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justinas91

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  1. I am trying to resize the ingame weapons to be more realistic (xcom enemy within) I have searched the forums and found that there was a mod to increase female weapons and reduce male weapons at the same time here http://forums.nexusmods.com/index.php?/topic/1499688-big-guns-for-girls/ The problem is its for enemy unknown and does not work for me because the hex code is different in enemy within then i tryed to create a patcher gui using the code from (long war xcomgame.upk) mixing it with the code i found UPK_FILE=XComGame.upk OBJECT=XComUnitPawn.AttachItem //slightly scale down ridiculously large weapons on male pawns [BEFORE_HEX] //if(bIsFemale && !AllObjects('XComMecPawn')) 07 C9 00 82 2D 01 26 3D 00 00 18 0E 00 81 C5 21 C0 7F 00 00 00 00 00 00 16 16 16 //MeshComp.SetScale(0.80) 19 00 46 3E 00 00 0F 00 00 00 00 00 00 1B FE 6D 00 00 00 00 00 00 1E CD CC 4C 3F 16 //Mesh.AttachComponentToSocket(MeshComp, SocketName) 19 01 4C FD FF FF 1C 00 00 00 00 00 00 1C 72 FA FF FF 00 46 3E 00 00 00 49 3E 00 00 16 //kFoundMeshComponent = MeshComp 0F 48 47 3E 00 00 00 46 3E 00 00 //MeshComp.SetLightEnvironment(LightEnvironment) 19 00 46 3E 00 00 13 00 00 00 00 00 00 1C A8 FA FF FF 01 36 3D 00 00 16 //MeshComp.SetShadowParent(Mesh) 19 00 46 3E 00 00 13 00 00 00 00 00 00 1C 9F FA FF FF 01 4C FD FF FF 16 //MeshComp.CastShadow = false 14 19 00 46 3E 00 00 0A 00 F3 FE FF FF 00 2D 01 F3 FE FF FF 28 //MeshComp.PrestreamTextures(1.0, true) 19 00 46 3E 00 00 11 00 00 00 00 00 00 1C 86 FB FF FF 1E 00 00 80 3F 27 4A 16 //0b [/BEFORE_HEX] [AFTER_HEX] //start 0x86 //if(!AllObjects('XComMecPawn')) 07 CE 00 81 C5 21 E3 80 00 00 00 00 00 00 16 16 //MeshComp.SetScale(((bIsFemale) ? 0.750 : 0.850)) 19 00 71 3E 00 00 18 00 00 00 00 00 00 1B EC 6E 00 00 00 00 00 00 45 2D 01 51 3D 00 00 05 00 1E 00 00 40 3F 05 00 1E 9A 99 59 3F 16 // null ops 00 71 3E 00 00 00 71 3E 00 00 00 71 3E 00 00 0B //Mesh.AttachComponentToSocket(MeshComp, SocketName) 19 01 4C FD FF FF 1C 00 00 00 00 00 00 1C 72 FA FF FF 00 46 3E 00 00 00 49 3E 00 00 16 //kFoundMeshComponent = MeshComp 0F 48 47 3E 00 00 00 46 3E 00 00 //MeshComp.SetLightEnvironment(LightEnvironment) 19 00 46 3E 00 00 13 00 00 00 00 00 00 1C A8 FA FF FF 01 36 3D 00 00 16 //MeshComp.SetShadowParent(Mesh) 19 00 46 3E 00 00 13 00 00 00 00 00 00 1C 9F FA FF FF 01 4C FD FF FF 16 //MeshComp.PrestreamTextures(1.0, true) 19 00 46 3E 00 00 11 00 00 00 00 00 00 1C 86 FB FF FF 1E 00 00 80 3F 27 4A 16 //0b [/AFTER_HEX] I almost got it working but it crashes as soon as a soldier model has to load I am not good at this Maybe can someone help me out or done this already? Ty all
  2. Hi I have a problem and maybe someone knows whats hapening. The problems is if i make any hex editing (even changing one number 58 to 57 for making the game read .ini files) on the game Executable files ex. ( XComEW.exe ) when launching the game it crashes with error XcomEW.exe Application error The application was unable to start corectly (0xc0000142) If i edit any hex changes back to what it was it starts to works again. Ty
  3. 1. Is it possible to make that after level up you do not get the 3attribute points that only you get skill and talent points when leveling? 2.Is it possible to increse the view distance of the ai that the ai would notice you from a larger distance? 3.Is it possible to edit how much 1 point added to attribute gives for example bonus to damage or health Thankyou
  4. I am creating a mod where you would always be level one but yoy get to choose from a lot of skill point and talents so you would be level one but already have talents. But i have noticed that the game stil even if you are level 1 levels. Only the items stoped leveling. When editing the characters i have set all characters level min 0 max 0 but the levles are area related somehow. Each area have different levels they start from 0 and at redcliff they are always level 6-5 and the further you go there level rises while i am still level 1. How to stop this if its possible? Because i want to be always level 1 that the items would not scale. I hate when a normal soldier has tier 1 at the start and tier 2 at the end.
  5. yes i have found out that you have to edit the creature not character files
  6. I always get failed when i try to extracted a character from the characters list while with items it works fine. What is the problem? Thankyou No need anymore i have found out that i neede to use the creature tab to extract and edit characters
  7. I have played with increasing to 300 defense. The result was the same ammount of parry block and dodge only the enemy could not hit you they always missed if not blocked and etc. Alos i am tryng to increse the starting attribute and skill amount is it possible? Because i havent seen any mods that made so. no starting abilities mod does remove the added and give more points so i used only the part that gave more points so now i have the added and i can add more but the files that stores this information is sys_chargen and the type of files is Lotus Notes Content Source how do i edit this files? Thankyou
  8. Thanks again :thumbsup: And maibe you know something about the block pary and dodge animations. Maybe it is possible to increase the amount thay are beeing used so there would be more block parry and dodge in combat?
  9. How do i get access to da awakening source files? the tools had them when installed after da origins in 2DA folder now where are the awakening files? Do i have to reinstall the toolset for the awakening source files to appear? Thankyou
  10. I am unable to find where is the file with the player starting equipment. If someone knows where its is please tell me because i want to change the starting equipment armor and weapons your character wears. Thankyou
  11. Is it possible to remove requirements from skills and talents if so how? I cant find the files or am looking in the wrong place. Thankyou I have found out it is in the abi_base file
  12. Well i made some progression but i steel need help how do i convert the xml files to GDA? that i could mod the with GDApp Iwant to convert the creatureranks xml file to gda Thankyou
  13. Thanks And one more question from where do modders get the GDA files? with stats and so on that are easy to change with GDApp I have readed a lot of tutorial but is till do not get the point. So if possible could someone for to download all the gda files. that anyone could download them and then mod them with the GDApp tool because it would be simple. Thankyou
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