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Solgath

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  1. exactly, I'm all for taking care of ones self first, just the suddenness of it was worrying, I'm happy i could help relieve peoples mind on it, and i also hope he returns when he is feeling better, i totally get the burnout when it comes to some games.
  2. found this on reddit, sad to see him go, but if it isn't fun to do anymore then that is that... I am devasted, ithink i did some sort of burnout and i deleted both. That was too much work, plus bad conditions to work with. I ll take the time necessary to work on this on my free time, otherwise i ll do more burnout. I am very sad for the discord members. I regret it very badly.
  3. not entirely sure, but something bad has gone down, Redmas has completely disappeared.... discord is gone, mod has been deleted.... i hate when amazing mods like this disappear, it added so much to NMS, and it is entirely possible Redmas just got sick of all the hate, if any (which is highly likely), he was getting, i honestly hope that is all it is, and not something worse...
  4. main idea is like dragon born in DnD or the dragon disciple from most neverwinter games, i mean, there isn't much in the way of dragon effective magic, having something like this would be handy for mage type chars, and others, would be cool to see some more ways to use the whole "dragon blood" your character has, i did consider making the mod myself, but i can't seem to get the creation kit to even run on my system, and honestly i don't have any idea where to start, hoping someone might be interested in picking it up.
  5. so i had an idea for a new mod, along the same lines as better vampires in that as the dragonborn, or even one of the dragon blood, your character is able to unlock powers/perks contained within your dragon blood, i'm not entirely sure how i'd even start with a mod like this, if someone would be interested in picking up a mod idea, it would be awesome to see something like this in skyrim. skill/perk examples: Dragon Skin: 5 ranks, increase armor by % per rank. Dragon talons: 5 ranks, unarmed damage by % per rank and so on, also maybe include different draconic blood types, red, green, gold, silver dragon blood.
  6. yeah, fully random, but i seem to have a stable game now, just limiting my mods, i tried transfer settlements, but found it really screwed my game up trying to import settlements, tried the settings it had for CTD and it actually made things worse, was causing everything to crash, which was super strange lol
  7. not really, i ended up deleting all my saves in my saves folder and started over, made a bashed patch and it appears to be fairly stable, before i was running around in the levelers bunker mod, now to fix the last scrapping issue i have, and it would be perfect lol, seems this one is like a flicker of scrapped buildings, like standard stuff that is normally scrapable even without scrap anything, but it only really happens in sanctuary atm, so i'll live.
  8. just when i think i've got my game working right, now it crashes after around 5mins or so of getting into the game... starting to get cheesed off trying to get a stable game going here.... maybe a bashed/merged patch could help me, i got no idea when it comes to reading the logs, the amount of times i have restarted from scratch only for a new problem to happen....
  9. my new load order, in case it helps with your own problem:
  10. beats me, never hurts to put it at the bottom, and use the ultimate edition, just to be safe, i've managed to get mine all stable so far, needs a little fine tuning.
  11. scrap everything does, which is why it is a good idea to have it at the very bottom of your load order
  12. that one i have had as well, i find it comes from mod the adds in stuff and you have something that does something to the previs/precombines or whatever, i can typically fix the problem if i move the mod that adds to that area below the offending mod, beantown is a huge issue in that respect, i have a few settlements overhauled by the GECK project and still had buildings and stuff inside my the buildings lol, this is my load order toward the end due to beantown, if you use that: *BostonFPSFixAIO.esp*FQ_NoMoreLODFlicker_AIO.esp*BTInt_Optimization.esp*America Rising - A Tale of the Enclave.esp*CraftingFramework.esp*vonBennettCommonwealthSettlements_GECK.esp*BetterOpenSeason.esp*LevelersBunker.esp*BrighterSettlementLights_ExtraBrightv1.1.esp*TransferSettlements.esp*Brighter Wasteland Workshop Lights.esp*Vault-tec brighter lights.esp*SimSettlements_CityPlanPack_ContestEntries.esp*Scrap Everything - Ultimate Edition.esp*StartMeUp.esp
  13. not entirely sure, just sometimes when travelling, i see floating shrubs and stuff and a large chunk of the terrain is missing, at least till i walk into.. might be the no disappearing act mod i have, i got it because of beantowns, but it might be causing more problems than it is solving...
  14. i *think* i got it fairly stable now, my only real issues is vanishing terrain, can't seem to find a stable fix for it, but i changed up my load order, removed a few mods, i still pop save-o chem like it is candy just to be safe lol, but i can play for a good couple of hours... just the whole vanishing terrain is a little jarring, it pops back in when i walk into the area, but still..
  15. so, i have a game where i run a tech minded char that uses a teleport system to get around the commonwealth, the mod i use is - https://www.nexusmods.com/fallout4/mods/14244 and it works wonders, downside is, i can't set any custom teleport locations due to it resetting the skills from Be Exceptional - (https://www.nexusmods.com/fallout4/mods/28222) i'm hoping a modding savvy individual might be able to make a patch where these 2 mods play nice with each other, i'd like to be able to set some custom locations without it completely resetting my skill points and perks... cheers
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