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NaomeShade

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Everything posted by NaomeShade

  1. Oh my... Could I possible imagine that I should not click on an extracted nif but instead load it from the nifscope itself? It works this way. I thank you for all your attention, there is no longer any question to answer. The solution was too simple...
  2. Thank you for the answer! So... There is no "manager" in the modding history, so I used BSA Browser 1.0 that I've found there - the result is the same I've found exacly "BSA manager" for Morrowind in another sourse - same I don't even know how many "BSA something" I've tried - everytime it's the same. The files size (to be precise, hair meshes for dunmers - but no matter what nif files I extract...) vary between 5 and 16 KB - seems fine. So what could that be if all the programms work in the same way?
  3. Hello. I need some of Morrowind BSA meshes for a small mod project, so I use Fallout Mod Manager to extract them. They extract themselves perfectly fine. But then I open a nif using NifScope - and I see that the file is completely empty. All Morrowind BSA nif files are empty, they have no NiNodes, nothing in the block list. I find this strange and I would like to know how to open the nif files to actually see the files with a potencial power to edit them and put them into the game. Thank you.
  4. Thanks for reply. I found the aliases... but don't understand how they are connected. Can't you explain either? Ah well...
  5. Greetings. Firstly, remember your Dimhollow Crypt and Redwater Den experience. At first, our vampire friend appears as a "Mysterious woman" and later on transforms her name into "Serana". I sort of want to know the mechanics of this change and how is it done in creation kit (scripts?). And yes, Redwater thugs change names as well. Help please!
  6. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_sycMainQuest (0B0012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2404 [_sycMainQuest (0B0012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330 [alias PlayerAlias on quest _sycMaintenanceQuest (0B005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28 [alias PlayerAlias on quest _sycMaintenanceQuest (0B005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (0B005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20 [11/17/2012 - 01:26:54PM] VM is freezing... [11/17/2012 - 01:26:54PM] VM is frozen [11/17/2012 - 01:26:54PM] Reverting game... What is that? I have endlless ctds with this shi`
  7. Greetings everyone. The title says it. Or I can have suggestions on how I can make such mod. Any ideas? PS Dspsob isn't compatible as well.
  8. Unofficial Skyrim Patch and Unofficial Dawnguard Patch - must have those.
  9. Greetings, community. So here we are. Three mods conflict: Skyre with EEO and with DSPSOB. All of these mods alter races - so they don't work together. I am sorry If I am posting an obvious and stupid question, but I need help with all these mod utilities and stuff. How do I make the mods compatible - what do I use? Where do I click? Is it possible to mess everything If done in wrong order? Or, perhaps, compatible mods are already done? I couldn't find.
  10. Just complete rest of the quest without saving and get out - this one realy works! Thanks!
  11. Greetings! Ok, guys. I have the same problem - ctds on a save. This happens after the specific moment : well... I have to make a spoiler, so you understand, what am I talking about. You must have finished Vaermina anyway... after awakening from the vision and beholding the sparkling soul gem I am unable to save any longer.What's this about? Why this moment? Help! Returning on a previous save works. But I want this quest done, right? Double load didn't work. Suicide didn't work. 31-days waiting didn't work. Never had anything like that before... Never done this quest before.
  12. How is that FOMM working for you? For me it can't find the fallout directory and good bye. What's wrong?
  13. Greetings, Nexus! Hasn't it bugged you that no matter how well you hide the City Guards always run correctly into you without ever noticing you from a 9999 km distance to catch you with your bounty? What if I want to have the bounty for roleplay reasons? There is nothing lore-friendly and immersive about this, is there? I request some suggestion on what I can edit in ck to fix that or , perhaps, some mods alredy done? Thank you for assistance!
  14. Thank you for reply. You are quite right about the continuation of stones quest. And it is probably not fair that one must be cancelled from it. But what about another unusual items you bring to Delvin? Valentina takes them too? Gonna think hard about it. The more we want to improve the game the more problems we come across. As for the dialogs... I don't even know how to get into them. Or how to create new. Or how edit existing ones. Gonna work on that.
  15. http://skyrim.nexusmods.com/mods/23431 --- The author made it possible to sell stones of barenzia to kajiit trader. Seems a great choice for me. He also canceled the autostart of thieves guild quest ( no brinjolf approaches). I think you may think about it or connect the author. By the way. Penitus Occulatus? The thieves guild isn't that important. In my opinion, it's more likely you unite with Mjoll (or alone) to destroy the guild (with or without completing her quest) without extra permission from another corner of Skyrim. Mjoll can be the questgiver - why not? She sworn to protect the town. After thieves are done report to jarl of Riften to get your reward. Another step is Maven. Will she sit still while you attempt to destroy her guild? Unless you do it quite quickly. And the last. Thank you for ever creating this mod. Dreamed of it since starting Skyrim.
  16. Bodysuitliner.... that's a black area right in the place of basin. I didnt even touch it. Should I remove it? As for the black spikes... It's a correct word. But when I launched the game one more time I saw this... There was nothing outside this menu though. Only the belt part of the suit looked correctly.
  17. I know I may be doing useless work. The plugin provides the whole fine set of course... But I wanted to make a unique set of a rogue-like female character. Unique. As I can't make new meshes myself all I can do is to look through the plugin base to find pieces of armour and compare them. I liked Nightweaves set very much. I meant I liked its lower part very much, but other parts are sertainly 'heavy' and I dont like them :dance:=) Spending insomnia nights I've finally find the only light-like suit of my dreams - SPB. But when I put them together I saw that they... dont look nice...Low part of the suit slips into the upper part of the leggings. :sad: One more night to find, download and install blender and then understand (well understand how to edit things) it to edit the suit. What I actually have done to it is just deleting triangles before the place where leggings should be --- so everything should look fine. Now I made other names to dds files - so _n is the first --- BLACK SPIKES BECAME BIGGER!!!!! :ohmy: Mahtawa told me to make _n.dxt3 (yeah one more night to get to the photoshop) instead of just _n.dds . But it wasn't the true problem. Thank you for your patience.
  18. Thank you for your trouble. I have to upload latest mesh, the one I had showed here was bad one. Edition using tutorial: FINAL_MESH.nif The original one. From SPB's collection mod... The content may look indecent :sweat: but there is pretty nice suit from Mercenary section. So I just give you a link to this it. http://narod.ru/disk/31741836001/MercUpper03BL.nif.html I dont know whether it isn't forbidden to upload parts of plugins... So dont beat me!
  19. Good day Nephenee13. I've read the tutorial. I cheked the boxes in import/export it shows and used her skeleton. I've really made progress. There is no exacly full empty space now... The game provides a small black thing and black spikes as I rotate my character. The thing is becoming more interesting. And again I need help! :ohdear:
  20. Greetings travelers. Finally! I followed Mahtawa's instuctions and now the NIF shows its texture in NIFSkope. But not in the game! Greetings Dragon! Your 'legs' work now and that is great achievement for me. Thank you. I've uploaded the nif file, but don't know whether your connection supports this site. But here it is. eraamanviimeinen2.nif
  21. Does it mean I must use Adobe Photoshop with installed plugin? Am I right?
  22. Yep. _n's are where they should be. And all textures are linked to tristrips. :wallbash:
  23. What is normals? :) All textures are on their places. I didn't create my very own NIF but just edited one. So everything should be there. Still it doesn't work.
  24. I thought the original texture applied to the new mesh. How am I going to link them together?
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