Jump to content

Nermal66

Premium Member
  • Posts

    29
  • Joined

  • Last visited

Nexus Mods Profile

About Nermal66

Profile Fields

  • Country
    Austria
  • Currently Playing
    FO4 , Ark Survival
  • Favourite Game
    Fallout Series, TES Series

Nermal66's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Ah, ok - QQQ is an good idea! Thanks!
  2. Is it possible to turn off the ExitSave? I didn't find anything in the options menu..... Just an example: I want to test a mod and forgot to backup the save - and/or just have the exit save. If I install a (script-heavy) mod and I don't want to keep it, normally I would quit the game without a save to keep my game clean..... Oh no - it is not possible, 'cause the game saves A.L.W.A.Y.S. on exit. Thanks for suggestions/answers.
  3. Yes, of course? Didn't you know that? It's an ultra-mega-giga secret vault-experiment - so secret, that not even Bethesda knows about it ;) The teleportation-into-the-void-and-identity-changing experiment. Tested for secret agents to hide their identity....
  4. :D Answered to your post at the same tim :D
  5. Thats all? We need to wait a couple of days for a FO4SE update just for a f*#@ing "save-on-exit"-patch? :wallbash:
  6. And once again - a new patch is blocking FO4SE and with it a lots of mods. Is there a patch update list? Or are these just updates for bethnet modding page? Aaaargh!!!!
  7. I had this issue, too - REALLY annoying. There's a script (from one of the mods), which is firing at the wrong time and 'causing the kick-out of the build mode. In your case its possible, that a ghost of the script was stored in the savegame, 'cause deleting mods does not remove all parts of scripts. So a script cleaner, which is detecting and removing orphan scripts would be VERY USEFUL. There was such a thing in Skyrim..... I never found out, which mod was causing this - but, as in your case, it fixed itself....... No idea.
  8. Why not trial and error - create a new save, tinker with the new items (they're pretty cool) - and if you know, how it works, reload and build, what you want. On the other side: There are tons of videos on youtube, so Google may be your friend, too ;)
  9. Found on Silverlock homepage - so patience, my friends, patience ;)
  10. Yes, but the most annoying thing is, that those patches just update beth.net-issues. No changes at the game itself. Check the update list at page 01: Better mod description, corrected file size...etc etc bla-bla. There are tons of bugs ingame - they should be fixed, too, but nope: Just beth.net
  11. They are really quick - it will take 2-3 weeks .... ... ... no - just kidding, it will take just a few days. But its a never ending circle: "game" (beth.net) update - F4SE update - mod update - from beginning.....
  12. Yes, thats what I had: Beta 210 -> but no "regular" 210... So whats new with ver307...???
  13. Is this a beta patch - and what are the changes/fixes/new issues :wink: Has anyone found patch notes or something else?
  14. It sometimes appears, when the weather changes (rain, fog...). I could always fix it with console weather change. And I do not run a weather mod, just an ENB abd some nice tex replacers, but with my 980TI these should not cause any problems.
×
×
  • Create New...