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0ber0n812

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Everything posted by 0ber0n812

  1. After a lot of digging online and working things out I discovered that for some reason either one or more creation club creations can cause quest breaking bugs as early as the very start of the game. The worst during the "When Freedom Calls" quest that I had found. I assumed it was a mod from nexus but after removing the "Horse Power Armour" and "Tunnel Snakes Rule!" creations I was able to progress further in the quest.
  2. I've been having similar issues with quests lately, sadly haven't found a solution despite finding suggestions based around console commands.
  3. Doubtful I'll find a solution any time soon but thought I'd post anyway. Looking online this appears to be a bug that has been around a while. I have never encountered it until now. As soon as I get the power armour on the roof of the museum and grab the minigun no hostiles spawn. No raiders or the deathclaw. The most recommended solution that's suggested is to use console commands to move the quest forward. Having done so though, Preston and his group stay in the top room inside the museum of freedom and are unable to talk to. I tried resurrecting a dead raider too but that didn't really work. I've found I can progress the main quest through commands so there's no loss there but I'd still like to get Preston as a companion. I tried to activate the "Sanctuary" quest too but although it makes the characters leave the museum they just stand outside the exit without walking to Sanctuary. If there's anything else I can try I'd appreciate the suggestion but I'm really stumped as to what to do without starting all over again.
  4. Ah thank you both, I saw the warning sign next to my active plugins list appear and thought it wouldn't work. But I noticed the creation club plugins are in fact the Esl files you mentioned and the game has launched without issue despite the warning sign. I'll refer back here if I encounter anything but I think it's ok, thank you for the assistance.
  5. So I haven't really modded any game as much as FO4 before so I apologise if I seem ignorant to modding in general. Before the latest manager update I had a number of creation club creations I purchased working alongside the mods I use. Since the update there are plugins appearing in the manager for the creations I bought. I don't know if they're supposed to be there but they weren't before the update and I have a message telling me the game won't launch with this many active plugins. Is there a way I can remove these plugins (or change things somehow) and keep both my mods and creations in the game?
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