a console delete command to get rid of it.
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