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Cadeyrn1

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Everything posted by Cadeyrn1

  1. It's a vanilla Skyrim bug, and it's gotten infinitely worse for everyone after patch 1.6, especially people who have any mod at all installed. Here are the full details (including my how-to-fix post): http://elderscrolls.wikia.com/wiki/User_blog:Antony1197/Super_annoying_courier_glitch
  2. Here's a list of the mods I just installed before starting a fresh game: SkyRe (or Skyrim Redone) ASIS Apocalypse Spells UFO JaySuS Swords Better Bows Convenient Horses Magic Duel Imp's More Complex Needs Frostfall More Dynamic Injuries (uninstalled and disabled this one before my problem came, when I realized that managing followers' injuries passes the threshold of hardcore tedium) Camping My problem is that after returning to Riverwood from Bleak Falls Barrow, the Courier arrived saying he has a message to give me, and then I didn't receive one. I opened the console and tried "openactorcontainer 1" and "inv" and it seems he doesn't even have the letter on his person, but he doesn't stop following me and trying to give me a letter. I have no doubt that this problem was caused by some kind of glitch with the scripts in these mods, but I can't think of a doable way to find out which one (starting a new game, finishing Bleak Falls Barrow, and letting the courier find me over and over again for each mod is just too insane to even consider). Is there some way to refresh the NPC? I tried the kill and disable/enable commands, but he doesn't stop being a courier with no letter, even when his character model/texture changes. P.S. I don't think More Dynamic Injuries uninstalled properly. My character was bleeding with a bandage on (as in a health regeneration of 0.0) when I uninstalled it, because the stitches were somehow not in the game at all (they weren't in the crafting menu despite by possession of lockpicks and sinew, and typing "help stitches" into the console returned nothing), and after I uninstalled it, saved my game, disabled the mod, and loaded that save, my health regeneration still seems to be 0.0. I guess if anybody knows how to change my regeneration through the console, and what the default regeneration is, that would fix this. P.P.S. Actually, I vaguely remember this same bug happening when I first came back from Bleak Falls Barrow on my old save, with no mods enabled, but he didn't follow me and was able to come back later with a letter and everything. This courier just keeps following me, so I don't know how he'll be able to refresh. EDIT: I found the solution to the health regen issue and fixed it (http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29:ActorValue_List). EDIT2: Nevermind, this Courier problem turns out to be fine. I had to relaunch the game and find the courier to be gone, and he came back later with a letter, so I know he still works. However, the health regen issue persists. I'll make a post in the MDI thread for it.
  3. Derp. I don't know why it never occured to me to try a new game. I did just now (with those mods enabled), and upon clicking New Game, the menu options went away, but the main menu screen (with the Celtic symbol and the dragonborn song) stuck along. I let it sit for a while. It's obviously not loading; it's just stuck. Also, if I start a new game with a mod setup that WORKS (in which loading an old save also works fine), starting a new game works fine. This combined with the information from q28s1 leads me to believe there is some kind of minor conflict (probably involving the Skyrim/outside space, which I'm sure is the only area that's edited by all these quest mods) that, effectively, should not be a conflict, but is according to the game engine as Mr. Brasher suggested. So, yay, I don't get to play these amazing high-quality new quests by ThirteenOranges, or 4 more quest mods that seem nice. I hope Bethesda will address this issue, but I honestly doubt it since the Large Address Aware and load order patches are the first time I've ever seen them throw the modding community any bones. Who knows, maybe those two patches are the start of a more caring approach, one that will soon let Skyrim NOT suck with conflicts.
  4. I was thinking that all along, but I was too dumb to realize I should've clarified that. Thanks, q28s1.
  5. A brilliant idea, VileTouch, except that according to my online research, Wyre Bash can only read/edit/merge SOME parts of Skyrim data files in its current state (even on the newest SVN version). When I used it myself, it could only fully merge two data files (two of the sorting mod's files). So, doing anything to Skyrim with Wyre Bash is effectively impossible for now.
  6. Yes, my specs vastly exceed Skyrim's requirements, including 4GB of RAM. I was installing new Skyrim mods to find that some of them were causing conflict CTDs whenever I loaded a save with them enabled. Naturally, I spent hours testing every possible combination of mods enabled, and it seems there is no rhyme or reason to this. There is no one mod that's broken, nor do any of these mods specifically conflict with each other. When I enable certain larger ones, they only work when the other large ones are disabled. I researched this behavior to find that it suggests Skyrim can't handle all these mods at once. I ask, really? REALLY?! Skyrim has even been patched BY BETHESDA to support all 4GB of my RAM (right?). In New Vegas, I run 150 data files (borg'ed into about 40) (including most of the popular total conversions, AND REQUIEM FOR CAPITAL WASTELAND (that means Fallout 3 is inside my FNV)) that hook up to about 10GB of loose data files and perhaps 10-20GB more of bsa files, and since I combined those data files into 40, THERE ARE ZERO ISSUES. The main menu takes about 10 seconds longer to load. Big whoop. If Skyrim can't handle the mod list I have attached, let me be the first to say the Creation engine's memory allocation for mods IS A COMPLETE F***ING JOKE. Bumping the limit up to 255 was such a useful move that TOTALLY didn't tease my hope for mods at all.</sarcasm> I make this topic to ask, nay plead, that my problem is something else; something that's fixable and doesn't tarnish the amazingness of Skyrim's engine. P.S. The SteamModList file is for the horribly-named data files from the Steam Workshop, since most of them are nonsensical without that info. Ignore the presence of the Open Cities Skyrim and Bashed Patch files, neither of which I have enabled or plan to.
  7. I can confirm/vouch that the tool works like a charm. Mods that you merge will re-initialize and you'll have to set all their settings back, but it won't affect all the mod-related stuff that's saved in your save files. You just have to set up a few mods again and then it's as if your data files never changed, only now there are less crashes and bugs. It can't copy dialogue because its procedure for doing so (renaming the folders in Data/sound/voice) somehow doesn't work (coding mistake?) and it will tell you if it messed up because of voices. Also, don't merge The Mod Configuration Menu or CASM, as they both refuse to work when inside a borg file. Also, I opted not to merge the drivable motorcycle, because re-initializing that mod removes all the motorcycles you've left laying around, and I didn't know how that might play out with the one I left in the Capital Wasteland. Finally, I didn't feel safe merging mods that have .bsa files of the same name, because I don't know if they need to be the same name to be accessed properly. If you find that using a third of your former number of data files (HUGE improvement) doesn't reduce crashes as much as it should (it didn't for me), get the New Vegas Error Corrections mod. NVEC makes the game so much more stable.
  8. Thanks! I ended up actually not needing this because I managed to scour my list and find 14 mods that I forgot I don't even like, making it 139 in all, but if I get sick of constant crashing and really want to bring the number down, I'll keep this in mind.
  9. I had this issue and learned that in order to start in the Mojave Wasteland, you have to A) not have any mod dialogs show up before you choose your start (the Container Sorter mod will do this every other time you start a new game) and B) click it as fast as you possibly can. You'll know whether you succeeded by whether you get the New Vegas opening cutscene or not after choosing your start.
  10. I need some help with this. I have 153 plugins (including the merged patch) and I can't load them all without the engine crapping out. The Goodsprings Store is a mess of missing meshes and bottomless pits, talking to Victor crashes the game, etc. I need to merge some of my plugins into one, but this method: is way too messy to work on the scale I need it to. 1 in every 2 mods I try to deep override copy gives me errors and/or only copies a few items at a time, and I simply don't have the patience to spend hours going through every single item and making sure it all copied properly. Even if I did, the only way to make sure the BORG file I'm getting is a flawless recreation of all the original plugins would be to just recreate each of the mods myself while working with one plugin file, which would also take way too long. I tried merging the files with the GECK, too, using that ini option that allows multiple masters, but the crappy GECK still crashes just from trying to load more than 1 or 2 files at a time. Is there any way to get this job done, or do I have to use less mods because FOOK, Project Nevada, Requiem for the Capital Wasteland, and all the other big mods I updated decided to each use over twice as many plugin files? If I have to ask the authors to release complete BORG files themselves for these massive mods, I will.
  11. I found the problem. Fallout 3 and my video drivers or video card do not mix well together. Basically, if I have anti-aliasing on AT ALL then the BSODs appear at all kinds of random events. Otherwise they never occur. Now I have the infamous VATS lag and I have to figure out what settings the game wants me to turn down. God damn, that's annoying. This game ran better on my dual-core onboard-512MB-graphics laptop then my quad-core GTX 470 overclocked 4GB RAM desktop.
  12. I have the exact problem posted here, plus it'll also occassionally crash when I look at my pipboy. Fallout New Vegas works flawlessly after hours of play, but Fallout 3 on this computer is having that random BSOD at VATS and the pipboy. It's too fast to read, but I always catch a "nv4_disp" in it somewhere. It's not the infamous nv4 infinite loop. If it was I would have problems with AT LEAST one other game, and I would definitely have problems with New Vegas, but I have none with either. It also isn't an overheat issue because as it is for these people, it can happen right when I start the game.
  13. How would that be true if the problem persists with any one mod enabled while none others are? EDIT: Just for the hell of it, I tried running the game with nothing but the Water Tower Mini Vault enabled. It worked. So now I know, it's a problem with nVamp, since I had to enable nVamp to enable these other mods. I'm gonna get help from them now.
  14. After I installed nVamp and all of the mods it unites, nothing was wrong. However, recently, my game is stuttering very badly whenever I fight an enemy at close range to the point of me being defenseless and helpless, and it crashes at random times as often as every few minutes. I tried disabling each mod one-by-one, and then even each data file one-by-one, but no matter what's enabled or disabled, the problem persists. But here's the impossible bit--despite the problem being there no matter which mod is enabled, the crashing and stuttering are gone when NOTHING is enabled besides the base game (FalloutNV.esm). The only logical conclusion I can make from this is my computer suddenly doesn't like having mods installed on FNV (after spending days having no problems with the mods), but I don't get it because the many mods I had installed on Fo3 gave me no issues. I really want this fixed because I love these mods!
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