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Dimitian

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  1. Bumping because I randomly remembered this.
  2. Has it been done? Or is it not possible?
  3. No, ESO is just the name of the mod.
  4. I recall that load order needs to be specific for some mods, and that LOOT doesn't always get this right. Could anyone point out where I'm going wrong? 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 JSwords.esm 7 7 moonpath.esm 8 8 RaceCompatibility.esm 9 9 Ket_ARMONIZER_v2.esm 10 a MagicDuelReborn.esm 11 b HighResTexturePack01.esp 12 c HighResTexturePack02.esp 13 d HighResTexturePack03.esp 14 e ArmorCustomization.esp 15 f ancientnordheroarmor.esp 16 10 Zaestryon Punching Frenzy Dawnguard EN.esp 17 11 RLO - Interiors.esp 18 12 cleaner_castlevolkihar3.esp 19 13 geasseye.esp 20 14 SkyUI.esp 21 15 ESO Nord Weapons.esp 22 16 KhopeshSwordBronze.esp 23 17 unenchantedDLCclothes.esp 24 18 CultistCosistancy.esp 25 19 mancika_templarset.esp 26 1a AHZmoreHUD.esp 27 1b Summermyst - Enchantments of Skyrim.esp 28 1c Wintermyst - Enchantments of Skyrim.esp 29 1d Rebirth Monster.esp 30 1e Glowing Vampire Eyes.esp 31 1f Beasts of Tamriel.esp 32 20 RLO - Exteriors.esp 33 21 Red Eagle Reborn.esp 34 22 spawners_weightless_books.esp 35 23 Ghosu - Auriel.esp 36 24 ImperialEliteGreatsword.esp 37 25 DivineCloaks.esp 38 26 Better Vampires.esp 39 27 CinematicFireFX.esp 40 28 Hothtrooper44_ArmorCompilation.esp 41 29 Thieves Guild Requirements.esp 42 2a AllBooksHavePerks.esp 43 2b spawners_weightless_books_nodlc.esp 44 2c Artifact Disenchanting.esp 45 2d Better Red Eagle's Bane.esp 46 2e Immersive Weapons.esp 47 2f SilverswordUpgrade.esp 48 30 Ket_WEAPONIZER.esp 49 31 PrvtI_HeavyArmory.esp 50 32 WeaponsOf3E.esp 51 33 SkallagrimsArmory.esp 52 34 TheChoiceIsYours.esp 53 35 Goodstormcloaks.esp 54 36 Inigo.esp Cloaks.esp 55 37 Ket_ARMONIZER_LListsNPC.esp 56 38 YourOwnSkyrim.esp 57 39 StavesofSkyrim.esp 58 3a moonpath_questdata.esp 59 3b BloodMagicSpellPackNoPerks.esp 60 3c DawnguardArsenal.esp 61 3d DaedricCloaks.esp 62 3e konahrik_accoutrements.esp 63 3f SofiaFollower.esp 64 40 Wereboar.esp 65 41 Vigilant.esp 66 42 Vigilant Voiced.esp 67 43 mihailslenderman.esp 68 44 Recorder Follower Base.esp 69 45 zerofollower.esp 70 46 BatTravel.esp 71 47 Imperial Legate Armor.esp 72 48 HangedTraitor.esp 73 49 Dwemerious.esp 74 4a ForgottenCity.esp 75 4b RDVDE1.esp 76 4c Artifact Disenchanting - Dawnguard.esp 77 4d Rray_WarrensRoom.esp 78 4e Glowtastic.esp 79 4f isilNarsil.esp 80 50 The Paarthurnax Dilemma.esp 81 51 Falmerious.esp 82 52 konahrik_accoutrements_db.esp 83 53 BoundArmors.esp 84 54 Equippable Tomes.esp 85 55 PaladinArtifactsAndArmor.esp 86 56 Weresharks.esp 87 57 ExcaliburSword.esp 88 58 Brevi_MoonlightTales.esp 89 59 Nordic Wanderer.esp 90 5a DeepShipwreck3.esp 91 5b Equipping Overhaul.esp 92 5c WarKnightChaos.esp 93 5d darth vader in skyrim.esp 94 5e Imaginator BETA.esp 95 5f GiftsOfAkatosh.esp 96 60 Ace Blood Magic.esp 97 61 ForgottenMagic_Redone.esp 98 62 Dunmeri Leaf Sword.esp 99 63 Viper'sTongue.esp 100 64 UD3_Enchant.esp 101 65 ShadowSpellPackage.esp 102 66 EnchantmentPower.esp 103 67 StaffEnchanting.esp 104 68 Shock weapons disintegrate with perk.esp 105 69 Artifact Disenchanting - Dragonborn.esp 106 6a DeadlySpellImpacts.esp 107 6b Marriable Serana.esp 108 6c Lemina Mortis Follower.esp 109 6d ORI - HarkonSword.esp 110 6e DragonRessurection.esp 111 6f vampire lord enemy test.esp 112 70 Saeri_AetherialCrown.esp 113 71 IridumEyes2.0.esp 114 72 LoksEyes.esp 115 73 LeftHandRings_1stPersonView.esp 116 74 Glowing Eyes.esp 117 75 Marriable Serana HF.esp 118 76 RLO - Effects.esp 119 77 RLO - Illuminated Spells.esp 120 78 RaceCompatibilityUSKPOverride.esp 121 79 AetheriumSwordsnArmor.esp 122 7a Equippable Tomes - ICoW Arcanaeum.esp 123 7b infinityblade.esp 124 7c ancientprieststaff.esp 125 7d Silverupgrade2.esp 126 7e Ancient_Nord_Overlord.esp 127 7f Armour_of_Yngol.esp 128 80 MessiasVampireArmorRoyalRetexture.esp 129 81 DCR_KingCrusaderArmor.esp 130 82 Ebony Mage Armor.esp 131 83 EbonyMailNE.esp 132 84 HeavyFalmerShield.esp 133 85 GuyFawkesMaskStandalone.esp 134 86 ICRA.esp 135 87 Hothtrooper44_Armor_Ecksstra.esp 136 88 LessStupidShields.esp 137 89 GR123 Cleric Chainmail Robes.esp 138 8a PKNordicSpellweaver.esp 139 8b Pauldrons_Greaves_Base_File.esp 140 8c Perfect Legionnaire - Troops Re-equipment.esp 141 8d ReshapedGlassHelmet.esp 142 8e Sithmask.esp 143 8f Fancy Witch Outfit.esp 144 90 TMasks-JudgmentDay.esp 145 91 Tribunal Maskes by Zairaam.esp 146 92 El_WayfarersCoat.esp 147 93 Blindfolds_of_Skyrim.esp 148 94 Broad_Hat.esp 149 95 Cloaks - Dawnguard.esp 150 96 Faction Crossbows.esp 151 97 Colored Collars.esp 152 98 Additional Children Clothes.esp 153 99 ExpandedJewelryCrafting.esp 154 9a LeftHandRings - Dawnguard.esp 155 9b LeftHandRings.esp 156 9c LindsRobesPack01.esp 157 9d MageBooks.esp 158 9e Playable Bandages.esp 159 9f manny_eyeglasses.esp 160 a0 RevenantNecroRobes.esp 161 a1 Scarves! Skyrim Edition!.esp 162 a2 Tonas Oblivion Scarves.esp 163 a3 legendarymasque.esp 164 a4 VelvetRobesandCloaks.esp 165 a5 ORM-Arvak.esp 166 a6 Supreme Storms.esp 167 a7 VampireLordSerana.esp 168 a8 RealisticHumanoidMovementSpeed.esp 169 a9 faster vanilla horses.esp 170 aa Savage Wolves - Fox Fix.esp 171 ab FNIS.esp 172 ac FNISspells.esp 173 ad Ustengrav gate removal.esp 174 ae ChrisRichardz Anime Eyes.esp 175 af Comprehensive Sleeves Pack.esp 176 b0 DVA - Dynamic Vampire Appearance.esp 177 b1 PC Head Tracking - MCM.esp 178 b2 PC Head Tracking - Patch.esp 179 b3 SilencedPrisoners.esp 180 b4 TakeNotes.esp 181 b5 Aesthetic Appeal - Daedric Dragonscale Equivalent Armor Clothing Shields - Vanilla_Dawnguard_Dragonborn.esp 182 b6 Chesko_WearableLantern.esp 183 b7 SpellChoice_Basic.esp 184 b8 Alternate Start - Live Another Life.esp 185 b9 Alternate Start -- New Beginnings.esp
  5. So, I modded some items to appear on Peragus and the Harbinger, but something has gone wrong. The container I modded - the PC's container, specifically - is showing up in Peragus where you shoudl find the miners uniform. Answers to some questions that you might ask; Was it the right container? -I am definitely sure it was the PC's container that I edited - when I opened the inventory to make the adjustments I wanted, there was the PC's armband, datapad, and a medpack within it. Did you do X? -I opened the .utp file, made my edits, then saved it into the override. Nothing more. Any ideas?
  6. When you say 'fill out', do you mean just add some numbers to the PlayerRef.DamageActorValue("Health", -***) part?
  7. I'm trying to make the first spell in a blood magic pack. Spells cannot charge with anything but MP, so I'm doing it like the Equilibrium spell; damage player's health on cast. Problem is, how would I do that for a fire and forget spell? How to make the spell fire, and then damage you for a set amount.
  8. WHAT WOULD BE NEEDED Custom models and animation, as well as some scripting. Idea: A trained bird that stays on shoulder, launched at targets or sent on survey, does physical damage with each attack, and gives bonuses to its owner. Press a button to interact by conversation; options are, choose action (that is, what it will do when you press it’s assigned action button), perform action (attack, survey(fly around) or perch(wait there), retrieve (or steal), scavenge), and return. Action definitions: (All of these work like follower commands; point and press the assigned button) Attack -------- Attack the target. Survey/Perch - Survey; just point up at the sky and press the assigned button, and the bird will circle your general area, waiting for another command (good for sneak attacks or stealthy thievery). Perch; works like the ‘wait there’ function (also good for sneak attacks or stealthy thievery). Retrieve ­­------- Grab item, bring it back (sort of like telekinesis, but with feathers). Can be used to steal, but you must be hidden to get away with it. Scavenge ------ Land in area, grab nearest item, bring it back. Return --------- Cancel action; come back. BIRDS: Falcon– A hunting bird, which is also adept at hunting other aerial hunters. A good spotter, singling out targets; a perfect companion to marksmen. · Base 40 health, increases by 3%/1.2pts per owner level: Lvl1 – 3%, 1.2pts – 41.2pts Lvl2 – 6%, 2.4pts – 42.4pts Lvl3 – 9%, 3.6pts – 43.6pts Lvl20 – 60%, 24pts – 64pts Lvl90 – 270%, 108pts – 148pts · 10 Damage, plus 6 against animals, plus a further 6 against other birds. · Grants X% bonus to owner’s Archery skill, where X is equivalent to the owners Light Armor skill. · Flies very fast. · Brings random loot from targets it has killed. Owl ––– A nocturnal predator, it is suited to night-time ventures both for its excellent night vision, and passive affinity to the power of the moons. A good companion for those who prefer the shadows. · Base 50 health, increases by 3% per owner level. Plus 20 health at night. o Lvl1 – 3%, 1.5pts – 51.5pts (71.5pts at night) o Lvl2 – 6%, 3pts – 53pts (73pts at night) o Lvl3 – 9%, 4.5pts – 54.5pts (74.5pts at night) o Lvl90 – 270%, 135pts – 185pts (205pts at night) · 8 Damage, plus another 8 at night. · Grants a bonus of X% to illusion magic duration, where X is equivalent to half the owner’s Illusion skill. · Survey/Perch at night reveals all NPC’s. · Owner’s sneak skill is increased by 1pt per owner’s level. Hawk–– A true predator – fearless and merciless – it strikes to wound against any target, using it’s claws rather than it’s beak. Excellent against other birds, and no slouch against larger prey, it is a good addition to the arsenal of anyone looking to dispose of those in their path. · Base 35 health, increases by 3% per owner level. · 14 Damage, plus 8 against animals, plus a further 8 against other birds. · Has sneak attack, and benefits from the Deadly Aim perk. · Flies very fast. · Brings random loot from targets it’s killed. Raven– A smallet bird, but is has more in common with Birds of prey than other birds it’s size. As it lessens the spell damage of enemies, it is associated with trickery, and sometimes considered a harbinger of death. The Raven is not trusted by those who see it. · Base 20 health, increases by 3% per owner level. o Lvl1 – 3%, 0.6pts Lvl2 – 6%, 1.2pts Lvl3 – 9%, 1.8pts Lvl90 – 270%, 54pts – 74pts Lvl100 – 300%, 30pts – 45pts · 8 Damage. · Adds passive effects to Soul Trap and Zombies; health drain, 5pts per second. · Adds passive ability to invisibility; cancel combat, and create an illusory mage that lasts five seconds (useful to get away to safety, then launch a new attack. Or just retreat. Whichever.) · When attacking, lessens that targets magic damage and duration by 20% for 8 seconds. Crow– Smaller than other pet birds, it relies more on staying behind the owner’s defences, or staying far out of the way. A natural scavenger, it is skilled at retrieving things. Traditionally, crows are associated with clairvoyance, custody of ancient law, and seeing the true self; they are a natural aid to mages. · Base 15 health, increases by 2%/0.3pts per owner level: Lvl1 – 2%, 0.3pts Lvl2 – 4%, 0.6pts Lvl3 – 6%, 0.9pts Lvl90 – 180%, 27pts – 42pts Lvl100 – 200%, 30pts – 45pts · 6 Damage, plus 6 magicka drained from the target to the owner. · Conjuration lasts for 15% longer, and all magic cost Y% less, where X is equal to the owner’s conjuration skill, and Y is equal to the owner’s level. · When sent on scavenging, can retrieve multiple items. · Adds effects to Fire and Frost spells; both do magicka damage.
  9. Ah, I see; you want clothing that acts as a seperate storage space on the person, independant of the main inventory, and which does not get searched/confiscated by guards when you are arrested. Perhaps you intend for small things, such as lockpicks or skeleton keys to be hidden within. And, besides that, being able to create lockpicks or skeleton keys to escape jail, perhaps out of wooden plates, metal forks and knives, and maybe even from items pickpocketed from the guards when they get too close. Is that what you are seeking?
  10. Hello, I've been trying to figure out how to create custom spells, and I think I've got an idea of how to do it for basic stuff, but I'm still unable to figure out how to do the spells that I want to get done. Specifically, I have in mind some lesser Elemental Wall Spells; ones that leave an elemental trail, but not a trail as pronounced as the vanilla Wall Spells. For example, the lesser frost Wall Spell would look and cast like Frostbite, and leave only as much frost on the ground as Frostbite, but the frost effect would stay on the ground for longer. How would I get that done? And, for the effect these lesser Wall Spells have - fire/fear, frost/tripping, shock/paralysis - how would I get these to occur, and how to make it a chance effect, rather than a constant?
  11. Oh. I thought this post had been taken down (couldn't find it). At any rate, I've put up an updated version of the idea here; https://forums.nexusmods.com/index.php?/topic/5173635-magic-books/.
  12. It's not quite clear what you are asking for. Could you elaborate please?
  13. What would be required; custom animations, a few custom spells, perhaps some custom items. I’ve been sitting on this idea for some time, working out some stuff hither and thither in it, and I think I have the idea fleshed out enough to suggest it again now. As just stated, I have suggested this before, but I cannot find the thread anymore. At any rate, I want to put forth the idea again both because I have rethought some things, and because the last post is no longer up there. This is a magic weapon mod idea. Specifically, books that cast spells, like you see in some other media (the League of Legends cinematic ‘Twist of Fate’, Caster from Fate/Zero, Robin in Super Smash Brothers), and also similar to how vanilla scrolls and staves are used. The item is held in the hand (one handed or two, which will be explained upon in just a moment), comes with multiple spells, and has a block feature and a bash feature. Spells – The spells can be cycled through (proof of concept), and would provide a different and unique angle of mage, spellsword, or even thief gameplay. Block – Ward spell, or something to that effect, which has to be maintained or it will drop. Bash – A spell that does counter magic and a minor physical effect, providing a more effective way of countering missile attacks, or just repelling an enemy that has gotten close. (Also, if it could be very cheap on the charge use, that would be great) The two types of book would be one-handed and two-handed. One handed can be used alongside a one-handed weapon or shield, or just on its own with it’s block function (like when using a one-handed weapon without a shield). Two handed would be similar to using a bow; at range, you’re good, but if an enemy closes in, you’re in trouble. Pretty much, two-handed books would be at their best against magic-using enemies. Size and handling for the two types would be; One-Handed – The book held by Hadvar in the vanilla opening. Stored on the back of the hip in a small holster. Grab with assigned hand, and open with other hand; if you have it equipped as the left weapon, it is held in the left hand, and you open/flip pages/cast spells with your right, and you could have a nother item in the right weapon slot. Reverse this if it is assigned to the right weapon slot (and you could use a shield). It would be held like Robin in Super Smash Brothers (or just a slight modification to how Hadvar holds his book, whichever). Casting would be done with the hand not holding the book (which might cause a clipping issue with shields or some bladed weapons). Although, how would you dual wield these...? Two-Handed – Books held/read by other NPC’s during the reading animation. Stored on the left hip; hangs on a hook off a leather strap on the side of the spine like the bow, or the vanilla arrow position. Grab by the spine with the left hand, unlock and open with the right hand and stand ready, similar to the vanilla reading animation. For casting, the right hand would wave over the pages and cast the spell. Some examples: TEXT OF /b/ (novice level) Text of Fire (one handed) -Burning Earth (sprayed on the ground, it creates a trail of burning embers that scorch the feet of any who tread on them, causing 4pts of fire damage and giving a 20% chance to be affected by fear for 2 seconds. Affected targets take residual fire damage) -Flaming Familiar -Block; Thaw (Fire based Lesser Ward. 40pts armor rating, 20% resistance to magic, 15% resistance to Frost) -Bash; Singe (a half-second burst of fire that staggers any within its one metre radius. If activated in time to block a spell, that spell is blocked (best against single shot spells, as concentration spells will hit after the burst dissapates)). Text of Frost (one handed) -Sleet (sprayed on the ground, it creates a thin, smooth veil of ice on the ground, giving a 20% chance of slipping for any who tread it) -Freezing Familiar (like Flaming Familiar, but with frost damage) -Block; Chill (Frost based Lesser Ward. 40pts armor rating, 20% resistance to magic, 15% resistance to Fire ) -Bash; Freeze (a half-second burst of frost that slows affected targets to walking speed. One metre radius. If activated in time to block a spell, that spell is blocked. Repeated hits from this have an increasing chance of freezing the target’s feet in place). Text of Shock (one handed) -Stun (a small bolt of lightning that does 4pts of damage, and has a 15% chance to paralyse the target for 1 second) -Sparking Familiar (like Flaming Familiar, but with shock damage) -Block; Static (Skock based Lesser Ward. 40pts armor rating, 30% resistance to magic, 15% chance to deflect incoming arrows). -Bash; Pulse (a half-second burst of shock that will deflect physical attacks, including arrows, within a one metre radius. If activated in time to block a spell, that spell is blocked) Text of Thievery (one handed) - Owl’s Claw (summoned item that appears in the unoccupied weapon slot. A Bonehawk Ring that counts as a one handed weapon (so sneak attack gives a bonus), and increases your punch damage by 5pts, and your chance of pick-pocketing money by half your sneak skill) -Charming Familiar (ethereal rabbit that distracts people at a distance; usefull to get guards away from that door you want to go through) -Block; Invisibility -Bash; Mesmerise (burst of magelight orbs that blinds all nearby with their light for several seconds) TOME/CODEX OF /b/ (apprentice level) Tome of Blizzards (one handed) -Frost Shards (concentration spell that fires tiny shards of ice in a fast spray, doing 14pt/s of frost damage) -Ice Shield (Makes an ice shield. Yes. Only works if using the book in the right weapon slot) -Block, Glaciate (Frost based Steadfast Ward. 60pts armor rating, 20% resistance to magic, 25% resistance to fire) -Bash; Iceberg (a block of ice on the ground that provides a physical barrier. Useful for blocking halls or tunnels, or providing a place for cover if the shield is not convenient (spellsword gameplay). The wall lasts 40 seconds) Tome of Shadows (one handed) -Raven’s Feather (summoned item that appears in the unoccupied weapon slot. A bound dagger that does 10pts of damage, and increases your chance of pick-pocketing money by your sneak skill) -Thief Shade (an illusory shade of a thief that provokes all nearby) -Block; Invisibility and Muffle -Bash; Miasma (halfsecond burst of shadows that reduces enemy LOS to zero within a one metre radius for 30s. Not much good against that guy aiming an arrow at your throat...) Codex of Conflagration (two handed) -Ignite -Conjure Flame Atronach -Fire Aura (buff allies; imbues the targeted ally with an aura of flames, causing 4pts fire damage to any adjacent target) -Block; Fire Barrier (a disk of fire in front of the caster that blows away arrows, block spells for 65pts, and gives 65pts of armor. Does 10pts of damage to adjacent targets) -Bash; Pillar of Flames (a thick gout of fire that enemies cannot pass through, and causes 8pts of damage per second. Useful for blocking halls or tunnels) Codex of Glaciations (two handed) -Ice Spike -Glacial Armor (buff allies; covers the targeted ally in a coat of ice armor, reducing damage taken by 10%) -Ice Over (sprayed on the ground, it creates an icy trail that enemies have a 20% chance of losing their footing on, and a 10% chance of being stuck in place) -Block; Ice Barrier (A sheet of ice that is conjured continuously in front of the caster which deflects arrows and blocks spells for 65 points, and gives 65 points of armor) -Bash; Iceberg
  14. I'm having trouble identifying the staff animation nodes. Where are they in there?
  15. I mean, what allows weapons to do power attacks. What it is that give it two different attacks, instead of just the one? I know that blocking can be added (though I don't know how), so can a second attack be added?
  16. Hello, I'm trying to add a "power attack" function to staves, but I'm having trouble figuring it out (right now, I'm assuming its possible). The idea is, click 'attack', and it does a fire-and-forget spell, but hold down 'attack', and it does a concentration spell. Can that be done? If it can, how would I implement that? I've tried looking at normal weapons for the function/script, but I can't find it. Where should I be looking?
  17. I've been examining the Staves in CK, and I noticed that the staff can only either be concentration or fire and forget. Not both. I wan envisioning a similar mechanic to swords; click attack, and the staff shoots a single shot spell. Hold attack, and it does a concentration spell. How would I accomplish this, if it is in any way possible? Also, I'm hoping to add a blocking animation to the staves, but with a mage armor effect included. Would that be possible? If so, how might I do it?
  18. I don't suppose you'd mind giving a more detailed explanation of how to accomplish this, for someone who is actually attempting such a thing? Though, I'll have to make it a block in the right hand, not the left (left blocking could be done as a compatibility mod for http://www.nexusmods.com/skyrim/mods/9247/?).
  19. I was wondering - since a mod exists to make realistic lighting from such things as windows, firepits, torches, ect - if anyone would want to make a mod that provides realistic lighting from Masser and Secunda, like what we get from our own moon, with pale/viridian light for secunda and red light for masser?
  20. I've had an idea for scrolls, and how they might be improved. The idea comes from the scene where Alduin is seen being sent forward through time, when the ancient Nord reads from the Elder Scroll. This same animation is used by the Moth Priest in Dawnguard. Scrolls, as they are now, grant a spell for a period of time and are then destroyed. After the spell included in a scroll is aquired, the scroll becomes useless. I, personally, have never found use for them. I also recently came across a mod that features scrolls (and books) as wearable items, and I had an idea for the Scrolls being taken off the place they are kept and being visibly used with the scroll-reading animation: The scroll would still function as a magic based weapon, using the aforementioned scroll-reading animation. The first thing that came to mind was to use it like a staff, but that seemed like it would look a bit stupid (carrying a book in your hand while swinging a sword sounds a little plausible, but a scroll would be too fragile to handle constantly in battle). So, the thought occurred to have it as an ability granting object, like the Ahzidal's Ring of Arcanna, that activates like a power with the Z key. However, that would require going into the menu or favorites menu to select it, and there is already a lot of things queued for the Z key. So perhaps it could be mapped to another key, the F Key, which currently allows the player to take a look around the character while the weapons are drawn. Just a quick reassignment, and the Scrolls can be quickly used. Suggested action process is a bit complex; hit the proposed F key, and an instant targeting effect is used, like Reanimation spells (so if you miss you target, you don't bring out the scroll and nothing happens). Once a target is selected, the player uses the following animation; the character reaches behind themselves to grab the scroll with the left hand. If during combat, you have a shield equipped or a weapon in the left hand, the scroll is still used as normal without disappearing any items, allowing full weapon/equipment use (you will simply have the shield on you arm as you read behind, or the sword will still be in your hand while you use the scroll). Once taken out from behind, it is held in front and 'read out'. The target is then affected by the spell of the scroll. There are two types of scrolls, kept in two different locations on the body: Small Scrolls are kept behind on the left, in a small leather pouch that is in the same general spot as crossbow bolts, but a little lower (or higher) so as to avoid clipping. Large Scrolls are kept on the back in the same general area as the vanilla bow placement, but slanting down from the left shoulder to the right hip. I have no suggestions on how to avoid clipping with that. The spells work like Curses (I confess, I take insiration from Harry Potter here...): Obedience – Targets up to level<mag> will submit to you for one command. Press ‘E’ to assign task. (You can order the target around like a follower, but only for one command, which it will do for 60 seconds or until task completion. Perhaps this could be scripted to not count as an attack? Or would that be broken?). Pain – Targets up to level<mag> will be brought to their knees for 15 seconds, suffering <mag>pts<element> damage. Haunt – For 60 seconds, the target is swarmed by apparitions that attempt to tear out the targets soul for <mag> chaos damage (soultrap that does damage). Possession – For 60 seconds, the target is harassed by a spirit trying to regain a mortal vessel, driving them mad. 30% chance for the target to be possessed and bound to you (Fury that has a chance to instantly turn the target into a zombie). Thwart – For 60 seconds, the area targeted will be impassable. If cast on targets up to level <mag>, they will be enveloped and suffer drowning damage (my idea is the eerie blue arua from the College of Winterhold Wells, stemming up from the floor, two meters wide and three meters high. It could be used to trap a target and damage them, yes, but it could also be used to block a path to allow you to retreat without being pursued, something that sounds handy for long range strategy. As for the trapping feature, it doesn’t work on undead, atronachs, or machines). Frailty – For 60 seconds, target does x% less damage (good for indirect combat). Vitality Siphon – For 60 seconds, the target’s Health regeneration is decreased by x%, and yours is increased by x%. Stamina Siphon – For 60 seconds, the target’s Stamina regeneration is decreased by x%, and yours is increased by x%. Magika Siphon – For 60 seconds, the target’s Magika regeneration is decreased by x%, and yours is increased by x%. (For these, I knew that it was pretty much mandatory to HP/MP/SP spells, but I didn't want to go with what had already been done; leeching their <atb> to restore your <atb>. Instead, decrease their regeneration, of said <atb>, so they can still regenerate but at a slower rate, while you regenerate faster) Finally, I don't want this to be a spam item; just target every enemy with Pain or Thwart, and you win easy. So I started looking up 'cooldown' effects, and I found the following (it's copy and paste, I ); Cooldown function: Easier to just use CK, and leave scripts alone. -For example lets say you want to make a spell heal 30 HP and have cooldown of 10 seconds. -Create a new magic effect with "Dummy" archetype and set it to 'fire and forget'. -Create your new spell and add the healing effect and also add this dummy effect. Set duration of dummy effect 10 seconds and in conditions of spell add "Not have magic effect". Now your dummy effect will act as a cooldown effect for your spell. So, cooldown effect starts as soon as you press the assigned key, and lasts regardless of whether or not you hit you target (so don't miss, and don't use on a target that might be too high in levelling for the scroll). Cooldown could last 40 seconds, or whatever sounds reasonable. Also, if charges could be applied as well as a Magika cost, that would be a good touch. As for types of scrolls; Paper Scrolls - look like vanilla scrols (https://www.google.com.au/imgres?imgurl=http%3A%2F%2Fimg1.wikia.nocookie.net%2F__cb20120909150236%2Felderscrolls%2Fimages%2F0%2F0c%2FSealed_scroll.png&imgrefurl=http%3A%2F%2Fwewillnotbow.tumblr.com%2Fpost%2F100169285583%2Fa-rolled-up-scroll-sits-at-anarions-doorstep&docid=ttBQTSZDcaCwfM&tbnid=8LewiVQ2mbmMsM%3A&w=419&h=311&bih=979&biw=1920&ved=0ahUKEwilxomWu6LOAhUQ5WMKHaawACAQMwg-KBswGw&iact=mrc&uact=8#h=311&w=419) (https://www.google.com.au/imgres?imgurl=http%3A%2F%2Fimg-aws.ehowcdn.com%2F615x200%2Fcme%2Fcme_public_images%2Fwww_ehow_com%2Fphotos.demandstudios.com%2Fgetty%2Farticle%2F171%2F105%2F78367113_XS.jpg&imgrefurl=http%3A%2F%2Fwww.ehow.com%2Fhow_10002547_make-retractable-scroll.html&docid=mGvDtfXxirollM&tbnid=xx0UQNA3H5Md-M%3A&w=159&h=200&bih=979&biw=1920&ved=0ahUKEwiNiML5uqLOAhVW0mMKHS5xB04QMwgrKBAwEA&iact=mrc&uact=8#h=200&imgdii=xx0UQNA3H5Md-M%3A%3Bxx0UQNA3H5Md-M%3A%3BTmcaR1qzZWlq-M%3A&w=159) Leatherbound Scrolls - https://www.google.com.au/imgres?imgurl=https%3A%2F%2Fimg0.etsystatic.com%2F103%2F0%2F9403839%2Fil_570xN.837670582_hep2.jpg&imgrefurl=https%3A%2F%2Fwww.etsy.com%2Flisting%2F248890517%2Fhandmade-paper-leather-roll-up-scroll&docid=NYnBuNjJWvt3AM&tbnid=HmpxYi1znsXdvM%3A&w=570&h=413&bih=979&biw=1920&ved=0ahUKEwjPpL7EuqLOAhUX7WMKHU6KDM4QMwgoKA0wDQ&iact=mrc&uact=8 Encased Scrolls - (https://www.google.com.au/imgres?imgurl=http%3A%2F%2Fwww.ffto.net%2Fwp-content%2Fuploads%2F2012%2F11%2Fscroll-banner-stylus.jpg&imgrefurl=http%3A%2F%2Fwww.ffto.net%2Fcategory%2Funcategorized%2F&docid=tB4Rz1W8ssVDqM&tbnid=sQHKhOtA3IVNQM%3A&w=600&h=240&bih=979&biw=1920&ved=0ahUKEwifwoeBu6LOAhUT0mMKHeX1BkI4yAEQMwgrKCcwJw&iact=mrc&uact=8) (https://www.google.com.au/imgres?imgurl=https%3A%2F%2Fi.ytimg.com%2Fvi%2FnfxF75HmuXU%2Fmaxresdefault.jpg&imgrefurl=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DnfxF75HmuXU&docid=N1ZzT2N86tjMvM&tbnid=47wBqsA6DbYumM%3A&w=1278&h=720&bih=979&biw=1920&ved=0ahUKEwiNiML5uqLOAhVW0mMKHS5xB04QMwgcKAEwAQ&iact=mrc&uact=8)
  21. I have been wondering; is it possible to have staves use both magika and charges at the same time? The idea is making staves use less charges - so they can actually last more than a minute - without leaving it as a infinite spray that you can keep up at your first level. So, instead of a weapon that casts a spell, it gives you a spell that comes cheaper but still needs a supply of Magika to cast, so can't just spam endlessly. And it would also require recharging after two or three minutes of use.
  22. I see. Thank you very much; this will help greatly.
  23. Or perhaps the game could be tricked into treating the staff like a bow, but with unlimited ammo? e.g. http://www.nexusmods.com/skyrim/mods/14687/? http://www.nexusmods.com/skyrim/mods/64171/? That might allow it to have damage output like a bow, and be upgraded the same way. Problem there, though, is would staff enchantment charges still be required, either for concentration spell (flames) or missile spell (firebolt)?
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