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EmeraldShadow

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  1. Sorry for the necro, but has anyone done this yet? I believe it's possible with reshade distortion shaders.
  2. Necro of the century, but I'm also wondering if there is a fix for this.
  3. Since MO's virtualization seems to be broken (FNIS and bodyslide flat out overwriting your mods, instead of putting their files into the overwrite folder for some reason), this mod manager will be nice once it comes out. Maybe I need an older version of MO. I remember in the past that stuff worked fine.
  4. http://www.nexusmods.com/skyrim/mods/61206/? This is an ENB I used a while back that's based on NLA. It's similar to the one MXR is using. It's consistent, it's never "awful" in any area. I tried NLVA, it has the best weathers by far, but it has awful nights and interiors (far worse than vanilla) edit: only some interiors are bad (certain caves), others (like inns or houses) are fine. Tetrachromatic is an oversaturated mess in the daytime, and at night there is very low contrast and while the landscape is lit well all light sources (like fire) are very dim so it feels as if my monitor is broken. Rudy ENB would be very nice, but the sky is always white and there is too much of a white-purple tint on everything most of the time. Vivid Weathers ENB is a joke, literally worse than vanilla. Project ENB is decent, but is very old and pretty vanilla looking. Edit: I think I'm going to stick with NLVA, the weathers and days are just too good: http://www.nexusmods.com/skyrim/images/661907/?
  5. It looks similar to NLA or NLVA. MXR has been using it in his recent oldrim videos. I've been trying to find it for weeks, to no avail.
  6. I guess this has been completely abandoned, but I'm still going to post what I've figured out about this bug. - It happens in both the original DWP and the reimplementation by ragnaroklucifer. - player.recycleactor "Fixes" the bug (this console command causes other issues though afaik), but it changes the sound affect when you bash an object from nothing to some sort of iron hitting sound (Not the same sound as the double-attack though). EDIT: This does not work, it just seemed like it did because it unequiped the spell from the left hand (but visually the flames were still appearing) - It can happen in cells that you've never gone to before (and it will happen 100% of the time in that cell). It depends on with what save you use to enter the cell though. - a small % of the time the character will do a regular bash instead of a doubleattack bash (it doesn't break 100% of bashes attempted). - starting/stopping the dualwieldparryingsksequest (or in the case of the reimplementation, dualwieldparryingquest) does not fix the bug. I hope someone who knows more about modding than me is able to figure out the issue, because dual wield parrying is one of my essential mods but this bug pretty much destroys it.
  7. Maybe a % of the falmer could be a less-mutated version (high falmer?) that's just blind & pale. Imagine something like this (these screenshots are from nisetanaka's falmer bikini armor mod):.
  8. In response to post #44155020. #44175425, #44187450 are all replies on the same post. @Vokuun You can still use the manager to INSTALL the mod, you just have to download the file manually and drag it into the mod manager.
  9. It looks decent, I sure hope the search filters are a little more accessible and intuitive than the old site. I am a bit sad to see the old site go though, especially because this new one looks kind of console-y with the tiles and grids, I want options for vertical lists and just as much flexibility as the old site.
  10. This clearly is an ENB configuration issue with all of the various.ini configuration and your set up of your ENB go to step wiki and go through their ENB installation and tweaking tutorials. It is easier for you to go through their structured problem-solving instructions in order to work out installation and configuration issues. They don't have anything related to the issue I'm having. It's only happening with one ENB (www.nexusmods.com/skyrim/mods/61206/) which is by far my favorite. I've also figured out that it only crashes on loading screens that have an object (If it's just smoke, no crash usually)
  11. This has to be the most bizarre problem I've ever had with Skyrim. I am able to load "old" saves, and start new games. I can even load saves that I have just made (if they don't trigger load screens) but whenever I get to a load screen I crash. (like a load door, or if I restart my game and load one of the saves I made). This obviously sounds like a problem with my mods, so I went though the 300+ that I have, and nothing changed, so finally I swapped out with a pure vanilla game and the same things happen. So I figured out that if "use effect" is enabled on my ENB (Aka it's on) then I will get an instant CTD on any load doors, and if I have it disabled and enable it mid-way through a load door, also instant CTD. I've tried multiple ENB binaries, and this is the same ENB that I was using before I took a year long break (I just came back to modding) I absolutely have all OSDs (including steam overlay) completely disabled, so that can't be it. TLDR: If ENB is on load-screens insta-CTD, regardless of what mods are installed. Does anyone have any clue what could be wrong with my game? Another odd thing is that the ENB doesn't look right when outdoors, even though I copied all the files from the identical folder that I used last year when it was working fine. (It has a huge amount of bloom and everything looks weird)
  12. What would be the point? Skyrim's engine isn't designed for MOBAs. There would be no purpose, I mean if someone wanted to make a MOBA they could just use some other engine.
  13. In response to post #31573580. Not exactly. Manually installing mods is a massive pain and becomes impossible when you get large mod lists. The answer is mod organizer, it has a "manual" install option which shows what files are being installed, and thankfully all files are kept separate from not only the skyrim folder but also each other, so you can drag and drop different installation-orders separately. I always check what's going into my game when using MO, so I would have caught this.
  14. Umm use the save game script cleaner, that might help? idk it sounds like a memory problem tho, maybe ssme would help.
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