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Everything posted by grolschhorne
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Do you go to the cloud district often? Oh what am I saying? Of course you don't....
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Hi Guys,Does anyone have a recommendation on a water lily/plant mod? They used to be contained as part of The Ruffled Feather (version 4.2) but don't seem to be in it now (4.4). I thought I still had the old version, but it seems not and I really liked the lily pads it added. If anyone either has the old version (4.2) of RF or a good replacement, I would be most grateful. Thanks!
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Thank you for giving us the chance to win Grolschhorne
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Thank you for giving the chance to win. Good luck to everyone!
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Fallout 4 Tattoo Mod Request - The Rock's Tattoos
grolschhorne replied to grolschhorne's topic in Fallout 4's Mod Ideas
So I have finally got it working as intended. I had to do a ton of digging to work out what I needed but I got there in the end. Perseverance paid off in the end. Now I can lay the smacketh down in the wasteland with my Nephew. http://i1031.photobucket.com/albums/y379/gavinhorneuk/20160831234422_1_zpsj6amoztt.jpghttp://i1031.photobucket.com/albums/y379/gavinhorneuk/20160831234429_1_zpsskczfwon.jpghttp://i1031.photobucket.com/albums/y379/gavinhorneuk/20160831234434_1_zps0i1atdss.jpghttp://i1031.photobucket.com/albums/y379/gavinhorneuk/20160903154801_1_zpsv8gtre74.jpghttp://i1031.photobucket.com/albums/y379/gavinhorneuk/20160903154803_1_zpsfdl6tycl.jpghttp://i1031.photobucket.com/albums/y379/gavinhorneuk/20160903154805_1_zps40fxbmqc.jpg -
Fallout 4 Tattoo Mod Request - The Rock's Tattoos
grolschhorne replied to grolschhorne's topic in Fallout 4's Mod Ideas
So I have experimented a little with PSP and have grafted the tattoos to a body skin in what I hope are the right places. I have saved the file as a DDS (amended the one I downloaded) and then I copied the body file (as well as the matching head and feet files from the downloaded body to my Data\textures\actors\character\BaseHumanMale folder as is specified on the body I adapted installation instructions. However, when i boot up the game (either save or a new game) I am presented with the vanilla body with no changes. Please could someone tell me what I am missing? -
Fallout 4 Tattoo Mod Request - The Rock's Tattoos
grolschhorne replied to grolschhorne's topic in Fallout 4's Mod Ideas
Thank you for the tip. Someone in a facebook group has very kindly made the tattoo templates for me, but I still need to put them onto a skin. I am a total photoshop noob so I am trying to do it myself but it may take me some time. -
Hi Guys, Please could you take a moment to read my mod request for a Tattoo mod for a male protagonist in Fallout 4. Would it be at all possible for someone to please help me by creating a mod that gives the player character the Tattoos of former wrestler and current actor Duane "The Rock" Johnson? My 9 year old nephew is a huge fan of his and he recently saw a video on how to make the Rocks face in fallout 4 and he has asked me if I can help him do it. He has asked me to make the tattoos as well, but I haven't honestly got the first idea on what I would need to do in order to make this happen or even if it is possible. https://www.youtube.com/watch?v=XeqDI8kknds I have seen some people's player characters with their own tattoo designs and so I am hoping that someone here is able to take pity on me and help me out lol. I would appreciate any advice (if this is something that a modding noob like myself can make) or better still would welcome someone's own work as I am a little worried in making something for it to turn out disappointingly crap. There are two main tattoos that the Rock has, the first is the more famous of the two and is just a Bulls Head with one eyebrow raised (the Rocks signature mannerism) and this is on the side of his right Bicep/shoulder. The second tattoo would be more complicated as I am sure, since it is a Samoan tribal tattoo that covers his left pectoral muscle and is a semi-sleeve around the bicep on his left arm. Whilst I know my nephew would prefer to have both Tattoo's, i am sure he would be stoked just to have the Bulls Head if the tribal part is too complicated. As I said before, I honestly have no idea how difficult this will be. For reference I have attached a close-up photo of each of the two designs, though as he is so famous there are many images that can be seen via a google image search as again I am not really sure what would be needed by the artist making the mod. I know that this is a long shot in asking for this mod, and I would like to take the opportunity to thank you for reading this post and again would appreciate any feedback on whether this mod would be possible and if so how long it would likely take to make. If it simply isn't something that can be done for any reason, I would also appreciate to be told so I can relay the message to my nephew though I am hoping that it can simply because this would score me a ton of Uncle-points lol. Thanks Again Grolschhorne.
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Thanks Thandal, I found what I needed to delete and removed them.
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Hi Guys, I have been having a lot of trouble with the Quests and Legends Mod V1.5 and so would like to completely remove it from my install. As it was a DAZIP file though, I am not sure how to do this and am unable to find anything that specifically looks like it is from Q&L in my override folder. Does anyone know how I would remove this mod? Any Information would be greatly appreciated. Many Thanks Grolschhorne
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Quests and Legends V1.5 \ V1.6
grolschhorne replied to grolschhorne's topic in Dragon Age: Origins's Mod Ideas
Thanks IZ-Master, I will take a look on Google later on. Hopefully if I can find it then it will help me with the problems I am having. -
Hi Guys, I am new to modding Dragon Age and had previously downloaded and installed Quests and Legends v1.5, though I seem to be encountering a lot of "stuck" quests. Now, I am not sure whether or not the quests are bugged or whether I am just missing something i need to do, but trying to work through V1.5 is becoming almost impossible. An example of this is the blacksmith murder in Mesera. my quest tells me to talk to the Templar captain in the chantry which I did, and he accepted that i could help him out. However, my quest text still tells me to talk to him and now when I click on him nothing happens. I have read that people do not use V1.5 as it is buggy, and that V1.6 is no longer available for download via the nexus as the author pulled it from distribution. Is there really a big difference between the two versions? Or has someone got a previously downloaded V1.6 that they could share with me? I know they could not upload it but is it ok for people to PM files? I am sorry if this is not the case, I am not trying to upset anyone here. I genuinely am impressed with what I have seen of Q&L V1.5 so far and would like to try and complete as much of it as possible on this playthrough, but as time drags on I am getting increasingly frustrated at not knowing what I am supposed to do next or whether the game is just not responding as it should. Any help or info anyone can give would be greatly appreciated.
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Messed Up Physics, Flying Objects and Flickering Water
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Hi Again Camaro, sorry for my late response but I have been rather busy again with Christmas Prep. I can't wait for 1 weeks time where I can just sit back, relax and kill some Thalmor lol. I will have to look at changing the ENB key settings when I have more time as to be honest I am not totally sure how to just change it, unless it is in the in-game key bindings. Regardless, I will figure it out and make sure that it is no longer bound to the home key, as I do like my current key binding layout. Thank you for the link to the SMIM/ELFX thread too, as it does indeed solve the issue with those two places. All I had to do was rename impchandelliercandle01.nif and now both areas run as they should do. It appears that everything you have helped me with has solved my issues almost completely, though until I have some more time to play I am restricted to an hour here or there so I won't really know for sure until I can have a monster play session. I am very, very happy with the current results though and in general the game seems to be a lot more stable and playable. Thank you very much for your continued assistance, it really is very much appreciated. I owe you several black briar meads for your help for sure! I am not using mod organiser no to my knowledge, as I use Nexus Mod Manager. I have checked the NMM folder to see if their are profiles as you suggest but there doesn't appear to be a folder named such. Thank you for the thought though, it is appreciated.- 19 replies
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Messed Up Physics, Flying Objects and Flickering Water
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Thanks for the info again Camero, its much appreciated. I have made the changes that you have suggested and have played the game for a while and it seems that the problems are still persisting, though not as frequent as they were before. I have also noticed that now there are certain areas that seem to drag my fps down immensely, which I had not really experienced before. Again, these seem to be internal locations and so far I can name Radiant Raiment in Solitude as one, and the basement level of the companions Jorrvaskr. I can't seem to keep the FPS on screen during play either, I tried both / & \ along with a few other keys and so in the end I just kept the alt & enter menu screen open as I ran around. I would notice that my FPS would normally be between 60 & 100 fps during normal areas, but when I entered one of these areas it would drop right down to 5-15 fps and so the game became very sluggish and unresponsive whilst in these buildings. Also, with regards to the home key:- I have this mapped as my "wait" button as I use the right hand side of the keyboard to play as opposed to WASD, so does this mean that every time I am using "wait" I am turning the FPS limiter on & off? If so, do I need to remap my "wait" key or can I remap the FPS limiter? Thanks Again Grolschhorne- 19 replies
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Messed Up Physics, Flying Objects and Flickering Water
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Hi Camaro, Sorry for my late response but have been a little busy getting things in place for Christmas, nearly there now lol. As far as my ini files go, I am not sure which one is supposed to have what as they were the "recommended" ones from nexus manager so I just downloaded them and followed the insturctions for my setup. I didnt add anything myself, I just used them as recommended. I can't be sure as its a while since I downloaded them but this may be the link i am referring to (http://www.nexusmods.com/skyrim/mods/51300/?). If you could suggest what to remove from which ini to improve the game I would be happy to do so as I am loving skyrim, but hating the current bugs I am getting. Not sure why they would remove the enblocal ini file, but here it is again anyway. http://pastebin.com/xDdrhB2W Thanks for your response Grolschhorne Edit, I also removed the ini files and let the game re-generate them too, but when I started a new game the carriage ride was all over the place and even climbed a mountain! It was rather nausea inducing to say the least.- 19 replies
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Messed Up Physics, Flying Objects and Flickering Water
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Thanks for the info. This has made the issues better but has not completely fixed it. If I brush past something in a house, it still reacts like it has been hit by a truck and will catapult across the room, but at least things aren't bouncing as soon as I walk in now. I am a little perplexed though, as my monitor specs confirmed to me that it can only handle 60hz, and yet Skyrim must have been getting more somehow. Anyway, that is an issue for another discussion I guess. I will try the game for a day or two with this change and see if things settle down and it becomes playable. Thanks for you advice, and if you can think of anything else to try I would be more than willing to give it a shot. Thanks again.- 19 replies
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Messed Up Physics, Flying Objects and Flickering Water
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Just in case it helps, here is my INI files on paste bin:- Skyrim.Ini - http://pastebin.com/sHLtgF4v SkyrimPrefs.ini - http://pastebin.com/zR5V0gxe ENBlocal.ini - http://pastebin.com/5CThxC5m- 19 replies
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grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
I'm afraid I know that is not my problem in this case, but only because my Monitor only supports 60 Hz. I checked again just to make sure, but the only option selectable in geforce control panel is 60 Hz. Thanks for the thought though.- 19 replies
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grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Ok Thanks guys. V-sync is definitely on in GEFORCE settings, and the skyrimprefs .ini is already showing iPresentInterval=1 I am not sure what my FPS is when in game, or how to check it to be honest, but my enblocal file is showing :- [LIMITER] WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=10.0 Even with these setting I am still getting the same physics issues. Do you guys have any further info as to what I should be looking for? Many Thanks for taking the time to help, I really do appreciate it.- 19 replies
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Hi Guys, Please can someone help me!!!. I have a pretty heavily modded game of Skyrim going on with approx 154 mods running at present, but as the game progresses it seems to have developed a pretty huge issue with its physics system. I have used these mods together in a previous install and never had this issue, and so I am at a loss as to why now suddenly it has started and appears to be getting worse. The first thing i noticed was that whenever I go for a swim inside a cave or a dungeon, the water seems to suddenly jerk from being inside and outside the water as you are swimming. No matter how deep you go, it seems to clip from being on land to swimming as you move forward. This only happens when you have entered a building and there is a body of water inside. If I swim on the main landscape, I do not have the issue at all. Mostly this one can be avoided, but in some ruins where swimming is mandatory to continue it can be pretty nautious as you end up with a strobing effect as you move through the water. The second thing that has started to happen and is most definitely getting worse is that when you enter most houses, you can hear items moving of their own accord. It tends to be when there are a number of items stacked, such as apples in a cauldron and they kind of "bounce" on top of each other without you even being near to them. I have noticed in many houses now that as you are walking around things will just fly off of shelves and sometimes even hurt you as though it had been projected by something. This is beginning to get really frustrating as you can almost always hear something moving whenever you enter a building. The final part of this issue also seems to only happen inside buildings, and is kind of linked to the flying objects. Basically; if something is near to a door and you open that door, whatever is nearby will be catapulted across the room. An example of this is the cells inside Rannveigs Fast where some of the cells have dead bodies in them. Every time I opened a cell, the body went flying behind me and sometimes through the wall. This is not just happening every now and then, it is literally happening every time I open a door. It also happens to chests too. A friend of mine told me to try turning off Vsync in my NVIDIA control panel, which I tried but it did not solve the issue. I have tried the game with Vsync both enabled and disabled in the geforce control panel and these issues seem to happen regardless. I am at a complete loss as to why this is happening on this install, and would appreciate any hints, tips or tricks that anyone could give me in the hopes of fixing these issues. Skyrim is an awesome game, but everytime I run the program at the moment I am just getting so frustrated with these bugs that it's ruining the experience for me and I end up playing something else. If any info is required I will be more than happy to provide it too, but I am not sure what to post here and so don't want to scare off anyone who may potentially have a solution. If you need to know something, please just ask and I will get it asap. I really hope someone can help me with this issue, and would really, really appreciate any advice you could provide. Thankyou for taking the time to read this. Grolschhorne
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New to Modding, suffering random CTD's - Please help!
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
I have managed to play the game with the changes for a longer period of time and it seems that I am having one or two issues that I have never encountered before as well as the occasional CTD. Could the new issues be related to the changes? The issues that have just started to happen are as follows:- 1. Suddenly losing the ability to move if overencumbered. I regularly take more than I am supposed to carry when crafting in my basement at lakeview manor as I tend to craft a full set of armour and so need a variety of different materials to do so. I have never had this issue before, but now at random intervals I just stop moving completely. I have tested this on several old saves as well as my current save and it now seems to happen every time I go over my weight limit. I installed the 100x carry weight mod (http://www.nexusmods.com/skyrim/mods/8128/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D8128&pUp=1) to counter act this issue but it doesn't seem to be working at all. 2. Sudden lag spikes during gameplay. I was playing for approx 1 hour or so and was walking around the streets of Falkreath. The city came under attack by a dragon which I killed, and afterwards as it was late I decided to sleep at the Inn for the night. As soon as I used the sleep function, the game became very juddery and became unplayable. I managed to leave the inn hoping that a change in world space would rectify the problem but it did not so I saved the game and reloaded it to see if that would clear the issue but it did not. The only way I could make the game run properly again was to exit the program and reload it from scratch. Again, this has never happened before. 3. I did not notice this yesterday when I tested the new changes, though I could have missed it as I was a little over tired yesterday but now when I load Skyrim I get the white ENBsuite message in the top left corner followed by the following message in deep red "PATCH SPEEDHACK ENBoost turned on in enblocal.ini, graphic modification disabled". Obviously I am not sure what this means, and so am wondering if this is an error message of some sort? On the positive side, I have noticed that I don't seem to be getting as many blue/missing textures since the changes which is a very welcome improvement. I am very sorry if this seems like a bit of a wasps nest of problem's but I am feeling like I am in way over my head and would very much so appreciate any further advice that you could give to me. I would also like to just again say thank you for your help so far also. -
New to Modding, suffering random CTD's - Please help!
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
I went ahead and just copied the files into my skyrim folder as suggested, leaving my current ENB in place also and loaded the game. I was able to fast travel from one side of the map to the other multiple times, and sleep for 4 days straight, another thing that would regularly cause a CTD. I then left my whiterun home and was just about to fast travel back to Markarth to continue questing as I felt that the test had been successful, and then suddenly i had another CTD lol. I would say that the change is better than before, but might not have actually fixed the issue completely. Again I had the performance manager running in the background and here is the up to date screen shot:- http://i1031.photobucket.com/albums/y379/gavinhorneuk/Screenshot_3_zps35a28841.jpeg I will have to play the game for an extended session to see how much more stable the current change has made it for definite, but in the meantime are there any other tweaks that you can suggest to improve stability even further? -
New to Modding, suffering random CTD's - Please help!
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Ok, will do. Thanks again Bojanni. Just a quick question though, is this a complete replacement for my current Enb? Or will it run alongside my current on (RealVision Enb V26.2b)? I don't mind if I have to change it, I just want to make sure before I remove it. -
New to Modding, suffering random CTD's - Please help!
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Ok guys, I uninstalled Geforce Experience as suggested and I can now use the SKSE.ini file and am able to load the game, but the issue of the CTD and occasional blue textures is still very much apparent. I loaded in my latest save where I am in my personal house at lake view manor, and went from the basement to the main house with no issues. Then I left the front of the house and immediately my followers were showing missing textures. I currently have 3 followers thanks to AFT, and the notable missing textures were orcish armour chest and boots, and bosmer chest, half cape and gloves. I then tried to fast travel to Markarth and I had an immediate CTD. I was running Skyrim Performance monitor and it seems that the maximum memory used was 2,797MB with 2,813 of video memory. A screenshot of the manager is below:- http://i1031.photobucket.com/albums/y379/gavinhorneuk/Screenshot_2_zps834c4317.jpeg Any further suggestions would be welcomed! -
New to Modding, suffering random CTD's - Please help!
grolschhorne replied to grolschhorne's topic in Skyrim's Skyrim LE
Interesting, i will have to give that a try and see what happens. I have to go have dinner with the Missus so will try this as soon as possible afterwards and record my findings. Again, thank you very much for your continued assistance!