Hi all, I am currently struggling with a modification to a script of an existing mod. I am not a modder nor do I have any experience whatsoever, but with the help of some tutorials and a lot of trial and error I managed to edit a lot of the mod to suit my liking except for this last part. This mod I am modifying for my playthrough has an ability which damage is tied to the enchanting skill. I managed to tie it to a some other data except to equiped weapon damage / melee damage. I would like the damage to be tied to my current melee damage/weapon damage. This is the part where I am struggling with. I tried different options. Some do not compile because of errors, fair enough. Some compile succesfully but do not work ingame. Damage = Caster.getav("attackdamage") as float for example compiles just fine, but the ability does no damage at all. Same when I change it to meleedamage . Even Damage = PlayerActor.Getgoldamount() as float works so there is no way something as simple as tying the damage to sheet dps isn't possible. Just to be clear, that's the stat I'd like to link to the damage of the ability. Any help would be appreciated!